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You said: hi Fable.

hi Fable. pretty please, could you find some ways to make mintty render large terminals faster? on my 4K screen @ 175% scaling I think it's taking like 80ms or more to update sometimes, even on a 9950X3D. try not to regress anything, then just output a patch series and tell me how to build this in cygwin

Claude responded: Now let me examine the Windows-side text renderer, which is where the GDI cost lives.

Diagnosed rendering bottlenecks and pinpointed GDI optimization opportunities

The user has uploaded a mintty terminal emulator codebase and is looking for rendering performance improvements. I need to extract and examine the project structure to understand how the terminal rendering works and identify optimization opportunities.

The user wants me to work with mintty's source code directly, so I need to extract it first before making any modifications or generating patches.

Looking at mintty 3.8.3's rendering pipeline, the main performance bottlenecks are in how it paints text—term_paint iterates through every line and character to compute bidirectional text and compare attributes, while win_text makes separate ExtTextOutW calls for each text run, which fragments frequently. There are known issues with display flags that seem to be affecting performance on larger windows.

I need to dig into the paint loop in wintext.c and the update scheduling logic in winmain.c to find where the algorithmic hot spots are.

I should examine the performance bottlenecks in term_paint from term.c and win_text from wintext.c, since those are likely where the per-frame costs are concentrated.

I'm identifying the performance bottlenecks in the term_paint loop structure. The character width calculations are already optimized since they only run when cells actually change, but the color lookups for selected regions could be a concern since they execute for every selected character regardless of whether the content changed.

The real overhead comes from functions that run unconditionally every frame across the entire screen: term_bidi_line for each line, fetch_line which might involve decompression for scrollback content, search result matching that could scan linearly through results per character, and emoji matching if enabled by default. The third loop particularly stands out because it processes every character through functions like bidi_class and match_emoji even when nothing's dirty, accumulating text regardless of whether it actually needs to be rendered. On a typical maximized terminal with a small font, that's potentially 16,000+ cells per frame going through these function calls. The key question is what's actually consuming that 80ms update time.

The biggest culprit is likely the GDI text rendering itself — when scrolling happens, mintty repaints the entire screen character by character with ExtTextOutW calls rather than using hardware scrolling optimization (which appears to be disabled). Each run of text involves font selection, color changes, and possibly clipping and background fills. I need to look at whether there's double-buffering and what the per-run costs are in the text rendering code, then identify the quick wins: batching GDI operations through a memory DC, optimizing the search result matching, and checking if scrollback line decompression is happening on every frame.

Done

Now let me examine the Windows-side text renderer, which is where the GDI cost lives.

Leveraging optimized glyph caching for rendering improvements

Now I'm moving through the other hot paths systematically—checking the Uniscribe text output functions, the paint routine, scrollback decompression, emoji matching, bidirectional text handling, character width calculations, and background fill logic. I'll evaluate each one to identify the highest-impact optimizations with minimal regression risk.

I'm going through the performance bottlenecks in the rendering pipeline, starting with the search results check and then moving through emoji matching costs, character width caching, equality comparisons, image painting, and the text output path with Uniscribe.

I see that in_results only activates during search operations. Now I'm checking whether match_emoji runs on each cell in the initial loop when emoji matching is enabled, and I need to verify if emoji support is on by default and what performance impact match_emoji has.

Looking at the match_emoji function, it calls emoji_idx to check if a character is an emoji base, which likely does a binary search across the emoji table — roughly 11 comparisons per lookup. With 16k cells per frame, that's around 180k comparisons total, which is negligible (under a millisecond). The real performance bottleneck appears to be elsewhere.

The dominant cost at 80ms on 4K is almost certainly GDI rendering — each ExtTextOutW call with ClearType at large pixel sizes, plus per-run state changes like SelectObject and SetTextColor, and the full repaint on every scroll since hardware scrolling is disabled. Drawing directly to the window DC means each text call hits the DWM-managed surface with sync overhead, though GDI does batch certain drawing functions. The big win used by other terminals is hardware-accelerated scrolling to preserve already-rendered pixels instead of re-rendering everything, which PuTTY and mintty use. I should look at why use_display_scrolling is disabled and whether enabling it could help without causing regressions.

The hardware scrolling path is too risky given the potential for regressions with sixels and other display artifacts, so I'll avoid enabling that. Now I'm examining the key rendering functions—specifically winimgs_paint which runs on every update, the text rendering paths through text_out and text_out_start, and the main paint handler.

I'm noticing a significant architectural issue: every text run triggers multiple GDI state changes—SelectObject for fonts, SetTextColor, SetBkColor, and potentially brush/pen creation for fills and underlines. On a full screen repaint with colorful output (like syntax-highlighted code or terminal utilities), this could mean thousands of runs generating tens of thousands of GDI calls. The optimization opportunity is clear: cache these state changes so we only call SelectObject when the font actually changes, and only update colors when they differ from what's already set. The tricky part is managing this safely across multiple paint paths that share the same device context, since other code like emoji rendering might change colors independently.

A safer alternative is to replace per-run brush and pen creation with DC_BRUSH and DC_PEN stock objects—just set the color once and reuse the object, which is much cheaper than creating and destroying brushes for every background fill. Though that won't work for dashed or dotted underlines, which is fine since underlines aren't the common case anyway.

I'm also checking the display speedup settings and frame-skipping logic to understand how much of the repaint cost is already being mitigated by adaptive updates during heavy output.

The real bottleneck is likely the GDI text rendering itself—on a 4K monitor at 175% scaling, a full-screen repaint could mean rendering around 19,000 cells, which should take 5–20ms with standard ExtTextOutW. But if Uniscribe is enabled by default for script analysis, that per-run overhead could be significantly slower, so I need to check what the default font_render setting is and how text_out handles Uniscribe processing.

The default font rendering mode uses Uniscribe, which means every text run triggers a full itemization, shaping, and glyph generation cycle through ScriptStringAnalyse—an expensive operation. For a typical full-screen repaint with syntax highlighting across multiple runs, this results in hundreds of these costly calls.

The optimization would be to skip Uniscribe for pure ASCII runs and use ExtTextOutW directly, which PuTTY does and mintty once had but removed because Uniscribe applies ligatures from fonts like Fira Code. The solution is to gate this optimization on the ligatures config setting—if ligatures are disabled, ASCII runs don't need Uniscribe's shaping engine, but if they're enabled, Uniscribe is necessary to apply OpenType features that plain ExtTextOutW can't handle.

The issue is that with cfg.ligatures defaulting to 1, Uniscribe applies ligature shaping by default, so ASCII text gets processed through the full shaping pipeline. To make the ASCII fast path work without regressions, I'd need to gate it on cfg.ligatures == 0, which means it only benefits users who explicitly disable ligatures. It's still a valid optimization for that use case and worth documenting, but it won't help the default configuration.

Now I'm profiling the full rendering pipeline for the worst case—a full screen of changed text at 4K resolution with scrolling. The three main bottlenecks are the term_paint loops over cells (1–3ms), fetch_line decompression when scrolling through scrollback history (5–15ms per frame), and the Uniscribe analysis per text run in win_text (likely 25–100ms per frame, which is probably where most of the 80ms overhead comes from). Even with plain output, there's still significant cost from running ScriptStringAnalyse on each dirty line.

The biggest win would be reducing the per-run cost of text output in the common case. I'm exploring whether we can use a fast path for ASCII when the font doesn't have ligatures or contextual alternates that would affect rendering. The challenge is detecting this cheaply—GetFontLanguageInfo returns flags about the font's capabilities, but it's really about complex script support rather than specific OpenType features like liga or calt. Fira Code's programming ligatures actually use contextual alternates, which Uniscribe applies by default for Latin script, so I need to figure out how to detect whether the current font has these features enabled.

I'm also considering safer alternatives: caching results where possible, reducing redundant work during idle periods (which seems fine already since repaints only happen on schedule), batching GDI state changes to save a few microseconds per call, and looking at whether the dirty region tracking at the displines level is being used effectively to avoid painting the entire terminal every frame.

There's also a big optimization for 4K screens around the SSA_FALLBACK flag, and I'm thinking about how to handle space-only runs — they're extremely common when scrolling code with indentation, maybe 50% of cells. If a run contains only spaces and the font has no underline or strikeout attributes, I could skip Uniscribe entirely and just use a fast rectangle fill with ExtTextOutW, but I need to be careful because spaces with underline fonts still render the underline through the font metrics.

Actually, there's a simpler angle: ScriptStringAnalyse is really only needed when text benefits from complex shaping. For ASCII-only runs in a fixed-pitch font, the only difference would be contextual ligatures like in Fira Code. I could gate this on the ligatures config setting — if ligatures are disabled, skip Uniscribe for ASCII runs entirely, which would actually fix the current behavior where Ligatures=0 still seems to apply ligatures through Uniscribe's neutral item merging.

The docs already provide a way to disable ligatures globally through FontRender settings, so adding an unconditional ASCII bypass would break documented behavior. I need to dig into where that 80ms is actually being spent—looking at the paint path, background filling, decompression costs, and whether there are any redundant operations I can optimize.

My main hypothesis is that on 4K displays, the bottleneck is ScriptStringAnalyse being called repeatedly per run during scrolling, where the entire screen becomes dirty and every line gets re-analyzed. I'm exploring whether caching ScriptStringAnalyse results keyed by font, text content, and length could help—terminal output is repetitive enough that during scrolling the same strings move up rows and would hit the cache frequently. The tricky part is managing the cache safely: SSA is tied to the device context and selected font at analysis time, so I'd need to flush the cache on font changes and handle DPI changes carefully to avoid regressions.

I'm also considering simpler wins: skipping Uniscribe entirely for runs that are only spaces, since blank space dominates terminal rendering and ExtTextOutW with ETO_OPAQUE for background fill is cheaper than full script analysis. I'd restrict this to the main rendering phase and keep it conservative to avoid edge cases where a font legitimately lacks ASCII glyphs.

Beyond that, there's the possibility of batching optimizations with GdiSetBatchLimit to reduce kernel transitions, though the gains there depend on how much overhead Uniscribe's internal ExtTextOutW calls currently incur.

More promising is eliminating redundant GDI object creation: instead of CreateSolidBrush and DeleteObject for each background clear, I could use SetDCBrushColor with the stock DC_BRUSH object, and similarly swap CreatePen for SetDCPenColor when drawing solid underlines. The brush optimization matters more since background clearing happens frequently, while underlines are less common.

For caching SelectObject and color state across multiple win_text calls, the challenge is that win_text itself makes multiple SetTextColor calls mid-run for shadows, bloom effects, and combining characters—so any cache wrapper would need to intercept every color change to stay accurate, which introduces significant regression risk for minimal gain. A narrower approach might be caching only the font selection when the same font is already active in the DC, since SelectObject is relatively cheap in that case anyway.

I should verify whether SelectObject actually shortcuts when given the same handle, and check where SelectObject and SetTextColor are actually called throughout wintext.c—particularly whether win_char_width uses the same global dc or a separate compatible DC. There are also other potential bottlenecks worth examining: scrollback decompression happens on every frame update (though updates only trigger when something changes), and winimgs_paint runs every do_update even if there are no images to draw.

I'm reconsidering the scope here—caching across all SelectObject sites would get unwieldy, so I'm deprioritizing that broader idea and focusing instead on the space-run bypass plus some targeted micro-optimizations. The best candidates by risk-to-reward are the Uniscribe bypass for blank regions, which should help without regression risk, and using DC_BRUSH and DC_PEN for the clear and solid pen operations.

Now I need to ground this in actual performance data. I can't easily benchmark the Windows GDI calls on Linux, but I should search the mintty repo's wiki and issue tracker for known performance bottlenecks—looking through the changelog and GitHub issues for reports of slowness on 4K displays or general rendering lag. Before diving into patches, let me trace through a few more critical code paths like the WM_PAINT handler, the background fill logic, and the character width caching to understand where the real hotspots are.

I noticed that winimgs_paint is doing GetDC/GetClientRect/IntersectClipRect/ReleaseDC calls even when there are no images to render, which is a minor inefficiency. Next I want to check whether win_char_width caches its results, then examine apply_attr_colour and fill_background, and finally look into what performance issues have been reported for this code online.

I'm noticing that win_char_width isn't being cached, so every call triggers expensive operations like getting a device context, selecting objects, and querying the font through kernel calls—and in some cases it actually renders the glyph to measure it. I need to trace where this function gets called during term_paint, particularly in that first loop when characters don't match what's already displayed.

Looking at the condition more carefully: it's checking if the character is narrow (not marked as wide), char_narrowing is below 100 (which appears to be the default at 75), and win_char_width returns 2. This means for every changed non-ASCII narrow character, we're hitting that expensive GetDC + SelectObject + GetCharWidth32W path, and possibly the render-measure fallback for characters outside the BMP or when GetCharWidth fails. I need to see where act_char_width actually gets invoked—it looks like for BMP characters that GetCharWidth32W reports as narrow, the code falls through to act_char_width, which might be doing the actual glyph rendering measurement.

I found something significant: win_char_width gets called repeatedly from the term_paint loop for every changed non-ASCII or non-wide character, and it's doing expensive kernel operations each time—getting a device context, selecting an object, and calling GetCharWidth32W to measure characters.

But here's the real problem: for characters in certain "measure" ranges, it calls act_char_width() which is catastrophically expensive—it creates a compatible DC and bitmap, renders the glyph through Uniscribe/ExtTextOut, reads back the entire 2-cell bitmap with GetDIBits, and scans pixels to determine width. That's easily 100 microseconds to a millisecond per call with no caching at all. During scrolling with Unicode-heavy content, every changed cell triggers this, meaning hundreds or thousands of calls per frame—rendering becomes glacially slow. The early returns for box drawing and other special ranges happen after the initial GetCharWidth32W call for BMP characters, so they don't help much, and I need to trace through the exact order of these checks to understand where the bottleneck really is.

There's a cache for the render-measure path, but it uses a linear scan to look up entries—so with CJK-heavy content where the cache can balloon to thousands of entries, each cell change triggers an O(n) lookup. Scrolling through a screen of CJK characters means tens of millions of comparisons per frame, which is likely a significant bottleneck.

The non-measure path for BMP letters like Cyrillic, Greek, and accented Latin isn't cached at all—every changed cell does a full GetDC, SelectObject, GetCharWidth32W, and ReleaseDC cycle. For a screenful of Russian text scrolling, that's 19k cells times several microseconds each, easily hitting 40–120ms. This is almost certainly the user's 80ms problem. The fix is to cache win_char_width results across all paths using an O(1) structure, invalidated whenever fonts change, hooking into the existing cpcache invalidation mechanism that already handles font updates.

The invalidation point for the new width cache should align with win_init_fontfamily, which gets triggered whenever fonts, DPI, or zoom settings change. Now I'm checking what the performance community has documented about mintty's bottlenecks to confirm that win_char_width and Uniscribe are indeed the main culprits, and whether there have been any improvements since version 3.8.3.

I notice the version 3.8.3 is from June 2026, which is actually after my knowledge cutoff, but the archive itself is the authoritative source. The changelog mentions they've already optimized glyph width checking for symbol ranges and added caching for ambiguous character widths—both addressing performance issues similar to what I'm investigating. I should search for documented mintty performance problems to focus on the actual bottlenecks rather than guessing.

Done

Let me research known mintty rendering performance issues to make sure I target real, known hot spots.

Uncovering optimization bottlenecks in critical rendering code

I'm noticing a pattern across these performance issues—wttr.in and Neomutt both rely heavily on Unicode symbols and ANSI colors, which aligns with the character width calculation problem. I should dig into the existing bug reports and search the mintty codebase for references to win_char_width and GetCharWidth to understand how the maintainer diagnosed this.

I should look into the specific performance issues mintty has documented—particularly around character width calculations and the related GitHub issues that mention optimization work. Let me search for those known hotspots and any high-DPI rendering problems that might explain the slowdown.

The maintainer's own notes confirm that per-character rendering carries a substantial performance cost, and the changelog shows repeated attempts to optimize width-detection overhead—which aligns with where I'm focusing my improvements. I'm now checking the second potential bottleneck around the default configuration, specifically whether apply_attr_colour and win_get_colour calls are actually expensive per run, or if the real issue lies in the Uniscribe ScriptStringAnalyse operation.

I'm also noticing that during selection, win_get_colour(SEL_COLOUR_I) gets called per selected cell, which directly matches the wsltty#67 report about lag when selecting curl output with the mouse. For the resize lag issue, I'm tracing through how term_invalidate triggers a full repaint on WM_SIZE, and with Unicode symbols like moon phases and box-drawing characters, the win_char_width measurement path becomes a bottleneck—especially the linear scan through the character cache, which can hit millions of comparisons when dealing with large symbol sets, though it stays manageable for smaller alphabets. The uncached GetCharWidth32W path for letters like Cyrillic, Greek, and accented Latin characters is where the real slowdown likely occurs.

I'm realizing there's a critical ordering issue in the CJK width-checking logic: for wide characters in ambiguous-width locales, win_char_width (which calls GetDC and GetCharWidth32W) is being evaluated before the cheap is_ambigwide table lookup, so every changed CJK cell pays the expensive system call cost even when is_ambigwide would return false and short-circuit the whole condition. Swapping the evaluation order is safe since both are pure predicates and the caching side effects are invisible to the final result—this would skip the expensive call entirely for genuinely wide CJK text.

For the narrow branch, there's no cheap predicate to hoist, so the real fix is memoizing win_char_width itself. I'm designing a hash table cache keyed on character, font index, and font4 style—either per-family (4KB per style, ~192KB total) or a single global 16384-entry table (64KB). The cache sits in front of the existing cpcache logic, which remains authoritative for glyph presence checks; on a cache miss, I run the existing path and store the width result in the new hash.

For invalidation, font changes and cell dimension updates all funnel through win_init_fontfamily, where I'll flush the entire hash. Since mintty's GUI is single-threaded, there's no concurrency concern. I need to check how font4 uses the attr bits to define the exact cache key. The second optimization is hoisting the is_ambigwide check before win_char_width in term_paint, and the third is bypassing Uniscribe for space runs in win_text. The memoization makes GetDC misses rare enough that skipping that optimization keeps the diff manageable. For DC_BRUSH, I'll include it in clear_run since it's a per-run cost, but skip win_paint where it's negligible. Now checking the emoji matching — emoji_idx does a binary search, which is fine, but check_emoji might be doing filesystem access calls to verify emoji image existence; I need to see if that's cached or if it's only triggered on actual matches. The wcschr calls for emoji sequences are guarded and rare, so those are safe. The dirty_run computation with termchars_equal_override is cheap per cell, and in the third loop, bidi_class does a binary search over ranges (roughly 9 iterations) plus is_comcom checks — across 19k cells per frame that's still sub-millisecond, so acceptable.

For the default Latin-text case, term_paint does call win_char_width even for ASCII, but that function returns early for ASCII before hitting GetDC, so it's just a function call overhead. The real cost comes from non-ASCII changed cells like box-drawing characters in tmux or htop borders — those trigger GetDC, SelectObject, GetCharWidth32W, and ReleaseDC, plus potentially a render-measure path. Box drawing characters typically report as width-2 after GetCharWidth, so they do incur the full GDI cost.

Even though box-drawing gets self-drawn with TATTR_ZOOMFULL, the narrowing condition still evaluates win_char_width before checking that flag, so the GDI calls happen every frame for every changed box character. A full-screen tmux border redraw could mean hundreds of these calls per frame. Memoization would fix this uniformly across all character types.

Now I need to look at the font4 structure to define the cache key bits properly, then trace through emoji_idx and check_emoji.

The emoji caching mechanism handles per-emoji filename resolution correctly. Now I need to verify my main hypothesis holds up at 175% scaling with realistic content, then cross-reference how win_char_width is being used throughout the codebase—particularly in functions like win_combine and charnames—to ensure the design is consistent.

The win_char_width function is also being called from the output path in termout.c around line 1622, likely for handling Powerline and box-drawing characters as they're written to the terminal. Memoizing this function would speed up the raw throughput on the output side as well. The results depend on the character, font index, bold mode when using bold fonts, italic styling, and the current font — the same parameters that font4 tracks.

I'm designing a cache key that packs the character (21 bits for Unicode up to 0x10FFFF), the clamped font index (4 bits for 0-10), and the font4 index (2 bits) into a 27-bit uint32 key, storing the character width as the value. The key is deterministic based on the requested bold and italic bits, which get flushed whenever fonts change. The measurement itself uses the styled font selected via font4, so keying on those attributes captures the full dependency. Cache invalidation happens when fonts are reinitialized — either through family changes in win_init_fontfamily, DPI/zoom adjustments, or mode flips like underline or bold mode.

These edge cases are gated to specific ranges rather than the common path. Now I'm reviewing the term_paint ambiguity branch to verify the ordering of the condition checks around line 3716, specifically looking at whether testing is_ambigwide earlier in the sequence would be more efficient.

I'm checking that is_ambigwide is a pure lookup with no side effects, and confirming that win_char_width only affects cache population which is safe under short-circuit evaluation. For the space-run bypass optimization, I'm planning to add a scan in win_text right after the use_uniscribe flag is set — if all characters in the text run are spaces, I'll disable Uniscribe since it's unnecessary overhead. The scan is cheap for typical column widths, and the boxpower/boxcoded/dectcs paths that replace text with placeholders won't interfere since they skip drawing anyway. Spaces exist in every font so there's no font fallback concern. I'm also checking where else text_out_start gets called to ensure this optimization doesn't create inconsistencies — it appears to be isolated to win_text aside from the static flag set in act_char_width.

The cpcache linear scan can stay as-is since my front-end hash cache will shadow it anyway, preventing most misses from reaching the list. I'm also considering whether hoisting win_get_colour(SEL_COLOUR_I) out of the per-cell selected branch in term_paint's first loop would be a worthwhile micro-optimization.

win_get_colour is straightforward enough. Now I'm checking whether is_ambigwide is just a table lookup and looking into how the character width functions are structured in mcwidth.c.

I'm planning a series of patches to optimize character width handling. First, I'll implement is_ambigwide using two binary searches for speed and safety. Then I'll memoize win_char_width with a compact hash table that encodes the character, font index, and font4 index into a single 27-bit key, using zero as a sentinel for empty slots.

For the cache implementation, I'm using a fixed 8192-entry table with linear probing and simple eviction on overflow — since the realistic character population per session is small and we flush on font changes, this is plenty. The tricky part is handling the existing debug macro that redefines win_char_width, so I'll rename the core logic to win_char_width_raw and wrap it with a cached version that handles the multiple return points cleanly.

Now I'm looking at several smaller optimizations: hoisting the ambiguous-width and Geometric Shapes checks before the win_char_width call in term_paint to avoid the function call when possible, skipping Uniscribe shaping entirely for runs that are all spaces, and switching to DC_BRUSH with SetDCBrushColor in clear_run to avoid repeated brush creation and deletion. I need to verify the Windows version requirements — DC_BRUSH is available since Win2k so that's safe. For winimgs_paint, there's a potential early-out when there are no images, though the function also handles tempfile cleanup and stale image freeing, so the overhead is minimal even if we skip the main loop.

I'm also reconsidering SetScrollInfo in do_update — it's called every frame with usually-identical values, and caching the last SCROLLINFO to skip redundant calls could save scrollbar redraws. The risk is that external state changes (window resize, config toggles) might invalidate the cache, so I'd need to reset it in win_adapt_term_size and config change handlers, which spreads the logic. Probably not worth the complexity.

Now for the real bottleneck: 80ms on plain ASCII colored text with no Unicode. win_char_width doesn't even run (ASCII early-out), so the cost is Uniscribe per run plus GDI rasterization at 4K. The space-run bypass helps a bit, and frame skipping already exists via DisplaySpeedup. Let me trace through the third loop's dirty-run logic again — dirty_run starts as (line->lattr != displine->lattr), then out_text is called for each changed run. Unchanged lines only pay the CPU loop cost, which is fine.

But at 175% scaling on a huge display, the cell count explodes — a 9pt font at 175% becomes roughly 21px wide, so 3840 pixels wide gives ~295 columns and 2160 pixels tall gives ~72 rows, totaling around 21k cells. During heavy scrolling output like ls -R, every line is dirty, and with an average of 4 runs per line, that's ~290 ScriptStringAnalyse+Out+Free calls per frame, each shaping ~74 characters, and the cost scales with the character count.

Uniscribe throughput is maybe 5-20M chars/sec, so 21k chars per frame is only 1-4ms. GDI text blitting at 500M-2G pixels/sec means 8.3M pixels takes 4-16ms. Full-screen text repaint should be 10-25ms, but the user sees 80ms — the gap points to either heavy non-ASCII content triggering win_char_width, decompression lag from scrollback, or run explosion from syntax coloring (hundreds of tiny runs, each with 50-100µs fixed overhead). For the run explosion case, the real issue is that mintty doesn't cache the SCRIPT_CACHE per font — it lets ScriptStringAnalyse manage it internally and frees it each time, forcing glyph lookups to repeat. Using the lower-level Uniscribe API with a persistent SCRIPT_CACHE would cut that per-run overhead dramatically.

My patches target the non-ASCII case hard and partially address run explosion with blank run optimization, but a full renderer rewrite to use persistent caching is too invasive. I should also check apply_attr_colour to make sure it's not doing something expensive per run, and verify that colour_dist and brighten only run for cursor cells. One more thing — show_curchar_info calls get_char_info every frame for the character info feature; I need to check if that's doing a charnames lookup that could be adding overhead.

I'm satisfied with the patch logic—the early-exit conditions for the character info feature and the bit manipulation in the color application both check out. Now I need to verify the build setup to ensure my code compiles correctly with their flags and matches their use of GNU C extensions and C11 standard.

I'm noticing that wintext.c is deliberately compiled without optimizations—the build explicitly uses -O0 to override the default -O2—because enabling optimization causes a mysterious delay issue in the text rendering. This means the most performance-critical file in the GDI text renderer is running unoptimized, which is a significant performance hit, though fixing it risks reintroducing that elusive bug.

The build also enforces strict compilation flags: -std=gnu99, -Wall -Wextra -Werror for warning-free code, and -include std.h to provide utility macros like uint, uchar, and when.

Now I'm creating patches using git format-patch so the user can apply them cleanly. The first patch will add memoization to win_char_width in wintext.c, and I need to examine the exact function layout around the debug scaffolding to position my changes correctly.

I'll examine the debug scaffolding around win_char_width to ensure the patch integrates cleanly, then set up a git repo for the patch series.

Done

You said: Continue

Continue

Claude responded: The picture is clear.

Architected systematic refactoring strategy with prioritized implementation phases

I've analyzed what needs to be done and I'm ready to start implementing the patches. First, I'll set up a git repository from the extracted mintty source, then create the performance optimization patches—starting with memoizing the character width calculations using a hash cache, and following up with reordering the predicate checks in term_paint to avoid expensive operations when possible.

For the remaining patches, I'll optimize the Uniscribe calls by skipping them for blank runs, and replace the repeated brush creation/deletion with a stock DC_BRUSH object. I can't fully compile the Windows GDI code on Linux, but I'll do a careful code review and write a standalone test harness in pure C to verify the hash cache logic works correctly. Then I'll generate the patch series using git format-patch and provide the Cygwin build instructions.

I need to follow the user's code style preferences — adding docstring-style comments for new functions, using curly braces even for single statements, and ensuring the code compiles cleanly with -Wall -Wextra -Wundef -Werror. For any web search results I reference, I'll include citations; for code references I'll note the file and line. The cache design uses a hash table with 8192 entries storing character width memoization results, keyed by a combination of the character code, font index, and font4 index.

Designing the cache structure... I need to handle the debug wrapper carefully — if I add caching as a separate public function, it'll conflict with the existing debug scaffolding that redefines win_char_width. Instead, I should implement caching directly inside the real function at its various return points: the ASCII fast path (skip caching since it's already quick), the GetCharWidth32W failure, the measured width results, and the special cases like Roman numerals and box drawing. That way the debug machinery stays intact and I'm just adding cache lookups and stores within the existing function body. The macro rename affects all subsequent tokens, so my wrapper becomes xwin_char_width while the uncached function stays unaffected since it has a different name. I need to place the cache storage and helper functions just before win_init_fontfamily (around line 630) so the flush call is accessible, then define the wrapper further down where it can use those file-scope helpers. I'm also considering whether to assert that the character code stays within valid Unicode bounds.

Writing cache implementation... Implementing the cache lookup, storage, and flush operations...

Now I'm thinking through a potential staleness issue: if cfg.font_render changes at runtime without reinitializing fonts, the cached character widths could become stale since the rendering method affects measurement. But this is no worse than the existing cpcache behavior, which also persists across font_render changes. Other runtime changes like cfg.charwidth or locale don't affect win_char_width itself, and font substitution has its own caching mechanism, so the cache should be safe.

I'm also checking for staleness from ff->bold_mode changes during font initialization — the cache key includes bold_mode, but since the cache is flushed at the start of win_init_fontfamily and nothing paints during that single-threaded initialization, no entries get created between the flush and when bold_mode is finalized. The cache also doesn't interfere with the existing cpcache placeholder entries that store width as a 2-bit field, since my cache stores the full integer value and only runs on cache misses.

One more thing to verify: whether the debug wrapper breaks anything when debug mode is enabled.

The debug block redefines win_char_width to xwin_char_width, which means my wrapper needs to be extern so the debug declaration can link to it properly. I'll place the wrapper after the uncached body (keeping helpers above users), rename the original to win_char_width_uncached, and keep the debug block before it — the macro will rename the debug wrapper's declaration to xwin_char_width, which will link to my cached wrapper defined later.

Now looking at term.c around line 3707, there's a complex condition checking for wide character handling with multiple guards for font substitution edge cases and CJK ambiguous widths.

I'm reordering the condition to check is_ambigwide(tchar) and the geometric shapes range exclusion before calling win_char_width, since all three are pure functions and short-circuit evaluation means this order is semantically identical but cheaper — it avoids unnecessary hash lookups and cache pollution for definitely-wide CJK characters.

For Patch 3, I'm adding logic to skip Uniscribe shaping for runs of blank spaces, checking if the entire text segment contains only spaces before invoking the more expensive Uniscribe processing.

For Patch 4, I'm replacing the per-run GDI object creation with the reusable DC brush — using SetDCBrushColor and GetStockObject(DC_BRUSH) instead of creating and deleting a brush each time, which eliminates unnecessary object churn.

Now I need to verify that SetDCBrushColor is available — it requires _WIN32_WINNT >= 0x0500, so I should check what mintty defines and whether I need to add that guard locally. Also, the colour value is already COLORREF-compatible, so the swap is straightforward.

I'm reconsidering whether Patch 5 (reordering early returns in win_char_width_uncached) is worth including given the caching from Patch 1, so I'll probably skip it to keep the series focused. On the risk side for Patch 3, the only real concern is whether ScriptStringAnalyse with SSA_FALLBACK might substitute a different font for spaces if the selected font lacks a space glyph — but that's an edge case with fonts that don't have U+0020, which is extremely rare in practice.

For verification, I can extract the cache helpers into a standalone test file with stub types to unit-test the lookup, store, and flush logic on Linux, then do a careful manual review of the final diffs. I also need to confirm that FONTFAM_MASK, ATTR_FONTFAM_SHIFT, ATTR_ITALIC, and ATTR_BOLD are visible at my insertion point around line 630 — they come from term.h via winpriv.h, which is included at the top of wintext.c, so that's fine. memset is already used elsewhere in the file, and xchar and cattrflags are available since win_char_width uses them later in the same translation unit.

I'm placing the flush call in win_init_fontfamily right after the cpcache cleanup loop to reset memoized results when fonts change. I need to verify that all font (re)creation paths funnel through win_init_fontfamily and check if cell_width changes could invalidate the cache without triggering a reinit. For the patch series, I'll create a git repo with a pristine commit followed by four feature commits, then use git format-patch to generate them. I'll use a neutral author identity like "Claude noreply@anthropic.com" so the user can edit it if needed.

Now I'm checking the INSTALL file for accurate Cygwin build dependencies, verifying the _WIN32_WINNT macro, and confirming all the places where cell_width gets written to ensure I haven't missed any invalidation vectors.

I'm tracing through the Windows initialization code to understand when cell_width gets set relative to the font family initialization and DC brush color availability. The key timing is that cell_width is assigned during the font initialization flow, which means the flush happens at the family init stage.

All font creation flows through win_init_fontfamily, so flushing there will handle zoom, DPI changes, font dialog updates, and runtime font changes. I'm going to set up git and create four separate commits ordered by impact, starting with memoizing win_char_width across paint frames in wintext.

Done

The picture is clear. Now let me build the patch series in a git repo.

Initialize git repo with pristine baseline commit
Done

Now Patch 1 — the win_char_width memoization cache:

Refactoring redundant computations for efficiency
+127-15

I'm noticing I computed wcw_slot twice in the wcw_store function, which is inefficient, and the bitwise AND operation is actually redundant since wcw_slot already constrains the result to the proper range. Let me refactor this to call it just once.

For the probing logic in wcw_lookup and wcw_store where I'm computing (slot + i) & (WCW_CACHE_SIZE - 1), the mask is necessary there because slot is less than SIZE but adding the probe offset i can exceed the cache size, so the wrapping is correct to keep. I should also reorganize the store function to follow my convention of placing helper functions first.

+2-2
Done

Now rename the existing implementation and add the cached wrapper:

Validated preprocessor macro interactions and compiler behavior
+12-10
+37-8

I'm spotting an issue with how the debug macro wrapper interacts with the preprocessor. The #ifdef debug_win_char_width block comes before the uncached function body, and the #define win_char_width xwin_char_width directive is renaming all subsequent win_char_width tokens throughout the file — including the wrapper function's own definition name and references in the uncached function, which is causing the macro substitution to cascade in unexpected ways.

Let me verify the identifier handling: win_char_width_uncached is a distinct identifier so it won't be affected by the macro replacement, and the recursive calls within the uncached body's debug blocks will correctly invoke the cached wrapper. With debug mode off, the wrapper compiles as the extern win_char_width that matches the header declaration. The static win_char_width_uncached is defined before the wrapper calls it, so no forward declaration is needed, and there are no unused-function warnings since everything is being called. Ready to commit this patch.

Done

Patch 2 — reorder the cheap predicates in term_paint's ambiguous-wide check:

Edited a file, ran a command
+25-20
Done

Patch 3 — skip Uniscribe shaping for all-blank runs:

Sequencing code execution and variable assignment order
+20-4

I'm checking the order of operations in the win_text function to understand when use_uniscribe gets assigned relative to the origtext replacement. Looking at the sequence, the original text gets saved and replaced around line 3415, then there's the box painting section, and then the Uniscribe handling assignment comes after that.

Done

Patch 4 — stock DC brush for per-run background fills:

Orchestrated patch generation, build documentation, and performance analysis strategy
+13-11

I'm thinking through how to verify this without Windows headers available—I can unit-test the cache logic independently on Linux since that's the core new algorithmic piece, and I can do a syntax check by extracting the cache block with stub types to at least confirm it compiles as C code.

I also need to verify the bit-packing logic in the key generation: checking that xchar is indeed a uint, confirming the operator precedence is correct (bitshift binds tighter than bitwise-or), and making sure there are no unexpected compiler warnings about signed/unsigned comparisons or C99 features. Finally, I should scan the diff one more time and check whether wcw_* symbols already exist elsewhere in the codebase.

I'll unit-test the new cache logic and lint it under the project's warning flags since I can't verify against Windows headers on this Linux system.

The cache tests are all passing and compiling cleanly with strict warnings enabled, which is solid. The eviction test shows good memory utilization at full capacity, and the 4000-entry working set confirms that probe distances are reasonable at this load factor. Now I'm doing a broader syntax check across the modified wintext.c and term.c files to catch any issues, though some tools like gcc -fsyntax-only have their own constraints.

Instead of trying to work around the Windows header dependencies, I'm taking a more practical approach: carefully re-reading the final diffs from each patch and verifying the logic manually. For the debug_win_char_width path specifically, I'm tracing through the macro renaming to confirm the wrapper definition aligns correctly with the forward declarations and extern declarations — the macro redirects to xwin_char_width when debug is enabled, and uses plain names when disabled. I'm also double-checking patch 3 to ensure that the text buffer isn't being modified unexpectedly in the combining character branch, and that the text_out calls with subsets are handling the uniscribe path correctly.

Now I'm examining a potential edge case with combining character runs: can a combining run consist entirely of spaces? The combining flag is set when a cell has combining characters appended, so the text would include both a base character and combining diacritics. Even if the base is a space, the combining codepoint itself (like U+0301) isn't a space, so the blank check should pass. There's also the zero-width space (U+200B) used for bidi isolate marks, which also isn't a regular space. The clearpad calls that fill padding with single spaces should bypass Uniscribe and produce identical results.

I'm also checking for negative interference with win_check_glyphs placeholder entries — those use width=0 to indicate "glyph presence checked but width not yet measured." My front cache only stores final results, never the 0-placeholders, but there's a subtle issue: if GetCharWidth32W actually fails and returns 0 as a real result, my cache will memoize that 0, and subsequent calls will return the cached 0 without retrying.

To be safe and avoid regressing behavior, I should add a guard that doesn't cache 0 results — treating them as uncacheable failures so the behavior matches the original retry-per-call approach. I'm also verifying that font creation through font4 is deterministic and that FontSubst substitutions don't affect per-findex measurements. I need to amend the first patch with this no-cache-on-zero guard, though that means rebasing the later commits.

I found that win_char_width can return 0 on GDI failures, and this shouldn't be memoized like the original code does. I'll fix that and include it in the first commit.

+8-4

I'm doing a final pass through the wintext.c diff to make sure everything looks solid.

I spotted a structural issue during review—my cache block got wedged between a doc comment and the function it describes, splitting documentation from its target. The comment block at lines 633-635 actually belongs to win_init_fontfamily, not check_font, so I need to relocate my insertion above that comment to keep things properly organized. With debug mode on, the wrapper's comment about win_char_width works fine. I need to fix the placement issue by editing commit a2fe558 and re-squashing it, starting by locating where that doc comment begins.

I found the cache block was placed between a function's doc comment and its definition. I'll move it to the correct location.

I'm doing a final sanity check on the modified wintext.c file to ensure structural integrity — checking that braces and parentheses are balanced. Since the extracted block already compiled successfully, I can verify that my additions are properly balanced and haven't introduced any syntax errors.

Now I need to generate the patch series using format-patch and place it in the outputs directory, then write comprehensive build instructions. I should also provide the user with the analysis I promised: breaking down where the 80ms performance gain comes from, what each patch accomplishes, and how to build in Cygwin. I'll flag that wintext.c is deliberately compiled with -O0 due to a historical "mysterious delay" note and advise against changing that blindly. I should document the existing runtime knobs that matter at 4K resolution — DisplaySpeedup, FontRender=textout for disabling Uniscribe/ligatures, BoxDrawing, and CharNarrowing=100 — and suggest concrete benchmarking approaches like timing seq -f 'yes %g' 200000 and testing with Unicode-heavy files to see the first patch's effect. Finally, I'll outline a regression testing checklist covering font dialog changes, zoom operations, DPI switching between monitors for cache flush correctness, and ambiguous width handling. I'll focus on delivering just the four patch files without the test harness to keep things streamlined.

Done

Now generate the patch series and check where the build drops the binary:

Reconsidered tool selection for broader compatibility

I should use plain patch -p1 instead of git apply --directory=. to validate the patch on a pristine tree, since that command fails when the directory isn't a git repo and also works for users who don't have git installed.

Done

Four patches, verified to apply cleanly to your pristine tree with plain patch -p1.

Where the 80ms goes. mintty repaints via term_paint(), which diffs each frame against a display cache and calls win_text() per attribute run. Three costs blow up on a large window:

  1. win_char_width() (src/wintext.c:5153 in your tree) — called from the paint loop for every changed non-ASCII cell, every frame (term.c:3665, 3716, since CharNarrowing=75 by default). Each call did GetDC + SelectObject + GetCharWidth32W + ReleaseDC, and for symbol/ambiguous ranges it renders the glyph to a memory bitmap and reads pixels back with GetDIBits (act_char_width), fronted by a linear-scan cache. When non-ASCII text scrolls, that's the whole screen per frame — on a ~20k-cell 4K window this alone reaches your 80ms. Upstream has patched around this same hotspot repeatedly ("Speedup of width detection for auto-narrowing for certain characters (#1065, #979, #892)", plus earlier caching of ambiguous widths for #712), and the maintainer has acknowledged per-character rendering costs, noting that rendering characters separately would come at a significant penalty for output speed. Real-world reports match the fingerprint — lag exactly with Unicode-heavy output like after running 'curl wttr.in' the terminal emulator starts to lag a lot when resizing the window or just selecting the curl output. Patch 1 puts an 8192-entry O(1) hash cache in front of the untouched implementation, flushed in win_init_fontfamily (the exact spot the existing cpcache is already invalidated, covering font change/zoom/DPI). Failure results (width 0) aren't memoized, so retry behavior is unchanged. I unit-tested the cache logic verbatim under mintty's own -std=gnu99 -Wall -Wextra -Wundef -Werror flags; all roundtrip/eviction/collision tests pass. GitHub + 2
  2. Per-run Uniscribe fixed cost — mintty uses Windows Uniscribe font rendering by default (FontRender=uniscribe), so every run pays ScriptStringAnalyse/Out/Free. Patch 3 routes all-blank runs (indentation, cleared regions, line tails — a big share of any frame) to plain ExtTextOutW. Shaping can't alter a run of U+0020, so output is pixel-identical; runs with the self-drawn-glyph 'X' placeholders and RTL/combining runs are untouched. Note I deliberately did not restore the removed ASCII-wide bypass: the manual documents that Uniscribe is what provides ligatures (Fira Code, #601), so that would regress documented behavior. Mintty
  3. Smaller stuff: Patch 2 reorders pure predicates in the ambiguous-wide check so two table binary-searches run before the font query — semantics identical under && short-circuit, but it skips the width enquiry for nearly all CJK cells in cjk-wide locales. Patch 4 swaps CreateSolidBrush/DeleteObject per painted run for SetDCBrushColor + stock DC_BRUSH (identical fill; API level fine since std.h sets _WIN32_WINNT ≥ 0x0501).

Building in Cygwin (per the repo's INSTALL: needs gcc-core and make; MinGW won't work since mintty requires Cygwin ptys):

cd mintty-master
patch -p1 < 0001-*.patch
patch -p1 < 0002-*.patch
patch -p1 < 0003-*.patch
patch -p1 < 0004-*.patch      # or: git am 000*.patch
cd src && make -j
./bin/cygwin64/mintty.exe -o ConfigDir=/tmp/minttytest &   # isolated config for A/B testing

The exe lands in bin/<platform>/ (e.g. bin/cygwin64/). make clean between A/B builds.

Quick benchmarks (compare against stock 3.8.3 in a maximized 4K window): time seq -f 'line %g of plain ascii output' 200000 (patches 3–4), yes 'Ω≈ç√∫ йцукенгшщз … ─│┌┐' | head -100000 and time cat a UTF-8-heavy file (patch 1 — this is where you should see the dramatic delta), and resize/select over curl wttr.in output.

Regression checklist worth eyeballing: font change via Options, Ctrl+wheel zoom, and dragging between monitors with different DPI (cache flush path); LC_CTYPE=C.UTF-8@cjkwide with Greek/Cyrillic (patch 2's reorder); Fira Code with echo '-> => !=' still ligating and printf '\e[4m x\e[0m\n' still underlining leading blanks (patch 3); selection highlight + curly underline printf '\e[4:3mcurly\e[0m\n' with a background image configured (patch 4's clear_run).

Two things I found but deliberately left alone: src/Makefile:178 compiles wintext.c at -O0 because of a "mysterious delay" the maintainer documented in win_char_width — flipping that on is untested territory; and the disabled use_display_scrolling hardware-scroll path in term.c would be the next big win but has known artifact risks (sixels, overhang), which fails your no-regressions constraint. If you don't care about ligatures at all, FontRender=textout in minttyrc is also a documented, zero-patch speedup lever.

0001 wintext memoise win char width across paint frames
PATCH 
0002 term test cheap width predicates before win char wid
PATCH 
0003 wintext skip uniscribe shaping for all blank text ru
PATCH 
0004 wintext use the stock dc brush for per run backgroun
PATCH 

You said: ASCII-wide bypass seems fine because I hate ligature fonts, could I get a patch for that too?

ASCII-wide bypass seems fine because I hate ligature fonts, could I get a patch for that too?

Claude responded: One search to make sure upstream hasn't already given Ligatures=0 a meaning or added an equivalent knob past this tree: Now the manpage, so the option's new me…

Crafting ASCII bypass patch gated on Ligatures=0 setting

The user wants to re-enable the optimization that skips Uniscribe for ASCII-only text runs, which would solve their ligature font issue. However, this creates a tension with the documented behavior—Uniscribe provides ligatures by default, so bypassing it unconditionally would change the experience for users who expect that functionality.

The best approach is to gate this optimization on Ligatures=0, which gives that setting an actual meaning: when users explicitly disable ligatures, ASCII runs skip Uniscribe entirely. This is opt-in, regression-free by default (since the default is Ligatures=1), and semantically consistent with what users would expect from a "no ligatures" setting.

I need to verify that Ligatures=0 is currently a no-op—checking where cfg.ligatures is actually used in the codebase and whether the config dialog exposes this option. If it's truly unused today, then enabling the TextOut fast path for ASCII when Ligatures=0 won't break existing behavior for anyone except users who already set it expecting something, and for them it would actually deliver what the option's name promises: no ligatures, including for ASCII runs.

The key insight is that with fixed per-character advances, both TextOut and Uniscribe's ScriptStringOut position glyphs identically at cell boundaries, so rendering should be identical except for glyph choice—specifically, default OpenType substitutions like ligatures and contextual alternates vanish with TextOut, which is exactly what disabling ligatures should do.

For the edge cases: I need to restrict the bypass to ASCII printable characters (0x20–0x7E) to avoid control characters, and combining marks automatically exclude runs since they're non-ASCII. The has_rtl flag already forces Uniscribe, and I need to think through the SSA_FALLBACK case—if a symbol-only font is selected and lacks Latin glyphs, Uniscribe would substitute another font for ASCII, but TextOut would just draw with the selected font, potentially showing missing glyphs instead.

The safest mitigation is to gate the bypass on findex == 0 (the primary font), since the user's chosen terminal font must have ASCII anyway, and this preserves the optimization for the vast majority of runs while avoiding regressions with secondary fonts. I'm now reconsidering whether to add a new option or just tie this to the existing Ligatures setting. Structuring the commits separately keeps patch 3 standalone, so I'll add the ASCII bypass as its own block after the blank-run check rather than merging them. A single scan computing both all_blank and all_ascii would be cleaner and avoid double-scanning when ligatures==0, but keeping them separate minimizes interference between commits. For ASCII runs, Uniscribe's SSA_LINK and kerning behavior are irrelevant since the bypass only triggers on pure ASCII (combining runs contain non-ASCII anyway), and the ETO options don't differ, so the rendering should be identical to ExtTextOutW.

The old ifdef'd code at wintext.c:3475 checked text[i] >= 0x80 and was dropped because Uniscribe applies ligatures even for ASCII chunks (Fira Code #601), with a comment claiming "hardly a penalty observable anymore"—but on a 4K display with high run counts, the fixed cost of per-run ScriptStringAnalyse becomes visible, so I should hedge that claim in the commit message and cite the in-repo documentation and manual rather than hunting for web citations.

Before writing the patch, I'll do a quick search to see if upstream mintty has already added a Ligatures=0 option or new FontRender modes to avoid duplicating work. Then I'll write the C code that checks cfg.ligatures == 0 and findex == 0, scans the run for printable ASCII, and skips Uniscribe if the entire run is ASCII—placing it after the blank-run block and keeping the style consistent with the existing code.

The placement is safe because findex could be remapped to 0 for self-drawn characters, but those runs get placeholder 'X' characters and skip drawing anyway, so the ASCII scan has no effect. For the documentation patch, I need to amend the Ligatures section in the man page to clarify that Ligatures=0 renders plain ASCII text without ligature shaping via TextOut, while non-ASCII text still uses Uniscribe, and adjust the "not capable of disabling" sentence to specify "in non-ASCII text."

The Options dialog doesn't need changes since Ligatures is config-file only. I'll skip the wiki and changelog entries since this is a local patch series, then do a quick upstream check before writing the code and doc changes as patch 5, using git format-patch -1 --start-number 5 to emit just the new commit while keeping the existing four patches valid.

Done

One search to make sure upstream hasn't already given Ligatures=0 a meaning or added an equivalent knob past this tree:

Devised ligature-disabling patch to honor user preference

I've confirmed that the upstream version doesn't have a Ligatures=0 fast path either, so this patch introduces genuinely new functionality. Now I'm writing patch 5, which will include both code and documentation changes to handle the ligature disabling logic in the text rendering function.

Writing patch code... DEL (0x7F) is correctly excluded since it's a control character that shouldn't appear in cells anyway. The findex check works because at this point it's either 0 (primary font or self-drawn remaps) or would already have use_uniscribe set to false for RTL cases. For the documentation, I need to clarify that ligatures can't be disabled in general except through Ligatures=0 or FontRender=textout, then add a note explaining what happens when Ligatures=0 with ASCII text chunks.

Upstream doesn't support disabling ligatures since they're handled by Windows, but the current code treats Ligatures=0 and =1 identically—I'll fix that by making Ligatures=0 actually disable them while keeping the default behavior unchanged.

+24-4
Done

Now the manpage, so the option's new meaning is documented:

Ran 3 commands, edited 2 files, read a file
+6-5
+7-2
Done

Patch 5 sits on top of the previous four; the full series re-validated cleanly against your pristine zip with patch -p1, producing a tree byte-identical to my working copy.

Design decisions, since a few were judgment calls:

  • Gated on Ligatures=0, not unconditional. The historical removal reason was that people wanted ligatures in fonts like Iosevka and Fira Code, and Uniscribe is the only thing providing them — the in-tree comment at the old no_Uniscribe_for_ASCII_only_chunks block (src/wintext.c, kept in place) says exactly that, citing #601. Ligatures=0 is currently dead weight: the only consumer is cfg.ligatures > 1 ? &sctrl_lig : 0 in ScriptStringAnalyse, so 0 and 1 are indistinguishable today. Giving =0 its literal meaning is opt-in and default-preserving — and arguably a bugfix, since users who set it presumably expected ligatures off. GitHubGitHub
  • Restricted to findex == 0 (primary font). Uniscribe runs with SSA_FALLBACK; for alternative fonts (SGR 10–19 / FontChoice) that fallback can be load-bearing even for ASCII if the chosen font lacks Latin coverage. Your primary terminal font necessarily has ASCII or the terminal is unusable, so the restriction costs nothing in practice — normal text is family 0.
  • Printable ASCII only (0x20–0x7E), mirroring the old block's >= 0x80 test but tighter. Combining-character runs self-exclude (appended marks are ≥ U+0300, or the U+200B isolate-mark substitutions), and RTL runs already have use_uniscribe off before this point.
  • Manpage updated in the same commit: documents the =0 behavior and qualifies the manual's blanket claim that the ligature options are not capable of disabling ligatures. GitHub

For your setup: add Ligatures=0 to ~/.minttyrc, rebuild, and the entire ASCII bulk of every frame — i.e., nearly everything in day-to-day compile/log output — skips ScriptStringAnalyse/ScriptStringOut/ScriptStringFree per run. Combined with patch 3 this makes the default-FontRender=uniscribe path approach FontRender=textout speed for ASCII while keeping Uniscribe (font fallback, shaping) for everything non-ASCII, which plain FontRender=textout sacrifices globally.

Sanity checks specific to this patch: with Ligatures=0 confirm echo '-> => != fi' renders as discrete glyphs in Fira Code (that's the intended change), that a Font2 configured via FontChoice still renders ASCII correctly (bypass must not trigger there), and that accented text like café → naïve still shapes normally (mixed runs contain non-ASCII, so they keep Uniscribe). With the default Ligatures=1, behavior must be bit-identical to stock.

0005 wintext with ligatures 0 render plain ascii runs via
PATCH 

You said: amazing.

amazing. running with Ligatures=0 now. it looks like your patches solved a major performance issue when tmux was updating the bottom pane in a large terminal, where the other panes were blank. but it's only like 25% faster on this use case: writing out a bunch of lines quickly e.g. doing find ~/ - feels like 3 frames per second; updates 'swim' up and down the screen. anything to do about that?

Claude responded: The tmux case improving while full-screen scroll stays choppy fits the remaining architecture: every line is dirty each frame, and two separate things are hurt…

Diagnosed frame-skipping bottleneck; architected double-buffering solution

The user is still seeing slow performance with full-screen scrolling at around 3 fps, where the text updates appear to shift up and down the screen. The blank pane case improved significantly with recent patches, but now the bottleneck is the full-screen scrolling of changed text. I'm analyzing what's consuming the most resources — since every line changes each frame, every text run becomes dirty, forcing full-screen GDI text output. Even with the ASCII optimization bypassing Uniscribe, the ExtTextOutW calls are still the limiting factor.

The "swimming" effect the user describes is actually tearing and partial updates becoming visible because mintty paints directly to the window DC without double-buffering, and this happens line by line over many milliseconds while the desktop window manager composes at arbitrary times. I'm examining the frame-skipping logic in the update function — with the default DisplaySpeedup setting of 6, the code skips frames when output is fast, which means it only paints roughly every 96 milliseconds or so, yielding that 10 fps feel, and since each paint itself takes tens of milliseconds, that could explain the observed 3 fps cadence.

The main solution is double-buffering: render into a memory DC first, then blit once to the window. This eliminates mid-paint compositor snapshots and is actually faster on modern Windows since drawing many small text operations to a redirected window surface incurs desktop window manager synchronization overhead, whereas drawing to a DIB is pure CPU/GDI work followed by one efficient blit. The tricky part is routing all the painting operations through this back buffer — term painting, window image painting, tek painting, search bar clipping, world transforms for horizontal clipping, background fills, emoji rendering, and sixel painting all need to coordinate properly so that the back buffer gets composited at the right time and nothing draws out of order. The WM_PAINT path uses BeginPaint directly, so I could buffer there too, but the main swim happens during do_update output, so I'll focus buffering there. A 4K 32-bit backbuffer is about 33MB — allocate once and recreate on resize, which is acceptable. BitBlt from system memory to the window DC might cost 5-15ms per frame, but that's potentially offset by eliminating the swim and getting an atomic-ish update that DWM snapshots cleanly. The real fps bottleneck during find ~/ is the frame skip logic painting every ~96ms when saturated, which caps out around 10fps anyway — even instant painting wouldn't help much there.

The "swim" effect is literally the progressive painting: term_paint renders lines top to bottom each frame, so content shifts visibly. Double buffering would fix that appearance. DisplaySpeedup is already user-tunable to trade smoothness for throughput, which is by design per issue #835. For scrolling specifically, hardware scrolling via ScrollWindowEx could be the bigger win — move existing pixels and repaint only new lines — but it's currently disabled due to regression risk. If the plumbing exists, I could gate it behind an opt-in config option like DisplayScrolling=yes to avoid breaking existing behavior while letting users opt in.

However, with fast output like find ~/, scroll distance per frame is huge, so hardware scrolling becomes pointless when you're scrolling more than a screen height anyway. The dispscroll_lines merging logic looks suspicious too — averaging tops with (dispscroll_top + topscroll) / 2 for region merging. Hardware scroll only helps with slow scrolling like wheel or paging. For this use case, it's not the answer.

The real cost is per-frame paint overhead: SelectObject, SetTextColor, SetBkColor calls aren't cached, and runs break on bidi class changes even for plain uncolored text. A path like /home/user/foo123/bar triggers breaks at digit boundaries due to bidi class logic, fragmenting what should be a single run.

With find output generating 5-20 runs per line across 70 rows, that's 700+ ExtTextOut calls per frame plus state changes. The three CPU loops in term_paint handling ~20k cells with per-cell bidi_class and selection checks take maybe 1-3ms, but the real wall is GDI rasterizing ~8M pixels of ClearType text (10-25ms) plus 700 ExtTextOut overhead. With skip logic painting roughly every 96ms, that caps us around 10fps — feels like a slideshow.

The best non-regressing action is documenting the DisplaySpeedup tuning option: the default of 6 accelerates display, but lowering it (like 2) paints more frames for smoother motion at the cost of overall speed, while raising it disables skipping entirely.

The real fix is double-buffering the paint operation to eliminate the swim and shear. The risk is ClearType rendering onto a memory bitmap — GDI handles this fine into 32bpp DCs since we paint the background first, so quality stays identical. But there's a transparency complication: if the window uses SetLayeredWindowAttributes with alpha, the BitBlt from backbuffer might not preserve that correctly.

I also need to check whether emoji_show and fill_background draw directly to the global dc or use their own GetDC calls — if they bypass the backbuffer, they'd get overwritten by my final blit, causing a regression. Similarly, the search bar is a child window that's currently excluded via clip region; if I blit the full client rect, I might stomp over it unless the parent window has WS_CLIPCHILDREN set, which I need to verify.

For the world transform applied to the dc, if it's the memory dc, the transform applies during buffer drawing and the blit happens untransformed — same net result as before. The trickier issue is with sixel images: term_paint only repaints dirty cells, so the backbuffer won't contain the full current frame if unchanged sixel cells weren't touched this frame, yet my blit copies the entire backbuffer to screen.

The core problem is that sixel images drawn directly by winimgs_paint won't exist in the buffer, so blitting will erase them on-screen even if the suppression logic skips repainting them. I could track a dirty region and blit only that, or force winimgs_paint to always repaint images each frame, but the safest approach might be making double buffering opt-in via a config flag to avoid regressions.

For emojis, I need to verify whether emoji_show draws into the buffer during term_paint or directly to the window — if it's the latter, the blit will erase it. I should check the DC usage in both winimg.c and whether WS_CLIPCHILDREN affects this, plus review tek_paint.

On frame pacing, the irregular cadence from heavy paint times and the skip logic could be smoothed slightly by forcing a paint after skipping several times, though that's a smaller optimization compared to the core buffering issue.

The real cost driver is that every do_update paints while output keeps arriving mid-frame, but that's by design — the single thread means painting blocks pty reading, creating natural back-pressure.

For the run-breaking inefficiency on ASCII-only lines: when using textout rendering or with ligatures disabled, breaking runs at digit/punctuation boundaries is pointless since no shaping happens anyway. The fix is to skip those breaks when both characters are ASCII and either font_render is textout or ligatures are off, though I need to be careful about what else depends on run boundaries.

The tricky part is ensuring the whole run stays ASCII — if a non-ASCII character like 'é' (which is class L) follows an ASCII 'a' (also class L), there's no break between them, so the run becomes mixed ASCII/non-ASCII and can't bypass Uniscribe anymore. But that's already how it works today, so my relaxation only removes breaks between two ASCII characters, keeping the behavior consistent. The dirty-run and clean/dirty boundary logic remains untouched, so partial repaints still happen at the right places. The actual patch would relax the bidi-class breaking in the term.c loop specifically when ASCII shaping is disabled. Checking if wide characters mess up the prev_ascii tracking — UCSWIDE markers aren't ASCII so they'd naturally suppress the break anyway, which is fine. The real question is whether suppressing ASCII-ASCII breaks could affect shaping of a mixed-script run that ends up going through Uniscribe, but if we're only suppressing breaks when both chars are ASCII and shaping is off, that shouldn't matter since those runs bypass shaping entirely.

Testing some edge cases: "é1a" would break at é|1 (non-ASCII triggers original logic) but suppress at 1|a (both ASCII), giving runs [é][1a] where the [1a] segment is pure ASCII and shapes the same way. "a¹b" stays unchanged since ¹ isn't ASCII. The invariant holds — any run segment created by suppression is guaranteed to be ASCII-only, and non-ASCII boundaries follow the original rules exactly.

Now I'm checking whether suppression could ever merge ASCII content into a run that also contains non-ASCII. That would require a non-ASCII character to join a run through an equal-class or separator-class boundary, like in "aé1x" where a and é both have class L so they stay together, then é|1 breaks (since é isn't ASCII, original logic applies). So "aé" forms one run and "1x" another — suppression can't pull non-ASCII into a mixed run this way. But I'm hitting a case like "1.é" where the period is a separator class, and I need to verify whether the bidi class logic actually prevents a break there. The real issue is that merging ASCII boundaries could create mixed-script runs that shape differently than today's split rendering, especially with contextual features like ligatures or alternates. I need to either restrict suppression to cases where the final run stays pure ASCII, or force breaks at every ASCII-to-non-ASCII boundary when this optimization is active — but that second approach risks changing shaping for non-ASCII content too, which defeats the purpose if the user hasn't explicitly opted into aggressive ASCII handling. Ligatures=0 means no shaping for ASCII runs, which could change contextual behavior for accented characters adjacent to ASCII—a rare edge case but added risk beyond what patch 5 already does. The user's real complaint is performance (fps and visual swim), not ligatures, so I should focus there: run-count reduction helps marginally (3-10ms from fewer ExtTextOut calls), but the main wins are pacing via DisplaySpeedup config and fixing swim through double buffering. Let me dig into the double buffering design: I'd use a persistent backbuffer (HDC and HBITMAP sized to the text region, recreated on resize), track dirty row spans during term_paint to minimize blitting, but I need to carefully handle how direct-drawn images interact with full-area blits.

The key issue is that winimgs_paint has suppression logic to avoid repainting images every frame—so a full-area blit would erase them unless I track dirty spans precisely. When cells scroll (making them dirty), images get blanked and redrawn, but I need to understand when winimgs_paint actually repaints versus skips based on the force_imgs machinery.

The safest approach is to bypass buffering entirely when images exist on screen—sixel/graphics users get today's direct-painting behavior while text-only users benefit from buffering. For emoji, I need to verify whether they're drawn on the global DC (buffered) or via GDI+ Graphics objects. Tek mode should also bypass buffering since it handles its own rendering, and WM_PAINT can stay direct since term_invalidate marks everything anyway.

For the search bar exclusion with buffering, I apply the clip region to the window DC before the blit operation. The horizontal clipping and world transform work the same way—the buffer is client-sized and uses matching coordinates. Layered window alpha and transparency effects are unaffected by the buffering approach since they operate at the window level. Compatible bitmap creation matches the screen format for proper ClearType rendering, and I'll recreate it on DPI or monitor changes. The performance trade-off is one extra blit per frame during dirty spans—a full-screen blit is only a few milliseconds, which is acceptable.

Now I'm weighing whether to make this default-on or opt-in. The main content-correctness risks are anything else drawing directly to the window during the paint path that I haven't caught, and potential interplay between update_state and win_paint. I'm checking for stray GetDC calls—emoji rendering, background fills, tooltips, cursor drawing, and underline texture analysis all look safe. Since the user explicitly wants the speed improvement and this is a new feature, I'm leaning toward making it default-on with a configuration option as an escape hatch if anything breaks, rather than requiring users to opt in.

I should also check if mintty already has a double-buffering option and look at issue #836 about RDP tearing to see if there's prior discussion on atomic updates. While I'm at it, I can mention other cheap performance levers like adjusting padding or disabling ClearType font smoothing. I also need to verify my understanding of the DisplaySpeedup logic—how the skipping threshold interacts with output speed to determine paint frequency, and confirm that both DisplaySpeedup=0 and >=10 effectively disable skipping.

For the response, I should prioritize explaining how DisplaySpeedup frame skipping works as a no-patch config option, then propose double-buffered display updates as a patch to eliminate the swimming effect, and finally consider whether an ASCII run-merge optimization makes sense under specific conditions like when ascii_shaping_off is active and font rendering uses TEXTOUT. The key is keeping non-ASCII runs homogeneous so they maintain the same boundaries as before. Combining characters cancel the forced ASCII boundary break, so mixed runs fall back to Uniscribe anyway—same as today. The rendering stays correct even if not perfectly pure, and this edge case is rare enough that the risk is acceptable under Ligatures=0. Given the user wants thorough work, I'll implement both the buffering optimization and this ASCII-boundary break carefully, measuring the impact to ensure it's worth the added complexity.

Now I need to examine the actual code—emoji rendering, DC usage patterns, window class flags, and the manual's DisplaySpeedup guidance—then check the GitHub issue to see what the maintainers have said about buffering approaches before.

Done

The tmux case improving while full-screen scroll stays choppy fits the remaining architecture: every line is dirty each frame, and two separate things are hurting you — frame pacing (mintty deliberately skips paints during fast output) and non-atomic painting straight onto the window (the "swim"). Let me verify both in this tree, then patch what's patchable.

Excavating codebase details and charting next optimization steps

I'm seeing how DisplaySpeedup controls the refresh rate during heavy output — when it's enabled, mintty skips up to N 16ms intervals, so during something like find ~/, repaints happen roughly every 96ms plus the paint duration itself, which bottlenecks the frame rate to around 8–10 fps since each paint operation sweeps the entire window top-to-bottom. Setting DisplaySpeedup to 0 disables this skipping behavior entirely.

Now I need to check whether double buffering is feasible by examining several components: the emoji display DC usage, how winimgs_paint handles drawing calls and suppression, whether the window style includes WS_CLIPCHILDREN, how the transparency mechanism works, and tek_paint's DC usage.

I'm realizing the core issue: emojis bypass the global device context entirely by getting their own handle and drawing directly to the window, so a simple buffer-and-blit approach would overwrite them when the buffered text gets composited back. The emoji rendering happens independently of the text pipeline, which means I need a different strategy than just redirecting the main drawing context.

I'm considering two paths forward. One is to defer emoji drawing until after the buffer blit, but that requires restructuring when emojis get rendered during the paint cycle. The other is to make emoji drawing use the global device context instead of acquiring its own — this would naturally integrate emojis into the buffered rendering, but I need to verify that win_emoji_show is only called in contexts where the global context is valid, and I'm concerned about coordinate transforms that might be applied to the global context during updates that wouldn't apply to a direct GetDC call. The safest approach is to skip buffering entirely when sixels are present, since that's a rare edge case with full-speed find output. For emojis, I need to redirect them to draw on the provided DC and verify how the horizontal clipping compensation works in the code — I should check the horclip usage in winimg.c and confirm the global dc is properly declared extern in winpriv.h.

Looking at how the GDI+ emoji rendering works, it creates its own device context directly from the window rather than using the global one, which means it bypasses the normal buffering and draws straight to the window surface. It then manually adjusts the column positioning to account for horizontal clipping, and sets up its own coordinate transformation for rendering.

The core problem is that if I redirect emoji drawing to use the global buffered device context, the horizontal clipping transform gets applied twice—once in the emoji code's manual compensation and again from the global context's world transform. Plus, the emoji code replaces the entire world transform rather than composing with it, which would destroy the existing horizontal offset that's already set up on the buffer.

The cleaner approach might be to apply the horizontal clipping offset at the blit stage instead of during drawing—render everything into the buffer using untransformed terminal coordinates, then shift the entire buffer horizontally when copying it to the window. This way the emoji rendering doesn't need to know about clipping at all.

But that requires the buffer to be wide enough to hold the full logical terminal width when horizontal scrolling is active, which defeats the purpose of buffering to the client window size. So the pragmatic solution is to just disable buffering entirely when horizontal scrolling is active—it's marked as experimental anyway. That leaves emoji still drawing directly to the window, which is fine since the buffering bypass conditions already handle the edge cases.

The remaining question is whether to add another bypass condition for when emoji are present in a frame, or to redirect emoji drawing through a helper function that returns either the buffer DC or the window DC depending on whether buffering is active.

Redirecting emoji into the buffer is doable but requires careful handling: the emoji code applies a world transform for italic slant, and if it's drawing to a shared buffer DC instead of its own DC, it needs to restore that transform afterward to avoid corrupting subsequent text runs. That's a moderate change to the emoji drawing code, but it's cleaner than tracking whether emoji were drawn and trying to handle them after the fact. The frame rendering sequence keeps images on top since they're drawn after the blit, but when scrolling moves images and other cells in their rows get dirtied, the buffer holds blanks from the last time those image cells were marked dirty—so blitting those rows erases the image unless something forces a redraw. That means I need to keep the bypass that skips buffering when images exist. Now I'm thinking about tracking which spans get blitted so I can hook into win_text to record the min/max dirty rows. The overhang from clearpad and ldisp2 boxes extends into the padding region, which complicates the blit strategy. If I buffer the padding area, I'd need to initialize it with the padding background color and handle rvideo color changes, but that gets messy since WM_PAINT repaints the window padding independently. The cleaner approach is to restrict the blit to just the text area and let the window padding stay pristine from WM_PAINT—the overhang pixels drawn into the buffer won't appear in the window padding anyway, so there's nothing to clear there, which is actually consistent with the desired rendering.

I'll accept that italic glyphs might clip up to Padding pixels at the text-area edge under buffering (invisible with Padding=1, minor truncation with larger values), and I'll make this whole buffering system optional via a DisplayBuffering bool flag, defaulting it on. Before blitting, I need to exclude the search bar region to avoid overwriting it, and I should audit the GetDC call sites across the paint graph to ensure nothing else is drawing directly during term_paint that would bypass the buffer.

The real trap is keeping the buffer and displines cache in sync — if WM_PAINT runs unbuffered while do_update expects buffered output, the buffer goes stale and subsequent blits corrupt the window. So both paths (do_update and win_paint) must route through the buffer around term_paint, then blit atomically. For the bypass cases (tek, images, horclip), when term_paint draws direct and the buffer stales, I need to detect the transition back to buffering and force a full invalidation so term_paint repaints everything into the buffer before the next blit — I'll track this with a buffer_stale flag that triggers a full term_invalidate on the next buffered frame.

Buffer recreation on resize gets the same treatment (mark as stale), and ClearType renders fine on the memory DC since it's compatible with the window format. The padding fill in win_paint stays direct to the window (excluded from the buffer region), and multi-monitor DPI changes or font zoom that alter cell dimensions will trigger the full repaint cycle through WM_PAINT and the existing term_invalidate logic. Keying the buffer on client pixel size plus marking it stale on recreation should close the loop, and the blit uses matching coordinates since the buffer is sized to the client area.

For the search bar, I'm realizing the better approach is to paint the full buffer without clipping (so it always has complete content), then apply the exclusion only to the blit operation on the window DC — that way when the search bar closes and the exclusion is removed, the next blit immediately shows the correct content without stale pixels.

Now I'm settling on the option name DisplayBuffering as a boolean (defaulting to true so the fix works out of the box), with the understanding that all the bypass conditions will dynamically revert to the old behavior if needed. I also need to be careful about how the global DC is used throughout do_update — it's passed to win_paint_exclude_search, then used for term_paint and other steps, so I'll need to restructure this minimally to keep the buffer separate from the window DC during the actual painting.

For the implementation, I'm setting up static storage for the buffer DC, bitmap, and tracking whether it's stale or currently engaged. I'll create helper functions to begin and end buffered painting, plus an accessor for the paint DC that returns the buffer when active or the window DC otherwise. For the emoji code, I need to make sure it properly handles the shared DC case — restoring the transform and graphics mode after drawing, whether it's using the buffer or its own DC, and being careful about GDI+ state changes.

Now I'm thinking through the clipping behavior: the global buffer DC won't have transforms or the text-area clipping, which actually improves isolation. The shared DC's clip state when emoji_show runs should be clean since win_text either leaves no clip or clears it. For the blit operation, I need to figure out the source and destination coordinates — whether to include padding and handle overhang regions properly.

I'm settling on blitting just the glyph-reachable text rectangle (from PADDING to PADDING+colscw horizontally, and from OFFSET+PADDING to OFFSET+PADDING+allrowsch vertically), which means accepting that italic overhang might clip at the padding boundary — a negligible visual difference. I'll document this trade-off in the commit message.

For buffer initialization, I'll fill the entire buffer with the background color on creation so any never-painted cells within the text rect are safe, even though a full invalidate should paint everything before the first blit anyway.

Now I'm restructuring do_update to handle horizontal scrolling...

Refactoring paint flow... Now I'm checking where the global dc gets assigned — only in do_update and win_paint, so nothing else should be using it while it's pointing at the buffer. I need to verify that term_paint's external callers are limited to term.c and that the search bar handles its own painting independently. For the config, I'm adding a display_buffering boolean field near display_speedup, setting it to true by default, and adding the corresponding option entry and documentation. Then for patch 7, I'm reconsidering whether to force ASCII/non-ASCII run breaks — without it, the only difference from current behavior is that runs like "1.é" would merge and be shaped together by Uniscribe instead of being split, which might actually be desirable. Adding the tracking logic... I need to verify that config.h is included in term.c to access the FR_TEXTOUT enum, and I'm checking that the RTL break logic still fires correctly since RTL classes are non-ASCII anyway. The chunk boundaries also feed into ligature support and SEA character handling, which work orthogonally. The DATTR_STARTRUN bookkeeping adapts automatically when run boundaries shift, making the invalidation conservative and safe. This chunking strategy should reduce ExtTextOut calls at digit-letter and punctuation boundaries, cutting down on per-run overhead costs that dominate the timing budget. I'm also considering a pacing tweak where the timer cadence during saturated output creates an effective 8fps refresh, which might benefit from DisplaySpeed adjustments.

Now I need to systematically verify implementation details across the codebase — checking OPT_BOOL declarations, global device context assignments, all callers of win_text and winimgs_paint, the full win_emoji_show function including transform restoration and DC management, tek_paint's DC usage, config.h struct layout, win_paint_exclude_search logic, term_invalidate signatures, buffer prefill colors, and how WM_PAINT interacts with win_adapt_term_size.

I've identified two issues: DisplaySpeedup caps refresh rate by design (around 8–10 fps), and the line-by-line painting causes visible mid-paint artifacts because DWM composes while the update is happening. I'll trace the paint path to add double buffering without breaking special rendering.

I've confirmed the key details about the drawing context: there's a global static DC in wintext.c that gets initialized in do_update and win_paint via BeginPaint, and all term_paint operations draw to it, while Tek mode uses its own separate GetDC call. The win_paint_exclude_search function applies clipping to the DC, and win_text is only called from term.c.

Now I need to check whether win_emoji_show properly restores the world transform after drawing, trace through its exact GetDC/ReleaseDC pairs, and also examine the GDI+ calls in winimg.c around lines 426 and 595 that handle image drawing, plus the blit operations at lines 1041 and 1065. Let me work through the full win_emoji_show function from line 1113 onward.

The win_emoji_show function already handles world transform restoration cleanly with a single GetDC/ReleaseDC pair, so redirecting it to use a shared paint DC is straightforward—I just need to replace the GetDC call with an accessor function and match it with a corresponding release. There's one edge case to watch: the column calculation col = PADDING + x0*cell_width - horclip() behaves differently depending on whether buffering is active, since we skip the calculation when horclip() isn't zero under buffering.

When buffered, the shared DC is the buffer with no transform applied (we bypass when horclip() is non-zero), and win_emoji_show subtracts horclip()=0, which keeps everything consistent. The graphics mode issue is also manageable—win_emoji_show sets GM_ADVANCED for italic rendering but never restores it, leaving the mode on the shared DC. Since GM_ADVANCED only affects certain semantics like arc drawing and world transforms, and we're using an identity transform, text output remains the same. This precedent already exists in the codebase where win_text's transform paths also set GM_ADVANCED without restoring the mode.

For non-GDI+ builds, win_emoji_show is just a stub, so no concerns there. The winimgs_paint function stays direct-to-window since we bypass buffering whenever term.imgs.first is non-null, and sixel images only exist through that list.

Now I'm setting up patch 6 with the configuration infrastructure, adding a display_buffering boolean to the config struct with a default of true, creating the option table entry, and updating the documentation. For the implementation in wintext.c, I'm declaring the static variables for managing the paint buffer—the memory DC, backing bitmap, dimensions, and state flags—along with helper functions to determine whether buffering should be active.

Writing buffer management code... Writing buffer management code...

Now I need to verify that assert.h is available through the standard includes, and check how the search bar exclusion works with the buffered painting approach — the clip region set on the window DC before the buffer begins should persist through the BitBlt operation, so the search bar area should be handled consistently with the current behavior. I'm also defining an accessor function that returns the appropriate device context for painting terminal graphics like emojis, choosing between the back buffer during a buffered update or a fresh window DC otherwise.

For the release function, I need to handle the paired cleanup — when buffered, it's a no-op since we're using the shared back buffer; otherwise, release the temporary DC. The assertion checking that the passed DC matches the back buffer during buffered mode is there for sanity, though I should drop the unused parameter suppression since the parameter is actually used in the non-buffered branch.

The winimg.c integration is straightforward: replace the direct GetDC/ReleaseDC calls with the new accessor functions, and make sure the declarations are visible by checking the include chain.

For do_update, I'm wrapping term_paint with the buffer begin/end calls, and winimgs_paint runs after to handle any image rendering or cleanup. The key thing is verifying the sync hazards: the horclip transform behavior is consistent between buffered and unbuffered paths, the UPDATE_PENDING check still prevents stale painting, term_invalidate gets called with the right bounds, and winimgs_paint's image list cleanup still executes even when the buffer is active.

Now I'm checking edge cases with overlays and glyphs that extend beyond the blit rectangle—italic characters might lose a pixel or two at the left edge where they overhang into the padding, but that's visually consistent since the padding-clearing calls become no-ops anyway. The cursor, selection highlight, and blinking all flow through term_paint into the buffer correctly, so there's no flicker. Window transparency via SetLayeredWindowAttributes is unaffected by the buffering since it's post-composition.

For BitBlt with 32-bit pixels, the alpha channel gets copied as-is (garbage or zero), which is neutral—same as direct GDI writes. Given that staleness tracking handles mode transitions, emoji routing works, sixel/tek/horclip are bypassed, and WM_PAINT is covered, I'm going with the feature on by default with an opt-out, documenting the residual overhang bleed suppression. Resizing while painting is safe since it's single-threaded with no reentrancy, and minimized windows skip painting via the existing iconic check. The buffer stays allocated until a size change—33MB at 4K is acceptable. Now moving to patch 7 for run merging in the term.c third loop, where I need to track an unshaped_ascii variable computed once per term_paint.

Modifying the bidi-class section... I need to declare prev_ascii alongside bc in the per-line variable initialization block that comes after the overlay: label, since both get re-initialized on re-entry. The comcom interaction that cancels breaks happens after the bidi-class logic, and my forced ASCII break getting cancelled by comcom characters is actually the existing intended behavior—composed combining characters merge with whatever precedes them, so this maintains the status quo.

For the commit message, I'm establishing that with unshaped_ascii, every chunk reaching win_text is either pure ASCII (rendered pixel-identically by ExtTextOutW regardless of boundaries) or contains non-ASCII with splits that differ only by the new ASCII/non-ASCII boundaries and comcom-cancelled cases. Under FR_TEXTOUT there's no shaping anywhere so splits are pixel-neutral; under Ligatures=0 with Uniscribe, non-ASCII chunks lose adjacent-ASCII shaping context which could affect glyph selection for context-sensitive fonts—this is consistent with the option's semantics and should be documented. I need to extend the Ligatures=0 paragraph in the manual to note that ASCII characters are now excluded from the shaping context of adjacent non-ASCII characters, and mention how chunk merging affects display speed. I'm also adding a new manual section describing buffered display updates near DisplaySpeedup.

For the config changes, I'll add a display_buffering bool field next to display_speedup in the config struct—offcfg uses offsetof so placement is flexible, and the designated initializers in default_cfg mean I can put it anywhere. I need to verify that term_allrows is accessible in wintext.c (it's already used in do_update for cell_height * term_allrows), check that assert is available (likely through std.h), and confirm the declaration pattern for win_get_paint_dc in winpriv.h. Then I'll prepare commits 6 and 7, validate they apply cleanly, and check if the wcw unit test needs updates.

With DisplaySpeedup=0 and buffering enabled, find ~/ should hit around 25-45fps with no tearing, though the total runtime increases since painting more frames costs CPU—DisplaySpeedup remains the user's control for throughput and smoothness, and FontSmoothing can serve as another lever for raster costs.

I've confirmed win_emoji_show already handles transform restoration and uses a single GetDC/ReleaseDC pair, so routing through a shared paint DC should work cleanly. Now I'll check the remaining integration points.

I'm checking what's available in the codebase — the standard assertions, the includes in winimg.c, the horclip function in win.h, and confirming that term.imgs.first exists and is used in winimgs_paint. I also found cfg.display_speedup at config.h:217. Now I need to write patch 6 across several files: config.h, config.c, docs/mintty.1, wintext.c, winimg.c, and winpriv.h where I'll declare the accessors. Let me check winpriv.h for the right spot to add the declarations since it already has extern declarations for wintext functions.

Done

Everything is in place. Building patch 6 — buffered display updates:

Scrutinizing assert behavior and NDEBUG compilation implications
+2-1

I'm examining the buffer state in wintext.c near the global dc and the begin/end/accessor functions above do_update.

+25-3
+139-1

Looking at the assert behavior with NDEBUG builds — the pdc variable gets used in the if branch for ReleaseDC, so there's no unused parameter warning even though it would be unused in the else branch when the assert expands to nothing. Mintty doesn't define NDEBUG anyway, so this isn't a practical concern. I'm also checking whether tek_mode is accessible in wintext.c, and since do_update already references it and tek.h is included, it should be available.

Now I need to verify the field names for the image structures — checking that term.imgs.first matches the actual struct definition in term.h, and I can see from the grep results that winimgs_paint already uses this field successfully. With those pieces confirmed, I'm ready to hook do_update and win_paint together.

+12-8
+12-8
Done

Now route emoji painting through the accessor, declare it in winpriv.h, and document the option:

Architecting patch seven for ASCII text merging logic
+14-5

Now I'm working on patch 7 to handle merging for unshaped ASCII text. I need to locate the bidi-class break block in term.c and find where bc is declared, then add unshaped_ascii at the top of term_paint and place prev_ascii alongside bc. I should also expand the Ligatures=0 manual section.

Done

Patch 7 — merge unshaped ASCII runs. First locate the exact break logic and bc declaration:

Verifying variable scope within overlay loop goto logic
+14-4

I need to correct my understanding of the code flow—the combined character cancellation check actually runs before the bidi-class evaluation, not after. This means the "no-break-run" condition is evaluated first, and only then does the code check whether the bidi class has changed.

Now I'm thinking through where to place my forced ASCII/non-ASCII break: if I put it inside the class-change block after the comcom cancellation, it won't interact with the cancellation logic itself. But this creates a problem—if a non-ASCII combined character follows an ASCII character, my forced break would fire and stay active (since it's not subject to comcom cancellation), which would separate the combined character from its base, defeating the intended grouping when the base is ASCII. The has_sea |= 2 flag only gets set when the cancellation path actually runs, so in a scenario with ASCII followed by a Thai combining mark, the flag wouldn't be set in the first place.

To handle this safely, I'll add a guard condition: when checking tascii != prev_ascii, I'll also exclude combined characters with && !is_comcom(tchar). This is a minimal, surgical fix that prevents the forced break from firing on combined characters while still allowing the break to work for other non-ASCII cases. The case where a combined character precedes ASCII is harmless since the combined character will have already joined its predecessor chunk.

I've identified that comcom cancellation needs to sit above the class-break block, which means I'll need to exempt comcom characters from forced ASCII↔non-ASCII breaks to preserve the composed combining character output behavior.

+36-15
+4-3
+7-5

I'm verifying that the config header properly exposes the font rendering enum constant, so the comparison works correctly. Now I need to double-check the overlay loop logic in patch 7—specifically whether the variables declared after the overlay: label are accessible when the goto jumps back to that point.

Looking at the variable declarations, they're all re-initialized on each pass through the overlay loop, which is correct. I'm also confirming that is_comcom is properly declared and visible in the same function scope where it's used.

Before committing patch 7, I'm doing a final sweep of patch 6's diff to catch any compile-time issues: verifying that paint_buffer_usable has access to tek_mode through the header chain, checking that horclip() is available via the included headers, confirming all the term structure members and macros are in scope, and making sure the new helper functions are defined before do_update uses them and that win_paint can access them later in the file.

Now I need to verify that winpriv.h has the necessary headers included to support the HDC type in the new extern declarations, since other files like winimg.c include winpriv.h and work with HDC.

Let me trace through the patch 6 diff one more time to verify the clip region handling — specifically checking whether win_paint_exclude_search applies to the window DC before begin() is called, and confirming that the exclusion persists through the blit operation since begin() only swaps the global DC variable, not the underlying DC state itself.

The flow checks out: win_paint_exclude_search(dc) clips the window DC first; begin() redirects painting to the buffer; term_paint draws unclipped into the buffer; end() restores the window DC (which still carries the exclusion clip since DC state persists until ReleaseDC); then BitBlt applies the clipped region as intended. The horclip transform follows the same pattern — applied to the window DC before begin(), and if horclip is nonzero, begin() bypasses and paints directly to the transformed window DC. For WM_PAINT, the term_invalidate call happens before the paint branch, and if buffered, begin() may also invalidate everything, but the union is fine — the blit clips to rcPaint, and any content outside that region remains valid from the previous paint. The caret and scrollbar code after the paint branch runs with the DC already restored by end(), and ReleaseDC(wnd, dc) at the end of do_update releases the correct window DC. In win_paint, EndPaint works with the restored DC, and the padding fill section afterward uses the window DC correctly.

A few edge cases: paint_buffered won't be left true if term_paint longjmps abnormally — no such flow exists. Fullscreen and OFFSET are handled consistently in the blit y-coordinate. If cfg.display_buffering is toggled off at runtime, paint_buffer_usable becomes false and stale is set each frame, but the buffer memory (33MB) isn't freed until a size change — minor issue, acceptable. The new code passes -Werror checks: paint_buf_w/h, buffered, tascii, and prev_ascii are all used; no shadowing. The tek_mode check in paint_buffer_usable is redundant but harmless. GetClientRect includes the OFFSET area and search bar, so the buffer is sized to the full client and the blit rect is a subset — all consistent.

Now for the summary: the two mechanisms are the exclusion clip (applied to window DC, persists through BitBlt) and the buffer redirect (begin/end swap the DC target). The config knobs are DisplaySpeedup (0 or ≥10 disable skipping; values 1–9 enable it) and display_buffering (enables/disables the buffer). The semantics of DisplaySpeedup: skipping requires update_skipped < cfg.display_speedup AND cfg.display_speedup < 10, so both 0 and values ≥10 prevent skipping.

Patches 6 and 7 add the buffer infrastructure and the exclusion clip respectively; the expected outcome is reduced flicker and smoother scrolling, especially with high-frequency updates. Sixel, tek mode, and horizontal scroll auto-bypass the buffer. The main caveat is that patch 6 is invasive; DisplayBuffering=no provides an escape hatch if issues arise. There's a 1px padding overhang. Throughput tradeoff: painting more frames slows find completion, so DisplaySpeedup remains the primary dial. Citations: #835 (throughput design), #836 (non-atomic updates), manual DisplaySpeedup docs.

Done

All 7 apply cleanly to your pristine zip; trees byte-identical to my working copy.

Diagnosis recap — the ~3 fps has two independent causes:

1. Frame pacing (no patch — config). During high-volume output, do_update skips up to DisplaySpeedup refresh ticks: the skip condition in the source is update_skipped < cfg.display_speedup && cfg.display_speedup < 10 && output_speed > update_skipped, so at the default 6 a saturated find ~/ paints every ~96ms plus the 20–40ms paint itself → ~7–10 fps ceiling by design. That design is the throughput fix from issue #835, where rendering every line made a job take ~20 minutes versus ~10 when redirected to a file. Note from the code: both DisplaySpeedup=0 and >=10 disable skipping entirely (the condition needs 0 < speedup < 10), giving you a paint attempt every 16ms tick. Try DisplaySpeedup=0 first — it's the single biggest fps lever and costs nothing but total runtime of the spewing command (more CPU spent painting, less draining the pty). Keep 6 if you prefer find to finish fast; drop to 0–2 if you prefer it to look fast. GitHub

2. The swim (patch 6). do_update paints run-by-run straight onto the window DC over tens of milliseconds, so DWM composes mid-paint — same non-atomicity as issue #836's report that "the line which is being updated is sometimes clearly visible... The update does not seem atomic". 0006 routes term_paint into a persistent screen-format memory bitmap and blits the text area once per update (new option DisplayBuffering, default on). The hairy parts, handled explicitly: emojis are painted from inside term_paint but on their own GetDC(wnd) (winimg.c), so a naive blit would erase them — they now go through win_get_paint_dc()/win_release_paint_dc() accessors and land in the buffer in paint order (win_emoji_show already restores the world transform it sets, so DC sharing is safe). Sixel images, Tektronix mode, and horizontal view scrolling bypass buffering dynamically, with a staleness flag forcing a full repaint into the buffer whenever any frame painted directly — that keeps the buffer in lockstep with the displines cache across mode transitions, resizes, and the WM_PAINT path (which is also buffered, since an unbuffered expose repaint would desync the buffer). Known delta: glyph overhang into the padding border (≤ Padding, default 1px) is no longer painted. Escape hatch: DisplayBuffering=no is bit-for-bit old behavior. GitHub

3. Fewer, fatter runs (patch 7). The draw loop breaks chunks at bidi-class changes — "glyph confusion (#285)" and "adaptation to script style" guards — which exist purely for Uniscribe shaping. find output is pathological for this: every letter↔digit and some punctuation transitions split runs, so /nix/store/ab12cd-foo-1.2.3 costs many ExtTextOutW calls plus per-run setup. 0007 skips those breaks between two printable-ASCII chars when ASCII renders unshaped (your Ligatures=0, or FontRender=textout), and conversely forces a boundary at ASCII↔non-ASCII (exempting composed combining characters, which must stay chunked with their predecessor) so merged runs stay pure-ASCII and keep the bypass. Under textout this is pixel-neutral; under Ligatures=0 it additionally removes ASCII from the shaping context of adjacent non-ASCII — documented in the manpage as part of that option's semantics. Inactive under default config.

Apply on top of 0001–0005, rebuild, and set:

DisplaySpeedup=0
Ligatures=0

Expected: find ~/ at roughly compositor-limited smoothness with no shear; if paint time per frame is ~15–25ms you'll land around 40–60 fps. If you want to isolate contributions: toggle DisplayBuffering=no (swim returns, fps similar) vs DisplaySpeedup=6 (swim gone, slideshow returns).

Regression checklist for 6/7 specifically: sixel (img2sixel something, then scroll — images must persist and buffering silently bypass), emoji rendering if you have the Noto graphics deployed (must not vanish or lag one frame), search bar (Alt+F3) overlap during heavy output, window resize + monitor DPI move (no stale rectangles — that's the paint_buf_stale path), horizontal scroll mode if you ever use --horbar, and printf 'ab\u0e33cd\n' (Thai SARA AM must still render attached to its base under Ligatures=0). Patch 6 is the one I'd scrutinize hardest in use — it's the only one that restructures when pixels reach the screen rather than just skipping redundant work, and I can't execute GDI here; everything else was verified by inspection plus the applied-tree diff.

One residual I still haven't touched: raw ClearType rasterization of ~8M px/frame is now your floor. If you ever want to trade rendering style for speed, FontSmoothing (Options → Text) changes that cost; and the deliberate -O0 on wintext.c (src/Makefile:178) remains an untested -O2 experiment I'd only try after the rest is confirmed stable.

You said: that sounds really good but somehow the patches didn't land as files or attachments in the chat

that sounds really good but somehow the patches didn't land as files or attachments in the chat

Claude responded: All eight files attached above: the seven individual patches (0001–0007) and mintty-perf-series.

Resolved to regenerate and consolidate presentation files comprehensively

The user is saying the patches didn't get presented as files—I emitted patches 0001-0005 with present_files calls, but 0006 and 0007 were only written to the outputs directory without being presented. Since the filesystem resets between tasks, I need to check if those files still exist and whether my working tree is still intact, or if I need to regenerate everything from scratch.

All seven files are ready in the outputs folder, but I never presented files 0006 and 0007 to the user earlier, and the earlier presentations of 0001–0005 may not have come through on their end. I should bundle everything together and present all seven files at once—either individually or as a single tar.gz archive to keep things clean.

I'm leaning toward presenting the seven individual patch files since they render nicely in the UI, but I'll also generate a combined mbox file (using git format-patch) that can be applied all at once with a single git am command for convenience. That gives the user flexibility without cluttering the interface too much. Let me do a quick integrity check on the files and create the combined mbox, then present everything tersely.

The presentation files were already generated on my end but didn't render for you. Let me present all seven files again along with a combined mbox file for applying the series.

Done

All eight files attached above: the seven individual patches (0001–0007) and mintty-perf-series.mbox, which is the whole series concatenated via git format-patch --stdout (7 Subject: entries confirmed, spanning the memoization commit through the run-merge commit).

Since you already have 0001–0005 applied and building, you only need 0006 and 0007 on top:

cd mintty-master
patch -p1 < 0006-wintext-double-buffer-display-updates-option-Display.patch
patch -p1 < 0007-term-merge-output-chunks-of-unshaped-ASCII-text.patch
cd src && make -j

Or from a clean tree, one shot: git init && git add -A && git commit -m base && git am mintty-perf-series.mbox (the mbox also works with plain patch -p1 < since patch skips the mail headers between diffs). Then set DisplaySpeedup=0 alongside your existing Ligatures=0 and rerun the find ~/ test — toggling DisplayBuffering=no vs DisplaySpeedup=6 will show you each fix's contribution separately, per the checklist in my previous message.

Mintty perf series
MBOX 
0001 wintext memoise win char width across paint frames
PATCH 
0002 term test cheap width predicates before win char wid
PATCH 
0003 wintext skip uniscribe shaping for all blank text ru
PATCH 
0004 wintext use the stock dc brush for per run backgroun
PATCH 
0005 wintext with ligatures 0 render plain ascii runs via
PATCH 
0006 wintext double buffer display updates option display
PATCH 
0007 term merge output chunks of unshaped ascii text
PATCH 

You said: I love the double-buffering.

I love the double-buffering. It seems to work really well in programs like tig. Well, just have a relaxed look over all the code again and see if there's anything else you'd like to change. We can't become ghostty, but maybe some stuff can still be done. Maybe read ghostty for inspiration to see if there's any performance hacks, despite most being inapplicable to this this GDI hell?

Claude responded: Good timing for a second pass — fresh eyes found one real bug in my own patch 6 already (a GDI object leak on resize; details below after I verify).

Audited patches for bugs, identified dirty-span optimization opportunity, explored caching strategies

I'm planning a thorough review pass: first going through my seven patches with fresh eyes to catch any bugs or missed improvements, then examining the mintty paint path more carefully for performance bottlenecks I might have overlooked, and looking at how ghostty handles performance for ideas that could translate to the GDI approach.

The main issue I'm spotting is that patch 6's full-screen blit on every frame is wasteful — even a cursor blink triggers a complete redraw of the text area, which at 4K resolution means blitting millions of pixels just to update one cell. I should add dirty-span tracking to restrict blits to only the rows that actually changed. The approach is straightforward: track min/max row indices during drawing, then only blit that range in the end function. Since all drawing goes through win_text anyway (including cursor and emoji backgrounds), this should catch everything that needs updating. If nothing changed, skip the blit entirely. This would be a solid improvement worth adding as patch 8 on top of the patches the user already applied.

Now I'm thinking through the edge cases — particularly around how WM_PAINT expose events interact with the buffering strategy. If the window gets exposed but no new content was painted (say, just a scrollbar or search update triggered the update), we'd skip the blit, but that's only safe if the window content is already in sync with the buffer. The tricky part is when Windows sends a WM_PAINT with an update pending — currently that just validates the region without repainting, relying on the pending update to repaint later, but with dirty-span blitting that pending update might only blit the dirty region, not the area Windows just exposed.

The key insight is that term_invalidate marks the exposed cells as invalid, so when the pending do_update runs and repaints, those cells get painted into the buffer and tracked in the span, meaning the blit will cover them. For the padding and offset areas, I need to keep the full width but restrict the y-range to just the span rows, accounting for double-height lines which paint across multiple rows.

For handling double-height lines and other vertical overhangs like bloom effects, I'll track the actual pixel y-range that win_text computes rather than trying to infer it from character rows. The simplest approach is to pad the span by one row on each side (clamped to valid bounds) to safely cover any edge cases without needing to track every detail of how glyphs are positioned.

I'll add static variables to track the dirty row range during painting, reset them at the start, and have win_text record the actual character rows it paints so I can convert those to pixel coordinates and update the span bounds.

For the emoji case, since emoji cells are already backgrounded by win_text in the same rows, the span will naturally cover them. And for other optimizations like caching selected fonts per DC, that's a smaller win and can be deferred — the main bottleneck is the full-screen blit, not the GDI calls to the memory DC.

Now, about font caching: the tricky part is that with common window DCs, the handle can be recycled after ReleaseDC, and the DC state resets to defaults (fonts revert to system font), so caching across do_update boundaries breaks. But since we're using a private memory DC for buffering during term_paint, the DC state persists, making caching safe as long as I gate it on dc == paint_buf_dc and invalidate when the buffer DC is recreated. The emoji GDI+ path is fine too — GdipDeleteGraphics restores the DC state, so the selected font won't be corrupted.

The performance win is significant — hundreds to thousands of SelectObject/SetTextColor/SetBkColor calls per frame at 1-3µs each adds up to 1-3ms per frame. I could implement a wrapper like set_text_state(HFONT f, colour fg, colour bg) that caches all three when buffered, but that requires routing every SetTextColor site through it, which is risky given there are ~40 SelectObject calls scattered through wintext.c. A safer compromise is to cache only the font selection with a single helper, and handle SetTextColor/SetBkColor more carefully — most sites that change them (shadow, underlay) set and restore immediately, so if I update the cache only at the main site per run, I can keep it consistent.

The real risk is cache desync if any code path leaves the DC in a different color state. I need to verify the restore discipline by re-reading the text drawing logic to see if every color change is properly restored. If the end of win_text always leaves fg/bg at their main values, I can rely on that; otherwise I'd need to reset cache validity at each win_text entry, which kills the cross-run benefit. For now, I'll focus on font-only caching since fonts have fewer sites, though combining and box-drawing select different fonts mid-run through another_font, so those routes need the helper too.

I'm also considering GdiSetBatchLimit — bumping it from the default 20 to 50-100 at startup could reduce kernel transitions since all drawing now targets a memory DC and the final BitBlt flushes everything. GDI batching is transparent within a thread and flushes automatically when needed, so correctness is maintained. The gain is uncertain though, and without verification I'll skip it — PuTTY doesn't bother either.

Scrollback decompression is another option: when viewing scrollback and holding PgUp, each frame decompresses all visible lines. An LRU cache of decompressed lines keyed by sblines index could help, but mutation bookkeeping is risky since pushing lines changes numbering, and the benefit is limited since scrollback browsing is already acceptable. I'll skip that too.

SetScrollInfo and winimgs_paint early-outs are both too minor to bother with. For the -O0 on wintext.c, I'll surface it as an experiment they can run now — with my memoization the uncached path runs rarely, so any mysterious delay from miscompilation might be irrelevant anyway. I can just tell them the one-liner Makefile change rather than include it as a formal patch.

Looking at Ghostty's performance techniques, synchronized output support (DECSET 2026) stands out as directly applicable — it lets applications batch frame updates. Mintty already has a suspend mechanism in place, so I should check if it already implements 2026 or if that's a gap worth filling. The other transferable ideas are damage-limited presentation and caching strategies, though most of Ghostty's other optimizations like GPU rendering or page-based scrollback don't apply here.

Now I need to verify those performance blog posts and search results properly, then circle back to review my own code for actual bugs — particularly around the BitBlt source coordinates when the window offset changes during tabbar toggling, since that could leave stale buffer pixels at old positions.

I'm also checking whether term.imgs.first is the right field to key the bypass on, and whether the alternate screen image list (term.imgs.altfirst) could cause issues if images exist only on the alternate screen while the primary screen is displayed — that would mean my bypass wouldn't catch them since winimgs_paint only iterates the current screen's list.

There's a real GDI resource leak in the buffer recreation: I'm deleting the bitmap while it's still selected in the device context, which fails silently and orphans the handle. The fix is to either delete the DC first (which implicitly deselects the bitmap), or store and restore the original bitmap before deletion — I lost track of that original bitmap handle in the final code. Checking the paint_win_dc assertion — SendMessage-driven reentrancy during term_paint could theoretically cause WM_PAINT to reenter, but GdiPlus and ExtTextOut don't pump messages, and child_proc doesn't either, so it's safe. For the buffering toggle, I should add cleanup when display_buffering is disabled at runtime to avoid retaining the 33MB bitmap — that's a nice hygiene improvement for patch 8. On patch 7, tascii contains the final display character after remapping (like 0x2010→'-'), and SIXELCH is non-ASCII (0xFFFC), but I need to check whether emoji sequences with ASCII base characters like keycap '1️⃣' could cause issues with the TATTR_EMOJI attribute handling. TATTR_EMOJI boundaries are protected by the attribute check, so my ASCII boundary logic won't split emoji cells. Wide ASCII characters don't exist, and the text buffer scan cost is negligible even at maximum size. For emoji rendering with LATTR_BOT positioning and the EMPL overlay pass, the pad-by-1 approach handles dirty-span tracking correctly. Now I'm checking terminal feature support — specifically whether mintty implements DECSET 2026 for synchronized output.

Done

Good timing for a second pass — fresh eyes found one real bug in my own patch 6 already (a GDI object leak on resize; details below after I verify). Let me re-audit everything systematically, then go mine ghostty for transferable ideas.

Investigated function signatures and span tracking mechanics

I've identified two key issues: there's a real GDI resource leak where DeleteObject is being called on a bitmap that's still selected into a device context—I need to reverse the order and delete the context first. Also, mintty already has DEC 2026 support implemented in its termout code for controlling update suspension.

Now I need to examine the termimgs struct fields to understand the alt-screen behavior, review the GDI state management in win_text to evaluate whether the caching patch is viable, and then look into what ghostty is doing.

I've confirmed the delete-order bug causes a ~33MB GDI bitmap leak per resize, and found that mintty already supports synchronized updates. Now I'll examine the sixel list structure and GDI state-call density in win_text.

Looking at the SetTextColor and SelectObject calls scattered throughout the text drawing code, there's a lot of interleaving with conditional state restoration for things like rainbow mode and shadow effects. A cross-run color and font cache would require wrapping around fifteen different sites with careful restore-order logic, but the regression risk outweighs the modest performance gain of a millisecond or two, so I'm deciding to skip GDI state caching for now and just document it as a potential optimization.

Now I need to verify how termimgs handles the altfirst and altlast pointers — winimgs_paint iterates through term.imgs.first, so when the screen switches, I should check whether mintty swaps first and altfirst to confirm my bypass condition is checking exactly what would be drawn.

The screen swap logic in term.c confirms my bypass condition is sound—the image list gets swapped between primary and alt, so only visible images are buffered. Now I'm looking into ghostty's performance techniques and development notes to verify and cite their renderer optimization approach.

I've confirmed the bypass condition tracks what winimgs_paint draws, but the color/font state-caching optimization would require proving restore discipline across ~15 interleaved sites with too much regression risk for minimal gain. Now I'll investigate ghostty.

The search results validate ghostty's architecture—the renderer thread stays decoupled from IO with minimal lock contention (20–40µs per frame), and the GPU re-renders the entire screen each frame rather than using damage regions like mintty does. This GPU decoupling is what keeps the framerate stable at 60fps even during heavy output like cat. I'm identifying which of these patterns could transfer to mintty's GDI approach, starting with decoupling frame pacing from the actual output stream.

The key insight is that ghostty's renderer samples terminal state at its own cadence (120Hz frames with a tiny lock) while IO runs independently at full speed—mintty's single-threaded equivalent would be tuning DisplaySpeedup to skip frames intelligently. Synchronized output is already in mintty's codebase, and I've got the dirty-span blit patch for damage-limited rendering. I have enough citations from the X post and the jpk review to support these points without fetching more.

Now I'm writing the first patch to fix the bitmap leak by properly deleting the device context before recreating the buffer.

Writing cleanup helper... Setting up the blit region with padding to account for double-height glyph spillover and pixel overhang, then handling the edge case where emoji might be drawn without a corresponding win_text call by recording the span in win_get_pa as a safety measure.

For the optimization experiment, I could enable -O2 compilation for wintext.c by editing the Makefile to replace the -O0 flag with -O2, though this is optional and marginal compared to the core fixes.

I should also verify that the emoji rendering path properly calls win_text for background handling, then finalize patches 8 and 9. The DEC 2026 sequence support with its 150ms cap already gives modern TUIs like recent neovim atomic frames when combined with DisplayBuffering. I've confirmed the dirty span logic handles the case where term_paint decides to paint nothing but the caller still blits, and I'm staying disciplined about not over-optimizing SetScrollInfo caching.

Ghostty's performance comes from architectural choices—decoupled rendering and GPU pipelines—that don't apply to mintty, but damage-limited blitting and synchronized output are worth adopting. I'll verify the emoji rendering path, then implement dirty-span blitting in patch 9 after fixing a leak in patch 8.

I see that win_text fills the emoji background at the same row before emoji_show is called, which means span tracking in win_text already covers emoji rows. The actual function signature has eleven parameters, not just the few I initially thought, so I need to look up the complete signature to use it correctly in my hook.

Done

win_text(x, y, …) fills the emoji background at the same row before emoji_show — span tracking hooked in win_text therefore covers emoji rows. Grabbing the exact signature for the hook:

Get win_text's definition site and signature
Done

Now write patch 8 (the leak fix) and patch 9 (dirty-span blit):

Edited a file, ran a command
+63-47
Done

Patch 9 — dirty-span blitting:

Validated technical prerequisites and prepared to refactor code comprehensively
+9-7
+9-6
+31-20
+13-2

I need to verify that min/max are defined in wintext.c (checking if mintty handles this in std.h), then commit my changes and regenerate patches 8-9 before rebuilding the mbox. After that, I'll validate the full 9-patch series and re-run the wcw unit test to make sure nothing broke. I should also confirm that term_allrows works correctly inside these functions since it's a macro using the term struct, and double-check that paint_dirty_top = term_allrows in begin() won't cause issues if term_allrows changes between begin and end—though that shouldn't happen within a single paint cycle.

If nothing gets painted, top stays at term_allrows and bot stays at -1, triggering an early return. When bot is non-negative, the assert checking that paint_dirty_top <= paint_dirty_bot will pass because top was set by at least one win_text call.

I'm tracking down where min and max are coming from in mintty's codebase — they're used throughout but not defined locally, so they must be pulled in from system headers. It looks like they're actually coming from Windows headers, specifically <windef.h>, which gets included through the standard header chain.

I've confirmed that min/max are available from <windef.h> and the span code is safe to use. Now I'll commit the changes and revalidate everything.

Done

The relaxed pass found one genuine bug in my own work and one meaningful improvement; both attached (patch -p1 on top of your current tree; the refreshed mbox now carries all 9).

0008 — bug fix, apply this one regardless. win_paint_buffer_begin deleted the buffer bitmap before the DC it was selected into. DeleteObject on a selected bitmap fails, so every buffer recreation — resize, DPI change, Ctrl+wheel zoom — leaked a client-sized bitmap (~32MB of GDI-managed memory at 4K) until GDI-quota death. Classic GDI footgun and entirely mine. Fixed by factoring teardown into paint_buffer_drop() with DC-first order (DeleteDC implicitly deselects), reused on the failure path, plus freeing the buffer when you set DisplayBuffering=no at runtime instead of holding 32MB forever. You'd have noticed this within days of resizing windows; verify post-patch with Task Manager's GDI-objects column staying flat across resizes.

0009 — damage-limited present. This is the one genuinely transferable ghostty idea. Ghostty can afford to render the whole screen on the GPU every frame and gets its smoothness from a decoupled render thread whose lock on terminal data is held only 20–40µs per ~8ms frame — both architecturally out of reach for single-threaded GDI. But damage tracking maps directly: patch 6 blitted the full text area (~8M px at 4K) on every update, including a cursor blink. Now win_text — through which all buffered painting flows, including emoji backgrounds, cursor, and status line (I verified the emoji path calls win_text for the cell background before emoji_show) — records the painted row span, and the blit covers just those rows ±1 (the padding absorbs LATTR_BOT double-height glyphs reaching a row up, and bloom/overhang spill). Over-recording is loss-free since unblitted rows are already pixel-identical on the window; the only correctness requirement is never missing a painted row, which hooking the single painter guarantees. Interactive TUI updates (your tig case) now transfer a few rows instead of a frame. JpkX

Things I evaluated and deliberately rejected, so you know they were considered: cross-run SetTextColor/SelectObject caching (the drawing section has ~15 interleaved state calls — rainbow mode, shadow, bold-overstrike at wintext.c:4021 with no adjacent restore — proving restore discipline for every path is too much regression surface for ~1–2ms); GdiSetBatchLimit (unverifiable gain); scrollback decompression caching in fetch_line (only helps scrollback browsing, which is already a few ms); SetScrollInfo skip-if-unchanged and a winimgs_paint early-out (µs-level).

Two non-patch items. First, mintty already implements the other big ghostty-era mechanism: DEC mode 2026 synchronized updates (termout.c:2733, term.suspend_update = state ? 150 : 0, suspension capped at 150ms and honored by do_update) — recent neovim emits BSU/ESU automatically, and it composes well with DisplayBuffering; tig doesn't emit it, which is why patch 6 mattered there. Second, the standing experiment: src/Makefile:178 still forces -O0 on wintext.c because of the "mysterious delay" note in win_char_width — with that function now memoized and rarely executing its body, the historical trigger may be moot. Delete the -O0 from that rule (CCFLAGS' -O2 then applies), rebuild, and watch for input latency weirdness; if anything feels off, put it back. That's free real performance on the hottest translation unit if the old ghost doesn't resurface.

0008 wintext fix back buffer bitmap leak on resize
PATCH 
0009 wintext blit only the painted row span from the back
PATCH 
Mintty perf series
MBOX 

You said: very good.

very good. out-of-BMP characters seem to be slightly faster with -O2 than -O0 now. is there anything else I can do to the build to make mintty run faster? compiler flags? LTO / PGO / BOLT things compatible with this cygwin build?

Claude responded: Good news on the -O2 experiment — that matches the theory that the memoization patch neutered whatever wincharwidth was doing under optimization historically.

Evaluated LTO, PGO, and compiler optimizations; ruled out BOLT for PE binaries

I'm looking at what optimizations might be available for the Cygwin build of mintty—things like compiler flags, link-time optimization, profile-guided optimization, and whether BOLT could help. I need to check what's currently being used in the build and what else could potentially be applied.

Looking at the Makefile more carefully, I see there's a -mtune=atom flag that applies conditionally (probably for 32-bit builds), which would be a significant pessimization on a modern processor like the 9950X3D. I also notice that term.o and wintext.o have special compilation rules with -fstack-check enabled, which adds runtime overhead for stack probing—worth evaluating whether that's still necessary or if it's hurting performance. I'm weighing whether -march=native and -mtune=native would help on a 9950X3D, though it depends on Cygwin's gcc version supporting znver5 (likely available in gcc 14.1+). The real gains would be modest—maybe single digits on CPU-bound loops like term_paint operations, while GDI/Uniscribe calls dominate anyway. For -O3, I could try it via the CCOPT flag in the Makefile, but need to watch for -Werror failures from more aggressive warnings; -O3 appended after -O2 would override it, so the approach is viable but risky.

LTO looks more promising since cross-file inlining between term.c and termline.c (where functions like termchars_equal and termattrs_equal_fg are called per-cell in hot loops) could yield real speedup. Cygwin's binutils support LTO fine, and the build system should handle it cleanly—though I need to verify the link rule doesn't break with -Werror at link time when LTO surfaces new warnings. Using -flto=auto without fat objects should work since we're linking with gcc.

PGO is also viable: instrument the build, run a training workload (directory traversal, UTF-8 file read, tig session), then rebuild with profile data. The main gotcha is -Werror combined with -Wmissing-profile warnings for unexercised code paths—I'd suppress that with -Wno-error=missing-profile. The payoff comes from branch prediction in the termout.c parser switch and the paint loops, typically 5-15% on CPU-bound sections.

BOLT won't work since it only supports ELF and Mach-O, not PE/COFF. Other post-link optimizers like Propeller have the same limitation. For PE binaries on Windows, there's no practical alternative. The remaining flags like -fno-semantic-interposition and -fno-plt are ELF-specific and don't apply here; linker flags like --gc-sections help with size, not speed.

Now I'm checking the mtune=atom setting—it's indented in the Makefile, so it's conditional on something like a 32-bit platform or DEBUG flag. I need to trace which conditional wraps it. Also wondering about -fstack-check: on Windows targets, GCC already emits stack probes automatically for large frames as part of SEH semantics via __chkstk_ms, so the explicit -fstack-check might be redundant unless it's specifically for VLA or alloca paths.

For -DNDEBUG, mintty doesn't currently define it, so asserts stay enabled—including my new ones in paint buffer paths and the existing ones in termline.c's per-character operations. Disabling asserts with -DNDEBUG could speed the parser slightly, but they're also safety nets, so I'll suggest it as optional and check where asserts actually live in the codebase.

My plan is to read the full Makefile to understand the conditionals, link rules, and how CCOPT and LDFLAGS compose, then provide concrete recipes for -march=native and LTO, making sure the link rule properly uses CFLAGS.

For PGO, I'll outline a two-pass approach with make clean between runs and note the -Wno-error=missing-profile flag. BOLT won't work on PE/COFF binaries—I need to confirm current LLVM support, but as of my knowledge it's ELF-only. I should also warn that -O3 combined with the existing -Werror in CFLAGS might trigger warnings on uninitialized variables or array bounds in this older codebase, so appending -Wno-error via CCOPT will let those through since it comes last on the command line.

Done

Good news on the -O2 experiment — that matches the theory that the memoization patch neutered whatever win_char_width was doing under optimization historically. Let me ground the build advice in the actual Makefile before recommending anything:

Evaluated native compiler flags, LTO, PGO compatibility thoroughly

Looking at the Makefile, I can see that -mtune=atom is being applied to every build when using gcc version 5 or higher, which means the binary is currently optimized for Intel Atom processors—a completely wrong tuning choice for a Zen 5 9950X3D. This is a real performance penalty baked into the default build configuration that needs to be addressed.

The release builds already have NDEBUG defined, so my asserts will compile out with zero runtime cost in release mode. For optimization injection, the Makefile uses CCOPT as an empty variable that gets appended last to CCFLAGS, which means command-line overrides like make CCOPT='-march=native -O3' will properly override the defaults since later flags take precedence. I need to check the actual link rule to see if it includes CCFLAGS or if I need to pass LTO flags separately to the linker.

I found that the release build strips asserts and, more importantly, applies -mtune=atom to all gcc ≥5 builds—your binary is optimized for 2008 Atom cores instead of your Zen 5 processor. Now I'll check the link rule to get you the right LTO and PGO settings.

I'm looking at the Makefile's link rule and how it provides injection hooks for both compilation and linking phases. The CCOPT variable lets you pass extra flags during compilation, and there's a symmetric LDOPT for the link step. For LTO specifically, the linker needs both the -flto flag and the optimization level since GCC performs the actual code generation at link time under LTO.

There's a subtlety with per-object compile flags like -fstack-check and -fomit-frame-pointer — under LTO, codegen happens at the link stage, so these flags need to be included in LDOPT as well to ensure they're applied. The link line only receives LDFLAGS and LDOPT, not CFLAGS, so optimization flags must be duplicated: -O3 -march=native -mtune=native -fomit-frame-pointer -fstack-check should all go into LDOPT.

For PGO, the first pass uses -fprofile-generate in both CCOPT and LDOPT to instrument the code and link in the gcov runtime, with profile data written to .gcda files next to the object files. The second pass needs -Wno-error=missing-profile or similar to suppress warnings about missing profile data from the instrumentation phase.

The tricky part is where .gcda files land — GCC embeds absolute paths at compile time, so running the instrumented binary writes profiles back to the original build tree. After the first pass, I need to be careful that make clean doesn't delete the .gcda files before the second pass; using -fprofile-dir to place profiles outside the binary directory (like /tmp/mintty-pgo) is cleaner than moving them manually. Then the second pass rebuilds with -fprofile-use -fprofile-correction to apply the collected profile data.

BOLT isn't an option since it doesn't support PE/COFF executables.

For the training workload, I should run realistic scenarios — file searches, viewing UTF-8 content, using tig, scrolling, resizing — to exercise the terminal painting and text output paths; multiple runs merge automatically. I'll also include -Wno-error in the experimental CCOPT since -O3 enables more aggressive inlining and might surface additional warnings like -Wmaybe-uninitialized or -Warray-bounds that could break the build otherwise. Since Cygwin's default gcc doesn't inject stack protection when building manually, there's nothing to disable there. For architecture tuning, I can check what -march=native resolves to with gcc -march=native -Q --help=target, though Cygwin's gcc 12 only knows up to znver3 — znver4 needs gcc 13 and znver5 needs gcc 14.

On the 9950X3D specifically, -march=native will enable AVX-512 support, which could let the compiler vectorize the per-cell diff loops in term_paint with 512-bit operations — a real win there. I'll keep -static-libgcc in LDFLAGS and confirm LTO works with it. Security-focused linker flags like --dynamicbase don't help performance, so I'll skip those. Let me check the clean rule and then search for BOLT info.

I've confirmed that LDOPT works as a symmetric injection hook and that CFLAGS is correctly excluded from the link line for LTO compatibility. Now I'll check the clean rule for PGO-profile survival and verify BOLT's object-format requirements.

BOLT doesn't support PE/Windows and has no plans to add it. For the actual fix, the biggest win is switching from -mtune=atom to -mtune=native (or -march=native which implies it), since this applies to every GCC 5+ build in the Makefile around line 127. The flag ordering matters here—later flags override earlier ones, and CCOPT appends after CFLAGS, so I can pass the override through make.

The recommended approach is to build with make clean && make -j CCOPT='-O3 -march=native' LDOPT='' without editing the Makefile. There are some caveats: -O3 might surface new warnings under -Werror, so I'd add -Wno-error to CCOPT if needed (since CCOPT appends after -Werror, it wins). On a 9950X3D, I need GCC 14+ for znver5 support; older Cygwin GCC will fall back to the nearest architecture with correct ISA flags via CPUID. I can verify with gcc -march=native -Q --help=target | grep -E "march|mtune". Zen 5's full-width AVX-512 means the per-cell diff loops in term_paint should vectorize well.

For LTO, I'd add -flto=auto to both CCOPT and LDOPT, and repeat -O3 -march=native -fomit-frame-pointer -fstack-check in LDOPT since codegen happens at link time and LDOPT doesn't inherit CFLAGS. This helps because helpers like termchars_equal and termattrs_equal cross compilation units from termline.c into term.c's paint loops, enabling cross-TU inlining. I need to watch for -Werror at link time—since CFLAGS isn't on the link line, LTO warnings won't trigger -Werror there.

Now checking LTO compatibility: nested functions (trampolines) work fine, -Wtrampolines is just a warning, res.o from windres mixes cleanly, and -include std.h poses no LTO gotchas. One thing to watch: LTO changes inlining across wintext.c, which historically had mysterious delays tied to optimization; under LTO everything gets -O3-like treatment at link, so if weirdness appears that's the first suspect. I should measure each optimization step since they have an A/B testing habit.

For PGO, I'm setting up a recipe with -fprofile-dir pointing outside the build tree (since make clean wipes $(BINDIR)), then building with -fprofile-generate and running training workloads like finding and reading UTF-8 files.

Writing PGO build commands...

For the second pass, I need -fprofile-use at link (only required with LTO), and -fprofile-correction if counters look inconsistent. The key is ensuring mintty exits cleanly so gcda files flush properly, and training on diverse workloads rather than just one scenario. The -Wmissing-profile warning for untrained translation units gets suppressed with -Wno-error=missing-profile appended after -Werror.

BOLT isn't viable here — Windows has no support and no plans for it, and PE/COFF post-link optimizers aren't practical in open source. PGO covers most of BOLT's layout wins anyway for a small binary like mintty.

I should avoid touching -fstack-check since mintty uses variable-length arrays sized by terminal width, and on Windows the stack guard pages need sequential touching to avoid crashes with huge column counts. The -Wtrampolines warning is just a safety guard for nested functions.

Realistically, these build flags only speed up mintty's own CPU work — the VT parser, paint loops, and cache code — while GDI raster and Uniscribe run in system DLLs compiled by Microsoft and dominate the paint side, so I should expect single-digit to modest gains overall, with the biggest improvements on throughput-bound cases like massive text output with display skipping. For benchmarking, I could use hyperfine or time inside mintty, or tools like vtebench that run over SSH/PTY.

Flags like -fno-semantic-interposition (ELF only) and -fipa-pta are too exotic to bother with; -funroll-loops is separate from -O3 and could be an optional micro-optimization, but I'll keep the recommendations disciplined and focused on what actually matters.

Done

BOLT is a clean no: it only handles ELF, and per the tracking issue, there are no plans to add Windows (PE/COFF) or macOS support to BOLT. Nothing practical exists for post-link optimization of Cygwin PE binaries — but for a binary this small that's little loss; BOLT's wins are mostly I-cache/iTLB layout on huge binaries, and PGO captures most of the same branch-layout benefit here. Everything else on your list works on Cygwin gcc. In order of value: GitHub

1. Kill -mtune=atom — the free one. Makefile line 126–128 adds -mtune=atom to every build with gcc ≥ 5, so your binary's instruction scheduling is currently tuned for in-order 2008 Atom cores. Since CCOPT is appended after CFLAGS (CCFLAGS := $(CFLAGS) $(CCOPT), line 167) and gcc's last-flag-wins applies to -mtune/-march/-O, you can override without editing anything:

make clean && make -j CCOPT='-O3 -march=native'

-march=native implies the tune and turns on your full ISA — Zen 5's full-width AVX-512 gives gcc real material for vectorizing the per-cell diff loops in term_paint. Check what your Cygwin gcc resolves it to with gcc -march=native -Q --help=target | grep -E 'march|mtune'; gcc needs 14.1+ to know znver5 by name, but older versions fall back to the nearest arch with the correct feature flags from CPUID, which is fine. If -O3 trips new -Wmaybe-uninitialized-style findings under -Werror, append -Wno-error to CCOPT (it lands after -Werror, so it wins).

2. LTO — worthwhile here specifically. The paint loops in term.c call comparison helpers (termchars_equal, termattrs_equal_fg, etc.) that live in termline.c — a cross-TU call per cell per frame that only LTO can inline. Cygwin's gcc+binutils handle -flto on PE/COFF via the linker plugin transparently when you link through the gcc driver, which this Makefile does ($(CC) $(LDFLAGS) $^ $(LDLIBS) $(LDOPT), line 211). Critical detail: that link line does not include CFLAGS, and under LTO the actual codegen happens at link time, so the optimization flags must be repeated in LDOPT:

make clean && make -j \
  CCOPT='-O3 -march=native -flto=auto' \
  LDOPT='-O3 -march=native -flto=auto -fomit-frame-pointer -fstack-check'

-fstack-check goes in LDOPT because the Makefile normally applies it per-object (lines 173–184) and it must survive into LTO codegen — do not drop it, it's correctness, not hardening: win_text allocates VLAs sized by terminal width (wchar text[len], int dxs[len]), and on Windows, stack frames that skip the guard page without sequential probing crash. Side note: -Werror also isn't on the link line, so LTO-time warnings won't fail your build. If anything misbehaves under LTO, suspect wintext.c first — it's the file with the -O0 history — but since your -O2 experiment held up, I'd expect it to survive.

3. PGO — probably the biggest single lever left. mintty's CPU profile is branch-heavy (the giant VT parser dispatch in termout.c, the three paint loops), which is exactly what PGO reorders well. One trap: make clean wipes $(BINDIR) (line 423) where .gcda files would land by default, so park profiles outside the tree:

make clean && make -j \
  CCOPT='-O3 -march=native -fprofile-generate -fprofile-dir=$HOME/mintty-pgo' \
  LDOPT='-fprofile-generate'
# run the instrumented bin/cygwin64/mintty.exe and train it:
#   find ~/ ; cat a UTF-8-heavy file; a tig session; scrolling; resize
# then CLOSE mintty normally — .gcda is flushed at clean exit, kill -9 loses it
make clean && make -j \
  CCOPT='-O3 -march=native -fprofile-use -fprofile-dir=$HOME/mintty-pgo -fprofile-correction -Wno-error=missing-profile' \
  LDOPT=''

-Wno-error=missing-profile is needed because TUs your training didn't touch (winsearch, tek, …) warn under -fprofile-use, and -Werror would kill the build. -fprofile-correction absorbs counter inconsistencies if mintty forks (daemonizing mode). Train on the mix you actually use, not just one workload — PGO faithfully pessimizes whatever you didn't show it. Once PGO alone is stable, combine with LTO (add -flto=auto to both passes and the codegen flags to LDOPT in pass 2) — LTO+PGO is where the compounding happens, since profile data steers the cross-TU inliner.

Expectations, honestly: all of this accelerates only mintty's own CPU share — the parser, the paint loops, my caches. The GDI rasterizer and Uniscribe live in gdi32/usp10, compiled by Microsoft, and after patches 1–9 they're a large fraction of remaining frame time. So expect the biggest deltas on throughput-bound runs (time find ~/ > /dev/tty style, where DisplaySpeedup skipping makes parsing dominant) and single-digit improvements on fps-bound scrolling. Measure each rung separately — plain -march=native -O3 first, then +LTO, then +PGO — with the same time/framerate tests you've been using; if a rung doesn't pay for its build complexity, drop back one.

You said: thank you.

thank you. could I get a good Makefile patch for the non-PGO parts and then a patch for the PGO part?

Claude responded: Two Makefile patches coming up.

Architected modular Makefile patches separating optimization and profiling concerns

I need to create two separate patches for the mintty Makefile: one for the non-PGO optimizations like switching from -mtune=atom to -mtune=native, adding -O3, and enabling LTO, and another dedicated patch for the PGO setup. I'm working with a git repository that currently has 9 commits, so these will become patches 10 and 11. The key decision right now is whether patch 10 should replace -mtune=atom with -mtune=native or take a different approach.

Writing Makefile variables... Refactoring the make variables to separate concerns: I'll introduce a gcc5 flag to gate the security flags independently, then use MARCHTUNE to handle the architecture choice—either native or the conservative atom tuning for older systems. The structure keeps SECUR gated on gcc>=5 as before, while march/mtune selection depends on the NATIVE flag. Now considering how to add an LTO knob... I need to define OPT before the LTO block since LDFLAGS uses simple expansion, so I'll set OPT = -O2 as a default that users can override with make OPT=-O3. NATIVE will just handle the march/tune flags, keeping the knobs orthogonal. I should document these options in the Makefile's header comment block. Now for the PGO patch, I'm setting up profile-guided optimization with a gen/use workflow where profile data lives in a separate directory outside the build tree so make clean doesn't erase it.

Writing PGO flags... Parameterizing the wintext optimization level makes sense — I can add a WINTEXTOPT variable defaulting to -O0 but overridable via make WINTEXTOPT= or WINTEXTOPT=-O2, with a comment explaining the historical context. The tricky part is whether to couple it with NATIVE=1 so that native builds automatically drop the -O0, or keep them orthogonal and let users opt in separately.

For LTO builds, the interaction gets messier since GCC's handling of per-TU optimization levels under LTO varies by version, so I'll just document that users should build LTO with WINTEXTOPT= (empty) to avoid conflicts. Now I need to check the exact Makefile structure and current lines to write the precise patch.

Done

Two Makefile patches coming up. Design stance: keep upstream defaults byte-identical (so the patches are upstreamable and regression-free for anyone else) and add opt-in knobs — NATIVE=1, OPT=-O3, LTO=1, PGO=gen|use — that encode the structurally fiddly parts (link-line codegen flags for LTO, profile-dir survival across make clean). Let me look at the exact regions to patch:

Architected modular Makefile patches separating optimization and profiling logic

I'm working through patch 10 now, which involves extending the documentation header to include NATIVE, OPT, WINTEXTOPT, and LTO variables, then replacing the mtune block with MARCHTUNE logic. I need to make the optimization level a variable set to -O2 before the DEBUG conditional, and position the LTO block after LDFLAGS and once both OPT and MARCHTUNE are defined.

For the wintext.o rule, I'll parameterize the -O0 flag as WINTEXTOPT and define it near the rule itself. The key challenge is handling the make syntax carefully—I'm setting up a gcc_modern gate to check if the compiler version is 5 or higher, then using that to conditionally apply MARCHTUNE and SECUR flags. The approach is to define MARCHTUNE based on whether NATIVE is set, defaulting to -mtune=atom for historical compatibility, then add SECUR only when gcc_modern is true, keeping MARCHTUNE separate to avoid duplication.

For the OPT variable, I'm making it a simple -O2 default that users can override, then incorporating it into CFLAGS alongside -fomit-frame-pointer. The LTO block comes after the DEBUG section and conditionally adds -flto=auto to both CFLAGS and LDFLAGS, with LDFLAGS also repeating the code generation flags like MARCHTUNE, -fomit-frame-pointer, -fstack-check, and OPT to ensure they survive link-time code generation—this is especially important for wintext.c which uses VLAs requiring guard page probing.

For WINTEXTOPT, I'm defining it as -O0 by default to work around a historical performance issue in wintext.c, but allowing users to override it with make WINTEXTOPT= or make WINTEXTOPT=-O2 now that results are cached. The wintext.o rule explicitly uses this variable in its compilation command. Finally, I'm adding documentation for all these new variables—NATIVE, OPT, WINTEXTOPT, and LTO—to the header comment so users know what they can control.

For patch 11, I'm setting up profile-guided optimization with a two-pass workflow: first generate profiling data with make PGO=gen, run the instrumented binary through typical workloads, then rebuild with make PGO=use to apply the optimizations. The PGODIR defaults to a directory outside the build folder so make clean doesn't erase the profile data, and both passes must use identical options. The code handles the gen and use modes separately, applying the appropriate flags to CFLAGS and LDFLAGS, with special handling for LTO compatibility in use mode.

I'm also refining the LDFLAGS logic: for gen mode, I should unconditionally add the full PGOFLAGS to LDFLAGS (including -fprofile-dir) so link-time code generation gets the right counter directory and libgcov gets linked; for use mode, only add PGOFLAGS to LDFLAGS when LTO is enabled since it's harmless but unnecessary otherwise. The error checking for invalid PGO values triggers at parse time when the variable is defined, which is a good guard. I'll add doc header lines describing the PGO and PGODIR options.

For validation, I can run dry-run tests on this container with make -n using different flag combinations—PGO=gen, PGO=use, LTO=1, and an invalid PGO value to verify the error triggers—to confirm the flags appear in the right order and places in the printed commands. Once that checks out, I'll commit these changes as patches 10 and 11, format them, and verify they apply cleanly.

One thing to double-check: the CCFLAGS assignment uses := at line 167, which happens after all my CFLAGS additions from the LTO/PGO blocks around line 152, so the ordering is correct. The MARCHTUNE block replaces lines 126–129 while keeping the SECUR handling intact.

Done

Now build both patches. Patch 10 — NATIVE/OPT/WINTEXTOPT/LTO knobs with upstream defaults preserved:

Verified makefile structure and planned sequential patch implementation
+6-2
+19-3
+26-10
+9-3

I'm noticing a potential ordering issue with the LDFLAGS variable — it's being defined with := after my LTO block tries to append to it with +=, which could cause problems depending on how the makefile is structured.

Let me trace through the actual line ordering: the LDFLAGS assignment happens around line 139, and my LTO block comes later around line 142, so the += should work fine since it comes after the initial := definition. The MARCHTUNE and OPT variables are also defined before they're referenced, so expansion should happen correctly. I'll commit patch 10 now and move on to writing patch 11 for PGO support, then run a dry-run test with make -n on Linux to verify the makefile parses without errors — the platform detection logic with $(CC) -dumpmachine should work, and even if the cross-compiler triple doesn't exist locally, the dry-run won't actually execute those commands, just parse them.

Done

Patch 11 — PGO:

Validated Makefile configurations across multiple test scenarios systematically
+3-1
+32-4

Now I'm testing the Makefile on a Linux system by running it with dry-run mode to see how the compile commands are parsed and what flags get applied. I'll check the platform detection from the compiler's machine triple and verify the output under different configuration options.

I'm setting up a test matrix to validate various combinations: default settings with atom tuning, native compilation with custom optimization levels, LTO with native flags, PGO generation and usage modes, and edge cases like invalid PGO values or empty optimization overrides. Once I've confirmed all the behaviors match expectations, I'll finalize the patches and prepare them for submission.

Done

Now verify the Makefile logic actually works — GNU make parses identically on Linux, so I can dry-run the whole knob matrix:

Validated configuration mechanics and prepared to partition patches

The default configuration keeps the atom tuning flags with -O2 across 31 objects, while setting NATIVE=1 with OPT=-O3 cleanly switches to native march and -O3 without any atom remnants. I'm noticing something odd with wintext though — it has both -O2 from CCFLAGS and -O0 in its command, but my grep for -O[0-9] only found 31 instances of -O2 and no -O0, which suggests wintext's build command might not be showing up in the output.

Looking at the dry-run results for the LTO+NATIVE build configuration, the compile flags are correctly set with -march=native and -O2 -flto=auto. The missing res.o target error is expected on Linux since the build is trying to link resource files that require windres, which isn't configured for this environment.

The key insight is that the exe target is using make's implicit rules rather than the explicit rules defined in the makefile, which means the compile commands I'm seeing don't include the -fstack-check flag or the special -O0 optimization for wintext. The implicit rules still validate that CFLAGS modifications are working correctly through the build system, but to properly test the explicit $(BINDIR)/%.o rules and the WINTEXTOPT override, I need to run make -n bin instead to see the actual target rules being invoked.

Now I'm checking the PGO variable combinations: when PGO=gen, the profile directory is correctly set to an absolute path outside the source tree but within the repo, so it won't get deleted by make clean. With PGO=use and LTO=1, the link line includes both the profile-use flag and LTO as expected. When I tried PGO=bogus, a platform check error fired before my custom error could trigger, which explains why I only saw the line-91 warning in the output.

I found that the exe target on Linux uses implicit rules without res.o, which tested the CFLAGS logic but not the explicit $(BINDIR) rules. Now I'll check the bin target's wintext rule and verify the PGO=bogus guard.

All the test cases are passing as expected: the default wintext rule correctly applies the optimization flags with -O0 overriding -O2, the environment variable configurations behave properly, the PGO validation works, and the profile generation flag gets included when needed. I'm ready to commit this patch and prepare both patches for submission.

I've verified all the knob configurations are working as expected—the default wintext line applies -O2 through -O0 with last-wins semantics, WINTEXTOPT= can override it, -fstack-check persists, and the guards catch invalid values. Now I'll commit and ship these changes.

Done

Both patches attached, plus the refreshed mbox now carrying all 11. They apply on top of 0001–0009 with patch -p1 as usual, and were validated against a pristine tree.

0010 adds four orthogonal knobs, all defaulting to current upstream behavior so a plain make is unchanged: NATIVE=1 replaces the baked-in -mtune=atom with -march=native; OPT=-O3 overrides the release -O2; WINTEXTOPT= (empty) lifts wintext.c's -O0 pin, with a comment tying it to the historical win_char_width note and why the memoization makes it worth retesting; LTO=1 enables -flto=auto and — the part worth encoding in the Makefile rather than remembering by hand — mirrors -march/-mtune, -fomit-frame-pointer, -fstack-check, and the opt level onto the link line, where LTO codegen actually happens.

0011 adds PGO=gen / PGO=use with PGODIR defaulting to an absolute ../pgo (absolute because a relative -fprofile-dir resolves against the running process's cwd, and it must sit outside $(BINDIR), which the make clean between passes erases). The gen pass links -fprofile-generate (gcov runtime); the use pass mirrors flags to the link line only under LTO; -Wno-error=missing-profile keeps -Werror builds alive for untrained modules; bogus values fail with an explanatory error.

Since Cygwin's make is just GNU make, I dry-ran the full matrix on this box: default build produces -mtune=atom -O2 across all 31 objects (bit-compatible), NATIVE=1 OPT=-O3 swaps cleanly with no atom remnants, the LTO link line carries the mirrored codegen flags, wintext's rule shows -O2 … -O0 by default (last wins, pin intact) and drops the -O0 with WINTEXTOPT=, -fstack-check survives every combination, and profile flags reach both compile and link lines as intended.

Your full-fat invocation, then:

make clean && make -j PGO=gen NATIVE=1 OPT=-O3 LTO=1 WINTEXTOPT=
# run bin/cygwin64/mintty.exe: find ~/, cat a UTF-8-heavy file, a tig
# session, scrolling, resizes — then close it normally
make clean && make -j PGO=use NATIVE=1 OPT=-O3 LTO=1 WINTEXTOPT=

If that misbehaves, bisect by dropping knobs right-to-left (WINTEXTOPT= first, then LTO=1) — each is independent. And keep one caveat in mind for the PGO pair: both passes must use identical options apart from the PGO value, or gcc will complain about profile mismatches. That's the whole build-side story — beyond this point, the remaining frame time lives in gdi32 and usp10, and the only flags that reach those were written in Redmond.

0010 makefile build knobs for machine tuning opt level wi
PATCH 
0011 makefile two pass profile guided optimization pgo ge
PATCH 
Mintty perf series
MBOX 

You said: okay.

okay. it looks like it needs atom to not segfault, but -O3 and LTO were fine to enable.

well, I used this instrumentation patch and collected data while using it normally. any thoughts on what else can be optimized based on the data?

note: towards the end I started using tig on linux/ and that rendered the fancy Unicode line art which seemed pretty slow, but I don't know if that was the terminal or tig. most other things are reasonably fast, but I guess it could still go a little faster in general.

Claude responded: All sites mapped.

Architected caching strategy and refactored rendering functions for optimization

The user is dealing with a compiler flag issue where -march=native triggers a segfault on their system, but switching to -mtune=atom resolves it—likely a miscompilation or incompatibility specific to their Cygwin GCC setup. They've also provided an instrumentation patch and performance logs to help diagnose the problem.

They're asking what else can be optimized based on the data, and they've mentioned that tig on Linux renders Unicode line art slowly. I need to read the uploaded files—the patch and log—to analyze them. Since they're not in my context, I'll need to load them from disk first, checking the log's size before sampling it to avoid overwhelming the analysis.

I need to dig into the instrumentation patch first to understand what metrics are being tracked, then analyze the log data systematically—looking at timing distributions across updates, breaking down performance by source type, correlating with dirty span sizes and run counts, and checking cache efficiency metrics like character-width hits.

The terminal dimensions are modest (237×43 cells, roughly 2607×989 pixels), so I'm not dealing with a massive rendering surface here. Let me start by examining the patch to see exactly what's being instrumented.

I've got a dataset with 4044 records spanning 10MB of paint operation logs, one entry per do_update or WM_PAINT call. I'm planning to parse these into arrays and analyze the distribution of update times across microseconds, then break down the component costs—term_paint, bitblt, text rendering, fill operations, GDI state management, buffer operations, caret and scrollbar rendering.

The key insight is identifying which updates are slowest and correlating that with specific fields like dirty cell counts, text character counts, non-ASCII character presence, and Uniscribe call frequency. I'm particularly interested in the tig-on-linux segment near the end of the log where box-drawing characters (U+2500–U+257F range) appear—these are non-ASCII, so they bypass the ASCII ligature optimization and force each run through ScriptStringAnalyse, which takes 50–100µs per run. My hypothesis is that tig's line-art rows generate many small non-ASCII runs that accumulate into significant overhead. The potential fix is extending the unshaped bypass to include box-drawing characters, or leveraging mintty's BoxDrawing mode (which defaults to true) to self-draw these characters and skip Uniscribe entirely—though I need to verify whether tig actually uses Unicode box-drawing or ACS graphics, and whether self-drawn characters truly bypass GDI text rendering. The key is to check whether those box-drawing and block-element characters are actually being self-drawn by mintty when those features are enabled, since if they bypass the text rendering path entirely, they wouldn't be causing the slowdown. I need to parse the log data to see what's actually happening in that segment before I can narrow down whether the issue is uniscribe overhead or something else.

I'm parsing the 4044 instrumentation records to identify where the time is being spent across component timings, cache stats, and rendering metrics.

Looking at the performance metrics, the median update is fast at 10ms and p90 sits at 31ms, but the p99 latency spikes to 441ms and max reaches 664ms—those tail latencies are what's creating that sluggish feel. The profiling shows term_paint is consuming 93% of the time, though when I break down its sub-components, uniscribe barely registers at 0.1%, ext_text_out takes 7.8%, fillrect 6.3%, and GDI state overhead is minimal at around 0.3%.

That leaves roughly 78% of term_paint's time unaccounted for—it's not in any of the measured GDI calls, so it's pure CPU cycles in the paint loops themselves or in uninstrumented code paths. With 237×43 cells visible, the loops should only take about 1ms, but p99 hitting 440ms suggests something pathological is happening. I'm wondering if it's scrollback decompression in fetch_line when viewing history, the overlay loop processing, selection handling, or possibly emoji filesystem access through the wcs functions that's causing these occasional spikes.

Let me pull the worst records in full detail to see what fields correlate with the slowdowns—checking paint_cells_seen, dirty cell counts, and whether the slow frames have unusually large paint_out_text or invalidate operations.

Most of the CPU time (93%) is spent in term_paint, but the instrumented GDI calls only account for about 15% of that—meaning three-quarters is unattributed CPU in the function's own loops, with a concerning tail (p99 at 441ms). I'll analyze the worst frames to find where the time is actually going.

Looking at the tig segment performance data, I'm seeing a frame that processed nearly 29,000 cells, which suggests the window geometry changed significantly—possibly resized to a larger display with different row and column counts. I need to figure out the actual dimensions to understand why this particular frame was slow.

The dirty count of ~27k indicates almost a full-screen repaint each frame, which is expected for tig's full-screen redraws. What's striking is the ~12k non-ASCII characters—that's roughly 43% of the screen being line-art and graph characters. The real bottleneck appears to be the ExtTextOutW calls: ~10,500 per frame with only ~2.6 characters per call on average, suggesting the runs are being broken up into tiny fragments. The run_breaks data should reveal why—likely my patch forcing ASCII boundary breaks combined with narrow character attribute changes between line art and text. The wcw_calls are running 16–21k per frame with zero cache misses, so character width calculation isn't the culprit. Uniscribe calls are minimal (1–82), which is puzzling since the non-ASCII line art should theoretically need it, but it seems the line art is being rendered directly through ExtTextOutW instead, possibly through a self-drawing glyph path or different rendering logic for narrow/wide characters.

The unattributed CPU cost of ~500–590ms per frame translates to roughly 20 microseconds per cell, which is enormous for what should be simple drawing operations. With zero wcw cache misses, the bottleneck must be elsewhere in the term_paint loop. One suspect is the match_emoji function—box-drawing characters themselves aren't emoji, but tig's graph uses characters like bullets and circles (U+2022, U+25CF) that actually have emoji variants in the Unicode tables. If match_emoji is scanning forward through emoji_bases for these geometric shapes, that could be the hidden cost.

The real issue might be that for every cell containing an emoji base character, match_emoji iterates through the entire emoji_seqs table—potentially thousands of entries—calling match_emoji_seq on each one. If tig's fancy Unicode line art relies on characters like '●' or '○' that are flagged as emoji bases, then every changed cell with such a character would trigger this expensive scan, easily accounting for the 500ms overhead. The emoji matching is gated behind a config check, but without explicit counters in the profiling data, the correlation between nonascii characters and unattributed time strongly suggests this is the culprit. I need to verify which characters tig actually uses in its graph rendering and whether they're classified as emoji bases.

Another angle: mintty's self-drawn box-drawing glyphs (BoxDrawing=1 by default) might be the real bottleneck—each box character rendered with GDI primitives like MoveTo/LineTo/Polygon, and if the zoom path applies per-character world transforms, that could easily consume the 10.5k ExtTextOut calls and the unattributed time, especially with 3M pixels of fill operations per frame.

I need to dig into the actual box-drawing code path in wintext.c to see what happens per glyph, and cross-check the tig segment stats to confirm whether those frames were running at 420×69 cells or something else.

I found the slow frames are packed with ~10,500 ExtTextOutW calls per frame (heavily fragmented runs) and ~500ms of unattributed CPU time, pointing to a per-glyph issue rather than Uniscribe — likely the self-drawn box-glyph path. I'll check the run-break attribution and then examine that code path.

Looking at the tig frame performance data, the attr and ascii_boundary break reasons are dominating the fragmentation — they're heavily overlapping and accounting for most of the run breaks. My patch forcing ASCII-to-non-ASCII transitions is creating a massive bottleneck, generating around 7,772 forced breaks per frame across the dataset.

The real issue is that while ExtTextOutW itself is cheap (~1.2µs per call) and fillrect operations account for about 18ms per frame, the unattributed work is consuming 88% of the term_paint time — roughly 23 microseconds per run of untraced overhead. This hidden cost is likely coming from the win_text preamble work: attribute color application, font switching, clipping region operations, the underlaid machinery, background filling, and for line-art characters, the box-drawing self-render path. With nearly 12,000 win_text calls per frame, even a modest 15-25 microsecond fixed overhead per call would fully account for the missing time.

The smoking gun appears to be the box-drawing character rendering: if each self-drawn box character is creating and destroying pens, calling SetWorldTransform, or using MoveTo/LineTo primitives for each character without batching, that unattributed work adds up fast — roughly 12,000 line-art cells times 15 microseconds each equals the 180ms gap. I need to examine mintty's box-drawing code path in wintext.c to see exactly what primitives are being called per character and whether pen creation, world transforms, or other DC operations are happening in a loop that could be cached or batched instead. Searching the code for references to the self-drawn glyph rendering...

I've identified that the performance bottleneck is the ~11,858 win_text calls per frame doing unattributed work at 15–25µs each, which accounts for the full 206ms/frame cost. Now I'll investigate what the self-drawn line-art path is doing per glyph to find the actual culprit.

I'm seeing that linedraw, lines, and trio all create a pen for each line segment, select it, draw, then delete it—and since a single box-drawing character like '┼' is made up of multiple segments, that's a lot of redundant create/delete cycles per glyph. trio makes it worse by also creating and deleting a brush for each character, which adds up quickly across thousands of line-art glyphs.

The solution is to switch to stock objects with recolorable properties instead. For linedraw, I can replace the pen creation with SetDCPenColor and select the stock DC_PEN object, which is equivalent to a solid 1-pixel pen. For lines, it's trickier because DC_PEN is fixed at width 1, so I need to check if the line width is 1 or less before using the stock object—otherwise fall back to creating a pen for thicker lines.

Better approach: hoist the pen selection outside the per-primitive helpers entirely, selecting DC_PEN once for the whole branch and just calling SetDCPenColor per primitive (a cheap attribute change with no object creation). Same strategy applies to brushes with DC_BRUSH and SetDCBrushColor. I should also scan the rest of the function for other CreateSolidBrush calls and check how block elements like the shade characters are drawn—they might be using FillRect with brushes too.

There's also potential overhead in the per-glyph loop itself—clipping operations like IntersectClipRect or SaveDC per character could be adding to the unattributed time. I need to read through the rest of this branch to catch all the object churn and any per-character save/restore or clip region operations before moving to the patch.

I found the source of the 500ms overhead: linedraw, lines, and trio are creating and destroying GDI objects per line segment, and trio adds brush cycles per glyph—with ~12k line-art glyphs per frame, that's tens of thousands of churn cycles invisible to the timers. I'll scan the rest of the branch to find all the other churn sites.

I'm seeing that rectdraw creates a solid brush and fills rectangles, but the real cost comes from handling anti-aliased fractional edges—each one requires additional pen creation and deletion cycles, so even a single shaded character like '▒' can trigger multiple object churn operations. The box-drawing logic starts around line 4625...

Now looking at how the pens and brushes are managed: they're created via ExtCreatePen and CreateSolidBrush per run, then selected into the device context, with switching happening inside the loop. Since tig fragments into roughly one-character runs due to attribute breaks between colored graph characters, this "per-run" setup effectively becomes per-character, multiplying the cost across thousands of runs per frame—potentially 30,000+ object cycles just from pen and brush creation and deletion.

The solution splits into two parts: first, replace the constant pen and brush creation churn by using the stock DC_PEN and DC_BRUSH with SetDCPenColor and SetDCBrushColor for solid pens at width 0 or 1 (covering linedraw, trio, and rectdraw cases). However, DC_PEN is fixed at width 1, so if line_width exceeds 1 for larger fonts, I'd need to keep the old CreatePen path conditionally—only switching to the stock pen when the width is 1 or less.

Alternatively, I could cache the created pen across calls keyed by width and color, using an ensure_pen helper that only recreates when those parameters change and cleans up at branch exit. This is more general and handles arbitrary widths while still cutting most of the churn since consecutive primitives in a glyph tend to share the same foreground color. The second part involves the ExtCreatePen trio for box drawing—I need to check the exact style and parameters to determine if those are cacheable too.

Looking at the pen caching strategy more carefully: the width and heavypen width are constant per font config, but the color varies per run. A small persistent cache keyed on (foreground color, width, style) with maybe 4 entries would eliminate most of the churn during typical usage where colors cycle through a handful of graph colors. Since these are PS_GEOMETRIC with round caps for rounded corners, I can't use DC_PEN, so a tiny pen cache is the way forward. I need to examine the exact ExtCreatePen setup and the per-run flow to design this precisely, then check the line_width computation and write the patch.

I'm seeing how the rendering structure breaks down: for each run of characters, I'm creating three pen objects for different line weights plus a solid brush for the foreground, then selecting them as needed. Within each character, I'm using cached pen settings to draw the boxlines and filling rectangles for dashed patterns, with special handling for block elements.

The performance issue becomes clear when I scale this up—with thousands of runs per frame, I'm repeatedly creating and destroying these geometric pens (which are expensive at 5–15 microseconds each), and the cumulative cost of 20–30k create/delete pairs easily hits 100–450ms, which matches the observed overhead almost exactly.

My solution is to cache these four objects across runs based on what actually changes: foreground color, pen width, and whether the pen needs square endcaps. Since tig cycles through only about 8 colors and pen width is global, I can use a small static cache keyed on these parameters to avoid the constant allocation churn.

I'm considering a direct-search 8-slot cache with ring eviction—simple enough that 8 comparisons per run is negligible, and eviction happens at run start after the previous run has already restored the original pen, so there's no risk of deleting a pen that's currently selected in the DC. Stale entries with old widths just never match and get replaced naturally over time, keeping the GDI object count bounded at 8×4. I'm also thinking about replacing the brush creation with DC_BRUSH and SetDCBrushColor to eliminate that allocation entirely.

For the line drawing paths—linedraw, rectdraw, trio, and lines—I can swap their CreatePen and CreateSolidBrush calls for DC_PEN/DC_BRUSH with SetDCPenColor/SetDCBrushColor. The only exception is lines when the width is greater than 1 (which happens rarely for Powerline arrows on large fonts), where I'd keep the CreatePen call conditional.

For the geometric pens and ExtCreatePen, I need to implement a small cache at file scope with helper functions. The key insight is that when pens are selected into the DC during a run, the setpen mechanism switches between roundpen, pen, and heavypen, but at the end it restores the old pen—so with caching, I just leave them cached and nothing remains selected. The cache key is (fg, penwidth, boxpower) since boxpower determines whether PS_ENDCAP_SQUARE gets added to the style.

Now looking at the performance data, bitblt and scrollbar operations are taking significant time—3.4 seconds for bitblt and 3.0 seconds for scrollbar operations. The scrollbar issue is SetScrollInfo being called on every update; I should skip it when nothing's changed.

For fillrect, it's 6.3% of the total time with about 1.5 million calls at 4.5 microseconds each. Patch 4 already switched clear_run to use DC_BRUSH, but rectdraw still churns through its own brushes—patch 12 will fix that. The estimated impact is removing about 85% of the unattributed overhead, which should bring frame time down from around 280ms to maybe 206ms, saving 40-60ms per frame.

I should also note the -march=native segfault issue—likely a gcc miscompile or AVX-512 bug—and suggest -march=x86-64-v3 (AVX2 without AVX-512) or just -mtune=native as safer alternatives.

Now I need to locate the exact code regions for patch 12: the helper functions linedraw, lines, trio, and rectdraw around lines 4474–4570, the resource block at 4620–4632, and the run-end cleanup where DeleteObject is called on the cached pens.

I found that tig creates and destroys geometric pens excessively due to attribute fragmentation—roughly 20-30k cycles per frame causing the 500ms slowdown. Now I'll examine the cleanup code and brush usage in rectdraw to design a fix.

I'm identifying the specific locations where GDI object creation calls need to be replaced with device context pen and brush constants across three functions: linedraw uses a solid pen with zero width, lines handles both zero and variable widths with conditional logic, and trio combines pen and brush creation that should both switch to device context objects.

Now I'm designing a file-scope cache structure to manage geometric pen resources efficiently. The cache stores up to eight entries keyed by foreground color, pen width, and cap style, with round-robin eviction that deletes GDI objects when entries are replaced. Each cache entry holds multiple pen variants and a brush, and the design ensures nothing stays selected in the device context during eviction since callers restore the original pen before returning from each run.

I'm implementing a lookup function that searches the cache for matching entries and creates new resources on miss, handling GDI object cleanup during eviction...

Finishing the pen creation with the heavy pen at width+2, then creating the brush and validating all allocations succeeded before storing the entry...

Now I'm planning how to integrate this into the text rendering path—retrieving cached resources when available and falling back to per-run creation on failure, then ensuring cleanup only happens for non-cached resources...

I need to verify the exact original code blocks for the string replacement and check that variable initialization is explicit on both branches to avoid compiler warnings about uninitialized use.

For the line drawing helpers, I'm switching to stock DC_PEN and DC_BRUSH objects to avoid the churn of repeated CreatePen/DeleteObject calls—using SetDCPenColor to recolor the stock pen on each call, and only creating a temporary pen when the width exceeds 1 pixel.

Refactoring linedraw, lines, and rectdraw... Writing DC_BRUSH setup...

Done

All sites mapped. Checking the two remaining brush-churn sites (2470, 5083) to see if they're in per-char paths worth including:

Strategizing cache function placement for graphics optimization

I'm filtering out the irrelevant performance metrics and focusing on the drawn-graphics branch. For patch 12, I need to add a boxpen_get cache function at file scope, positioning it before the win_text definition and near the other paint helper functions.

Then I'll replace the internals of the linedraw, lines, trio, and rectdraw functions with the exact captured text, update the resource creation block, and fix the cleanup section. I'm verifying that line_width works as an int cache key, and the fallback behavior matches the original — if pen creation fails, return 0 and let the caller run the original creation logic. The cache is DC-independent since GDI pen objects work across any DC, and threading isn't a concern since painting is single-threaded. Now I need to locate the exact anchor text before win_text to position the cache function correctly.

I've confirmed the scope is the drawn-graphics branch and identified which paths are irrelevant. Now I'll extract the exact anchors and write patch 12.

+89-9
Done

Now the per-run resource block, the four churning helpers, and the cleanup:

Validated cache performance and identified rendering bottlenecks
+24-12
+10-7
+11-8
+23-10
+22-19
+5-4

I'm checking whether the removed LOGBRUSH variable is used anywhere else in the code path after the resource block, and tracing through where it was originally referenced—it looks like it was only needed for the ExtCreatePen calls, which I've now scoped inside the else branch, so there shouldn't be any dangling references.

I also need to verify that br (the cached brush) is still accessible where it's used for dashed line fills, that bpe is visible at cleanup, and that variables like heavypenwidth and roundpen aren't flagged as unused since they're still referenced in the fallback path. The key thing is confirming there's no early exit from the branch that would skip the cleanup code at the end, and that the curpen mechanism plus my cached pens work together correctly—setpen switches between them, and SelectObject removes the cached pen from the DC before eviction.

The cleanup logic looks solid—all the &brush references are contained within the fallback block with no early exits bypassing cleanup, and the compiler passed strict checks. I'm puzzled why the awk search didn't catch br uses in that range though; either they're not there or my regex pattern missed them, though the comment about using FillRect for dashed lines suggests br might be involved there.

The dashed-line path now uses the cached brush correctly, maintaining identical semantics with proper cache behavior across the test suite. I'm seeing steady-state hit rates for the cycling colors and bounded live objects under eviction and width changes. Now I need to commit patch 12, validate all 12 patches against the pristine version, and compile the summary with the data findings and performance metrics.

The key points to cover: patch 12 should recover roughly 85-90% of the 500ms unattributed time, the ascii_boundary breaks overlap significantly with attribution breaks (so patch 7 isn't the culprit—uniscribe calls are near zero and eto sits at 1.2µs), and the remaining hotspots show bitblt at 3.4%, scrollbar at 3.0% from SetScrollInfo per frame, and fillrect at 6.3% (partially addressed by the rectdraw change). For the -march=native segfault, I should suggest -march=x86-64-v3 or -mtune=native as safer alternatives, and note that -mtune=znver5 alone is worth trying since tuning only affects scheduling and can't introduce illegal instructions. The instrumentation patch itself was well-executed, but there's potential overlap with patch 12 in the regions they both touch—I need to check whether their macros wrapping SelectObject and SetTextColor conflict with my linedraw changes.

The brush cache is working correctly with steady-state hits and bounded object counts across eviction and zoom changes. I'm committing this and verifying it works with your instrumentation patch.

Done

Your instrumentation was excellent — it pinpointed something inspection alone had missed twice. What the 4,043 records say:

Session-wide attribution: term_paint is 93% of all update time, but the timed GDI calls inside it sum to only ~15% (ExtTextOut 7.8% at a mere 1.2µs/call, FillRect 6.3%, Uniscribe 0.1%, blit 3.4%, scrollbar 3.0%, wcw cache effectively free with zero misses in the hot segment). So ~78% of everything was untimed work inside the paint path — and it concentrates brutally: p50 is 10ms, p99 is 441ms, max 664ms, all in your tig segment (updates ~3076–3570 at 345×84).

The tig autopsy: ~27k dirty cells/frame, ~12k non-ASCII (the line art), Uniscribe nearly absent — so it was the terminal, not tig, and it wasn't shaping. The answer is in the code the timers didn't wrap: mintty self-draws box/block/Powerline glyphs, and that branch created three geometric ExtCreatePen pens plus a brush per output chunk, destroyed at chunk end — while color/font-family attribute changes shred a commit graph into chunks of ~2–3 cells (78% attr breaks; my patch-7 ascii_boundary breaks overlap those almost entirely, so patch 7 is exonerated). On top of that, the per-glyph helpers (linedraw, lines, trio, rectdraw) each created and destroyed another pen or brush per drawn edge, triangle, or rectangle — a '▒' with fractional edges cost up to five create/delete cycles. Net: tens of thousands of GDI object lifecycles per frame ≈ your 500ms of unattributed CPU.

Patch 12 (attached, applies after 0011; mbox refreshed to all 12): a small round-robin cache of the per-chunk pen/brush sets keyed on (fg, pen width, end-cap style) — tig cycles through a handful of graph colors, so steady state is all hits; eviction deletes displaced objects (≤32 GDI objects retained), only occurs at chunk start after the DC's original pen is restored, and zoom-induced width changes age out via key mismatch. The per-glyph helpers switch to stock DC_PEN/DC_BRUSH with SetDCPenColor/SetDCBrushColor — identical 1px solid strokes and fills, zero object churn — keeping CreatePen only for the one stroke that can exceed 1px. Cache behavior is unit-tested (hit rates, bounded live objects, eviction), the series revalidates against pristine, and your instrumentation patch still dry-run-applies cleanly on top, so you can re-measure directly: expect those 500–660ms frames to drop to roughly the timed remainder (~30–70ms), and unattrib share to collapse.

Two smaller notes from the data: the dirty-span blit is behaving (bitblt only 3.4% despite full-screen tig frames), and SetScrollInfo at 3.0% is now the largest measured fixed overhead outside painting — a skip-if-unchanged cache is the obvious future micro-patch if you want it, though it needs care around scrollbar re-enable paths. On the -march=native segfault: since -mtune only changes scheduling and can never emit unsupported instructions, try -mtune=native (full tune, zero ISA risk) or the middle ground -march=x86-64-v3 (AVX2, no AVX-512) — the crash smells like either an AVX-512 miscompile in this gcc or an ISA mismatch somewhere in the toolchain, and v3 usually captures most of the vectorization win. If you do re-run the instrumented build after 0012, I'd be curious whether anything new surfaces from under the 500ms — that log format made this diagnosis almost mechanical.

0012 wintext cache drawn graphics pens and brushes
PATCH 
Mintty perf series
MBOX 

You said: Hi Fable, good evening.

Hi Fable, good evening. I couldn't apply that patch because it was in conflict with some other work I was doing. Well, I had another AI do some work on mintty, so I'm attaching the ZIP with the git repo as it is now, and the mintty.perf log with metrics from this latest iteration. Could you please check if any issues were introduced; also: are we still missing a relevant optimization you'd like to do? Thank you <3

(Also, just in case you're curious, I've attached a screenshot of the slow tig line art, which is mostly fixed now.)

Claude responded: Good evening!

Examined repository conflicts, audited recent commits, and identified lingering optimizations

The user has provided an updated repository with changes from another AI that conflicted with my previous patch, plus a new performance log and a screenshot showing the tig line art improvements. I need to review the new commits for any issues and analyze the performance log to identify remaining optimization opportunities.

I'll start by extracting the zip file and examining the git history to see what work was done after my patches, then carefully review those commits for potential bugs or regressions—especially in the graphics pen area where the conflict occurred. After that, I'll parse the new performance log and compare it against the previous one to spot any remaining bottlenecks.

Done

Good evening! Nice screenshot — that's a satisfyingly brutal stress test (485k-commit kernel graph with what looks like 100+ parallel lanes). Let me unpack the repo, review what the other AI did, and then read the new numbers.

Orchestrated three coordinated patches addressing graphics optimization and cache management

Looking at the git history, my first nine patches made it in as commits, though some got rebased or renamed, and they added their own Makefile optimizations—bumping from -O2 to -O3, enabling LTO, and setting wintext's default to -O2—which diverged from my approach of adding NATIVE and PGO knobs. After the instrumentation commits, there are six new optimization commits from the other AI, starting with caching self-drawn GDI resources in wintext as their take on my patch 12.

Now I'm seeing the full list of eight new commits beyond instrumentation: avoiding dummy text allocation for self-drawn glyphs, batching repeated horizontal box lines, drawing axis-aligned box strokes as fills, skipping bidi lookup for merged ASCII pairs, selecting box drawing pens lazily, avoiding clip regions for simple self-drawn boxes, and avoiding overlay splitting for self-drawn graphics. These changes hit exactly the risky areas—clip regions, overlay splitting, bidi skipping, pen caching—so I need to carefully review each diff for correctness and potential regressions. They toggled DisplayBuffering off then reverted it, so it's still on. I'll start examining each commit diff in sequence.

My patches 1–9 are merged along with instrumentation and eight new optimization commits targeting critical areas like clip regions and overlay splitting. I'll review each of these commits next.

Looking at their pen and brush caching strategy — they use append-only caches with fixed slots (512 pens, 256 brushes) that do a linear scan, and crucially, they never evict entries. Once full, new style combinations just create temporary uncached objects that get discarded after use, which is fine as a fallback. The tricky part is they don't invalidate on font changes, but that's actually okay since the cache key includes width, so stale widths just occupy slots permanently. With truecolor output like RGB gradients in certain themes, the 512 color slots fill up quickly and then...

The linear scan across 512 entries thousands of times per frame could hit 1-2M comparisons worst case, which is acceptable but not ideal. I need to verify that when they delete non-cached pens in the fallback path, they're not deleting a pen that's still selected in the device context — callers have to SelectObject away first. The cached pens themselves never get deleted since there's no eviction, so only the fallback pens risk being deleted while selected. The brush cache is even tighter at 256 slots, and since colmix blends colors (mixing foreground and background across 8 levels), antialiased block edges generate tons of distinct colors that can easily exceed 256 with different themes and palettes, pushing everything into fallback churn again. This is a robustness issue rather than a correctness bug.

Now I need to trace through the actual call sites in this commit and the subsequent ones — especially the changes around clip regions, overlay splitting, bidi lookup optimization, and the stroke/line batching improvements.

I've reviewed their caching approach—append-only with no eviction, which avoids some risks but has two robustness cliffs around truecolor and font handling. Now I'll check the call-site changes and riskier commits.

The pen selection logic is carefully managed—pens get deselected before cleanup to avoid dangling references. There's a potential edge case in the pen creation failure path where a NULL pen gets selected, but this fails harmlessly since SelectObject with NULL is a no-op, so the old pen reference stays NULL and subsequent operations just repeat the no-op.

The clipping region design is solid: the shared singleton region object gets reused with SetRectRgn, and since SelectClipRgn copies the region into the device context, even nested clip operations won't corrupt the state. The cache lookup becomes O(512) once full, which is acceptable.

Now I need to examine the remaining optimization commits—dummy text allocation removal, batch horizontal lines, axis-aligned stroke fills, ASCII pair bidi skipping, lazy pen selection, simple box clipping avoidance, and overlay splitting for self-drawn graphics—since these are most likely to introduce visual regressions.

The integration discipline looks solid — pens are properly deselected before fallback deletes and the clip region is safe from reuse corruption. Now I'll examine the riskier commits.

Looking at commit 441feaf7, it removes the dummy text allocation pattern where a temporary buffer was created, filled with 'X', and then freed. Now text points directly to the caller's buffer without that intermediate step, which means both text and origtext reference the same memory. The concern is that my scanning functions in patch 3/5 that examine text were previously working with self-drawn runs that had predictable content, but now they're operating on the actual caller's buffer.

The key question is whether removing the dummy text is safe given the control flow: the selfdrawn() check triggers a goto skip_drawing that bypasses the text-drawing section, but I need to verify what text-processing steps happen before that jump—like the dxs computation, combining checks, my blank/ascii scans, and text_out_start. If SSA analysis runs on the text before the skip, then analyzing actual box characters instead of dummy 'X' characters could trigger font fallback probing differently. The batched horizontal line optimization for box-drawing characters (─, ━, ═) replaces per-cell strokes with a single FillRect spanning the run, but there's a critical risk: the vertical position and line width in the batched path might not exactly match the per-cell rendering, causing visible seams where single characters meet batched segments—for instance, a lone '─' rendered per-cell could sit 1px higher than an adjacent '──' drawn as a batch. Checking the x-extent for these box-drawing characters: the per-cell horizontal spans should tile exactly across consecutive cells, and the batching logic correctly indexes into the original text with proper bounds checking. The double-height attributes reuse the same variables consistently, and the axis-aligned stroke-to-fill conversion appears sound—the main risk would be an off-by-one error in the per-cell path calculations, but those don't seem present here.

Now I'm examining the geometric pen behavior with square endcaps: GDI extends strokes by w/2 beyond endpoints, whereas FillRect stops exactly at coordinates, so the conversion might produce shorter lines. The dashed-line fill path used the same normalization and presumably looked correct, but at line widths ≥2 (larger fonts), box joints could show visible gaps where segments meet instead of overlapping cleanly. With typical w=1, the cap extension rounds to zero, so most cases should be pixel-identical or within ±1px, but this is a real visual regression risk in the corner case of zoomed/large fonts that warrants user verification.

They're also using FillRect through a wrapper function, and the commit message suggests they were aware of the pen path considerations but may have overlooked the endcap subtlety. Next I should review the other recent commits around bidi lookup, pen selection, clip regions, and overlay splitting.

I've reviewed three items and found that dummy-text removal affects ASCII scanning, the horizontal-line batching geometry is correct, and there's a square-endcap subtlety in stroke-to-fill conversion that could cause 1px gaps at intersections with large fonts. I'll continue reviewing the remaining items.

Looking at this optimization for bidi lookup in merged ASCII pairs — when both characters are unshaped ASCII, we can reuse the previous bidi class instead of looking it up again, which skips the class-change check that would normally follow.

The issue is that this fake class gets propagated forward through bc = tbc, so when we hit a non-ASCII character after an ASCII digit like '1', the digit's class stays as L (from the previous character) instead of being correctly identified as EN. This would normally trigger a break at the ASCII-to-non-ASCII boundary due to the class mismatch, but patch 7's forced break rule for ASCII boundaries catches it anyway, making the bcs/bcp evaluation redundant at that point.

The one edge case is with comcom characters (like Thai composed vowels), where the forced break gets skipped. In that scenario, a digit followed by a comcom character would merge instead of breaking, which differs from the pre-change behavior. However, this is such an obscure corner case that it's acceptable—the rendering would likely be fine anyway. The RTL and has_rtl logic also checks out since both the faked and true classes are non-RTL, so the behavior remains consistent there.

Now I'm checking whether the lazy pen selection in commit 6957e41c could cause issues. The concern is whether any drawing operations like LineTo or Arc calls happen without an explicit setpen first. Previously the pen was preselected at the start of the branch, so any drawing would use that pen. With lazy selection, if a code path tries to draw without calling setpen, it'll use whatever pen was left in the device context from before—which could be the wrong pen entirely. I need to search through the branch for any LineTo, AngleArc, Arc, or PolyB calls that might not be preceded by a setpen call.

The self-contained functions like linedraw, lines, and trio handle their own pen selection and restoration, so those are safe. After I verify the setpen domination across the branch and check the boxline diagonal path specifically, I still need to review the last two commits about clip avoidance and overlay splitting.

The bidi-skip is safe—the faked class only suppresses breaks that patch 7 already covers, with one negligible edge case. I need to verify that every LineTo/Arc in the lazy-pen commit is dominated by a setpen call, since anything relying on the preselected pen would draw with stale state.

I'm checking the pen selection logic in the line-drawing functions—the setpen calls are properly placed before the path operations in both the LineTo and arc sections, so the lazy selection approach is safe. Now I'm looking at another subtlety with SelectObject...

when a pen is already selected, the return value gets discarded, but the pen tracking still works correctly. The teardown properly restores the old pen only if something was selected, and inductively the DC never retains a cached pen between runs, so the cache deletion safety holds. That leaves the two riskier commits to examine: the one avoiding clip regions for simple self-drawn boxes and the one avoiding overlay splitting for self-drawn graphics—both touch sensitive machinery around overdraw prevention and italic overhang handling.

I've confirmed that setpen safely dominates the pen selection in LineTo/AngleArc calls, so there's no risk of deleting a selected pen. Now I'll examine the two most conceptually risky commits.

I'm working through an optimization for boxpower runs where I can skip the clipping region entirely if the text only contains "clip-safe" characters like spaces and box drawing elements, since these won't paint outside their cell boundaries. The question is which glyphs actually need clipping protection because they can extend beyond their allocated space. Straight-line strokes use fills for axis-aligned cases, so clipping is only needed for diagonals and arcs. Double-width lines scale coordinates proportionally but stay within cell bounds. The dectcs arcs properly retain clipping while boxpower chars skip it. I should verify that the dispatch table values don't exceed the cell dimensions for any safe-set characters, since rounding artifacts in boxscale could cause fills to spill if coordinates go beyond 24 pixels. be painted somewhere for box cells. Either the self-draw branch fills the background explicitly before drawing strokes, or the text path partially runs first. The split-phase machinery handles underlay/background for the next line's overhang, and keeping MARKCURS suggests they traced which phases matter. The screenshot shows correct rendering, so this likely works fine for attribute combos that are no-ops for geometry. The risky scenario: italic self-drawn cells adjacent to italic text with overhang — if the box run no longer participates in split phases, the overlay sequencing might not repaint the text neighbor's overhang correctly after the box cell's opaque draw. That's deep machinery from the #1304/#1311 era fixes, so I'll flag it as needing verification with italic text next to box art, though the screenshot suggests it's okay for their content.

Now I need to spot-check boxscale table values over 24 in the safe-set chars, verify whether anything analyzes text before skip_drawing, and see if the tree compiles.

The clip-avoidance logic checks out—safe glyphs are properly excluded and fills have correct bounds—and the overlay-split reasoning is sound, though I can't fully verify it statically. I'll now check whether any boxscale coordinates exceed cell bounds for safe-set characters and whether text analysis happens before skip_drawing.

I'm checking the coordinate bounds to ensure they stay within safe limits—the maximum is 24 for a full cell edge and the minimum is -1 for sentinel positions, with no overhang coordinates exceeding 24. The ASCII and blank character scans happen before the drawing skip point, and since the text now contains actual box characters rather than spaces, both the blank run and ASCII run flags stay false, keeping the Uniscribe usage as-is.

Now I need to trace where text_out_start gets called relative to the skip_drawing goto at line 4617—whether Uniscribe analyzes the box text before or after that jump, and how the painting order flows through the background/attributes section before the self-drawing skip fires.

I found that coordinates max out at 24 with no spill in the unclipped set. Now I need to check whether text_out_start runs on the real box characters before the skip_drawing jump.

The early exit condition at line 4622-4623 prevents Uniscribe from ever processing the box characters since it skips before the text output call at 4630, making the dummy-text removal completely safe—the blank and ASCII scans that read the text beforehand now correctly identify box runs as non-blank/non-ASCII, but with no drawing side effects since output gets skipped anyway. Commit 441feaf7 is clean.

Now reviewing the verdict summary across all commits: the cache commit is correct but has robustness concerns around truecolor and colmix exhaustion at the 512/256 limits leading to permanent fallback churn; batching is geometrically equivalent; fills work correctly at line_width=1 but there's a potential issue with joint rendering at larger line widths showing endcap gaps; the bidi skip is near-equivalent with only a microscopic corner case; lazy pen is verified as safe; clip skip is correct with bounded coordinates; and the overlay split looks plausible but italic text overhang adjacent to box art needs visual verification. I'm also noticing the cache commit's interaction with linedraw pens using colmix blends—those fill the PEN cache with blend colors too, hitting the same exhaustion cliff—and I need to verify whether the DC_PEN approach from my earlier patch survived or got replaced by the clear_run logic from patch 4.

For the Makefile and LTO commits, I'm checking whether the LTO implementation properly passes the -flto flag to both compilation and linking stages, since the gotcha is that slim LTO objects (default in modern GCC) can still link without explicit -flto at the link stage due to the linker plugin auto-detection, but optimization levels and per-function codegen flags are now streamed in modern GCC (12+), so their simpler approach should work on current Cygwin. I need to grep for clear_run, examine the Makefile commits, and then parse the new log to verify what they actually did.

The conditional fires before text rendering, so Uniscribe never processes the box characters—the dummy-text removal is clean. I'll verify the Makefile commits and check that my patches are still intact, then run the new benchmarks.

Their Makefile LTO commit properly applies the codegen flags to the linker as well, which is exactly what's needed. The clear_run DC_BRUSH is still intact, and the wcw cache with dirty-span tracking looks good. Now I'm diving into the performance log to parse it and see how it compares to the previous session, checking the tig-like segments and the new instrumentation data.

I need to identify the biggest remaining performance bottleneck, watch for any unexpected anomalies like uniscribe showing up when it shouldn't given the skip ordering, and examine the newly instrumented selfdraw timings with their clip tick measurements.

The LTO commit handles codegen flags correctly and my earlier patches are intact. Now I'll check the new log.

The frame time improved significantly from 664ms down to 230ms, and now I can see the real bottleneck: FillRect operations are consuming 40% of the total time. The cost is split between text background fills and direct box fills, though there's some overlap in how these are being measured and attributed.

Looking at the numbers more carefully, the issue appears to be thousands of small FillRect calls per frame — likely one background fill per text run, and with heavily fragmented text that's around 10,000 runs per frame. Each tiny rectangle fill to the DIB-backed bitmap takes roughly 4 microseconds, which adds up to about 40ms per frame. This suggests the per-call cost is dominated by GDI syscall overhead rather than the actual pixel work, so the real optimization opportunity is batching: coalescing adjacent background fills with the same color into larger spans, or filling entire line backgrounds before drawing glyphs with transparency mode enabled.

I'm considering several approaches — background span coalescing in the paint loop (though that's a risky renderer restructure), replacing FillRect with ExtTextOutW using ETO_OPAQUE, or even bypassing GDI entirely by using a DIB section and CPU memset operations for solid fills, which would be much faster at memory bandwidth speeds. The DIB approach is the most aggressive but would require restructuring the back buffer allocation.

For the DIB path, I'd scope it to just the hot fill sites — clearing run backgrounds and selfdraw fills — with a helper that CPU-fills when conditions are right (buffered, DIB-backed, no active clip region) and falls back to FillRect otherwise. The key constraint is managing GDI-to-CPU transitions: I need to flush GDI before touching pixels directly, track a dirty flag, and handle the color format conversion since DIB uses BGRA while COLORREF is BBGGRR.

The payoff looks substantial — fill time dropping from 34 seconds to around 1 second, and worst-case frames improving from 230ms to 90-110ms. I'm also tackling scrollbar caching by skipping SetScrollInfo calls when the values haven't changed, which should reclaim another 5% with minimal risk.

Before committing to these patches, I need to pull the fill call breakdown and verify the uniscribe overhead stayed flat, then decide what to ship. I'll build against their repo HEAD this time to avoid merge conflicts.

FillRect is now the bottleneck at 40% of total time, mostly from background rendering, so I'll analyze the per-call costs and validate the data to find optimization opportunities.

The performance bottleneck is clear: each FillRect call carries ~11.66 microseconds of GDI overhead for just 329 pixels of actual work, which is roughly 100 times more expensive than the raw computation itself. The scrollbar updates are similarly problematic at 1.4 milliseconds per refresh, suggesting the overhead isn't just from SetScrollInfo but something more substantial happening during each update.

The key insight is that most scrollbar updates during steady output don't actually change the scroll position values, so skipping SetScrollInfo when nothing has changed would eliminate most of that 4.5-second cost. During active scrollback growth the values do shift each frame, but even then, the 1.4ms per update seems excessive for what should be a simple non-client redraw. The real win comes from only calling SetScrollInfo when the values actually differ from the previous frame, which would save the entire overhead during static display scenarios like viewing output in tig.

The solution involves switching to a DIB-section back buffer with CPU-based solid fills instead of relying on GDI's expensive per-call overhead. I need to track whether a clip region or world transform is active on the buffer DC to avoid CPU fills in those cases — I'll add file-scope flags paint_buf_clip_active and paint_buf_xform_active that get toggled at the relevant GDI calls, and the fill helper will fall back to FillRect when either is set. The WM_PAINT path is safe since the buffer DC is separate from the window DC, and for the audited call sites like clear_run and selfdraw fills where transforms are guaranteed identity, I can add cheap software guards rather than querying the transform state each time. GdiFlush on each CPU fill is cheap enough (~200ns per call) and correct by construction, avoiding the complexity of tracking dirty state. For pixel format conversion, I need to swap the byte order from COLORREF's 0x00BBGGRR to the bitmap's 0x00RRGGBB using the existing red/green/blue macros. Now I'm working through the fill loop logic for each row in memory.

For the actual fill implementation, I can use a simple loop with 32-bit writes that the compiler will vectorize at -O3, which should hit around 10GB/s throughput. I need to identify which call sites route through the wrapper — both clear_run (the background phase) and the selfdraw fill wrapper should go through the new optimized path. The background fills are coming from somewhere in their tree, so I'll need to grep for the win_text_background_ticks wrapper location. Clipping on the window DC won't affect buffer fills since the blit applies the clip afterward, and I should add defensive bounds checking to skip empty/negative rects and intersect with buffer bounds before writing.

For deliverables, I'm building patches on their HEAD: patch A handles scrollbar SetScrollInfo optimization, patch B implements the DIB-section buffer with the fast fill path routing, and patch C adds cache eviction to prevent the resource lookup cliff — replacing their append-only cache with round-robin overwrite when full, though I need to be careful about evicting a pen that might currently be selected in the DC.

The safer approach is to defer eviction entirely: set a flag when the cache fills, then flush everything at frame start during win_paint_buffer_begin when nothing is selected and no drawing is active, avoiding any GDI handle leak risk.

Now I need to locate where win_text_background fills occur in their codebase and check the SetWorldTransform call sites, plus verify those color macros exist.

The profiling shows that GDI call overhead dominates the 34-second runtime—over 99% is spent on function calls rather than actual pixel writes—which means the key optimization is bypassing GDI for solid fills by using direct memory writes to a DIB section back buffer. I'll now check the integration points in their codebase to implement this.

I'm realizing the ordering of operations matters here—the clear_run function for self-drawn backgrounds executes before the per-line coordinate transforms, which means the DC world transform is still at identity when clearing in the buffered case, since buffering bypasses the horizontal clipping and per-line transforms happen afterward.

But clear_run is a nested closure that might be invoked from other places too, potentially after those transforms are already applied—which would cause CPU fills to land at the wrong coordinates when RTL mirroring is active. The solution is to make the buffered fill path robust by construction: introduce a state counter that tracks when transforms or clips are active on the buffer DC, and only allow CPU fills when that counter is zero and the DC transform is identity. I'd maintain this counter with explicit push/pop calls at every site where transforms or clips are set or restored on the global DC during painting—the RTL block, the zoom transform, bloom and shadow effects, and any clip manipulation in the curly underline code.

There are roughly five paired sites to instrument, which is tractable. The alternative of querying the DC state directly per fill or passing an explicit flag through every call site gets messy because clear_run itself is called from multiple contexts with different transform states. The counter approach is cleaner and future-proof—I just need to place the increments and decrements immediately adjacent to where the transforms are actually applied.

Actually, there's an even simpler option: skip the bookkeeping entirely and query the DC at fill time to confirm we're in identity transform with no clipping. A couple of lightweight GDI calls—GetGraphicsMode, GetWorldTransform if needed, and GetClipRgn with a pre-created scratch region—would replace the expensive FillRect and still give a solid 10× speedup without any invariants to maintain. The cost is a few microseconds per fill, which is negligible compared to the 11.7µs we're trying to avoid. Going with the query-based guard approach—it's self-contained and correct by construction.

Now for the CPU fill path itself: I need to flush any batched GDI operations before writing to the DIB, clamp the rectangle to valid bounds, and convert the color from Windows' COLORREF format to the DIB's 32-bit format. Then I'm creating a DIB section with the right dimensions and bit depth, falling back to a compatible bitmap if that fails.

For integrating this into the existing code, I'm looking at three main routing points: replacing the FillRect call in clear_run with the new win_buf_fill function, updating the perf_selfdraw_fillrect wrapper, and handling the FillRect calls scattered through win_text.c. The tricky part is the performance instrumentation — their PERF_COUNT macros are baked into the tree, so I need to decide whether to add new counter fields to their perf struct or reuse existing ones. If perf.h uses an X-macro pattern for the emit loop, adding fields is minimal; otherwise I'll need to mirror the counting logic inside win_buf_fill itself.

I'm also being careful about which FillRect sites to convert — only the ones using solid fills with explicit colors, since some might use pattern brushes or other DC state. The plan is to build three patches on their HEAD: one for the SetScrollInfo optimization, one for the DIB + win_buf_fill routing, and one for the cache-full deferred reset. Before writing, I need to check how perf.h structures its field mechanism and look at the SetScrollInfo context around line 1975.

I'm checking the performance counter mechanism and SetScrollInfo to understand the current setup, then I'll build three patches against their HEAD.

I'm thinking through the SetScrollInfo implementation with a skip-if-unchanged optimization—caching the last scroll parameters and only updating when they actually change. The tricky part is handling invalidation when the scrollbar state changes, like when the window is recreated or when the scrollbar visibility toggles, since those conditions determine whether SetScrollInfo should even be called.

The cache needs to track not just the values but whether our last call is still the authoritative writer, because if the condition becomes false (meaning we skip the call), then something else might take over writing to the scrollbar—like app_scrollbar—and we'd have stale cached values. So I'm clearing the cache validity whenever we don't take the branch, plus comparing all three values on each frame. The app_scrollbar case is already handled since it's excluded by the condition and clears validity through the branch-not-taken path.

For the performance tracking, I'm skipping new perf fields to keep the diff minimal, and in the GDI fallback path I'll use a direct fill operation instead.

Writing scrollbar cache code... Writing the fill function... FillRect does take a const RECT pointer, so no cast is needed. I'm checking the GDI query functions—GetClipRgn, GetGraphicsMode, GetWorldTransform—and they're all relatively cheap operations. The function should go after win_paint_buffer_end but before win_get_paint_dc since it needs access to the paint buffer dimensions and bits. The alpha byte stays at 0 to match what GDI writes, and the size calculations with mixed int and long types are fine. I should keep the scratch region alive in paint_buffer_drop since it's reusable and not tied to the buffer itself. For the clear_run routing, I'll preserve the performance counters—they now represent background fill requests rather than just FillRect calls, and the timing will show the actual cost of the optimized path.

Now I'm looking at perf_selfdraw_fillrect and realizing it takes an HBRUSH parameter, but I need the colour value instead for the CPU fill path. Rather than juggle both, I'll change the wrapper signature to take a colour directly and remove the brush parameter entirely. This means updating the call sites to pass colour instead of looking up brushes, which simplifies things by eliminating unnecessary brush lookups. I need to find all the places where this wrapper is called and rewrite them to use the new signature.

For the hdc parameter, win_fill_rect uses the global dc anyway, so I can keep it for minimal disruption at call sites and just assert it matches. After converting the fill sites to colour, I'll check if the run-level brush variable becomes unused and remove its acquisition if nothing else needs it.

I'm also considering whether to route the special underlay FillRect in win_text through the same optimization, but I'll keep the scope tight to just the hot paths for now. Then there's the cache-full deferred reset logic where I need to set a flag when the cache is full on a miss, though I'm still working out whether that belongs in selfdraw_get_pen/get_brush or elsewhere in the paint flow.

The key is adding a maintenance check at both do_update and the WM_PAINT path before painting starts, using a small helper function that clears the overflow flag and cleans up if needed. Since do_update is in wintext.c, I have access there. Now I need to find the perf_selfdraw_fillrect implementation and all its call sites, plus track down where br is used, so I can execute the full conversion.

I'm applying three patches to HEAD, starting with mapping the perf_selfdraw_fillrect wrapper and br uses to complete the colour-based conversion.

Looking at where perf_selfdraw_fillrect gets called, I see it's used for drawing rectangles in different contexts: the main rect drawing function uses a brush created from a color parameter, the box/axis line drawing passes the foreground color, the horizontal line fill also uses foreground, and interestingly the caret fill was routed through this same function with a solid brush created from the caret color. If I modify this function, I need to consider how it affects all these call sites.

I'm rewriting the function to take a color directly instead of an HDC and brush, which simplifies the interface. At each call site I'll pass the appropriate color and remove the brush creation/release logic. For the caret case, I'll pass the caret color directly and delete the surrounding brush creation. The function itself becomes simpler—it just calls win_fill_rect with the provided color. The return value stays as int returning 1 since the call sites don't use the return anyway. For the hdc parameter, since all sites pass the global dc and the function uses a global dc internally, I'll add an explicit void cast to avoid unused parameter warnings in release builds where asserts compile away.

Now I need to verify where win_fill_rect should be defined—it depends on the paint buffer functions, so it goes right after those are defined, before the perf_selfdraw_fillrect wrapper at line 3348. Then I'll search for all br uses between those line ranges to confirm what can be safely removed.

I was using awk with \y word boundaries to search for "br" in those line ranges, but it returned nothing — turns out \y is GNU awk-specific and plain awk doesn't support it, so it silently failed to match anything. Even though lines 5034, 5117, 5212, and 5387 clearly contain "br", I need to switch to grep with the -w flag for proper word boundary matching. The caret site confirms that "br" stands for CreateS.

Now I see the full context: "br" is CreateSolidBrush with a color parameter, then it's used in perf_selfdraw_fillrect, then DeleteObject is called — so I need to convert the color to _cc and remove the create/delete calls. Let me run the grep scan properly and then apply all the edits.

After converting those two fill sites to pass the foreground color, the run-level brush references become unused and can be removed along with their acquisition and release calls. The caret similarly becomes dead code once converted to use the cached color, so I'll strip out its create and delete operations. Now I'm ready to write out all three patches—starting with the scrollbar changes, then the DIB and fill rectangle updates with their conversions, and finally the cache overflow handling.

For Patch B, I need to locate the paint buffer statics around line 1300, add the new static pointers for the bits and scratch region, then find the creation block inside win_paint_buffer_begin to replace the compatible bitmap call. I'll need to view the exact current text to preserve any performance wrappers. The paint_buffer_drop function needs its bits pointer reset, win_fill_rect goes after win_paint_buffer_end and requires the dc global plus some GDI declarations, and in clear_run I'm swapping out the brush color and fill calls while keeping the existing fillrect counters for direct comparison of the performance improvement. The perf_selfdraw_fillrect signature and body change, then I update the call sites starting around line 4990.

For Patch C, I'm adding a static overflow flag that gets set when the pen or brush cache misses, creating a cache maintenance function that cleans up and resets the flag, then calling it at the top of both do_update and win_paint. Since the cache code lives further down in the file than do_update, I'll add a forward declaration near the buffer statics to avoid ordering issues.

Done

br becomes fully dead after converting both fill sites — clean removal. Now viewing the exact blocks to edit in their tree:

Orchestrated sequential patches, validated changes, and tested optimizations

Now I'm applying the patches in sequence—starting with the scrollbar fix, then breaking down the main changes into several commits, followed by the final piece. After that, I'll validate everything against their repository using git diff and format-patch, run a quick test on the CPU fill pixel conversion and clamping on Linux, then present the results.

Done

All anchors captured. Patch A — skip redundant SetScrollInfo:

Edited a file, ran a command
+38-15
Done

Patch B — DIB-section buffer and direct-memory solid fills:

Contemplated cache optimization mechanisms and performance validation strategies
+64-3

I'm implementing a cache overflow detection mechanism by adding a static flag that tracks when the pen or brush cache overflows, then defining a maintenance function that resets the cache state at strategic points—specifically at the start of the update cycle and before painting begins in the buffer initialization.

Done

Patch C — turn the cache-full cliff into steady state via a deferred safe-point reset:

Verified cache maintenance logic and planned compilation testing workflow

I'm realizing there's a potential issue with where I place the maintain() call — the selfdraw_cache_cleanup function already handles resetting the clip region and cache arrays, so that part's covered. But I need to verify whether win_paint_buffer_begin gets invoked on every paint path, particularly checking the non-tek branches in both do_update and win_paint.

Looking at the code flow: do_update unconditionally calls it in the non-tek branch, and win_paint does too. The tek_paint path doesn't use this cache for self-drawn boxes, which is fine. The key insight is that even when DisplayBuffering is disabled, begin() still gets called — it just returns false early at the usable check — and since I'm placing maintain() at the very top before that check, it runs regardless. ✓

Now I need to verify the code compiles cleanly on Linux, commit this patch, run a quick unit test for pixel conversion and clamping to make sure the CPU-fill logic works, then format all three commits and validate they apply cleanly to the original source, before writing up the summary.

Done

Code review of the other AI's work: no correctness bugs found. I went through all eight commits. The pen/brush cache is correctly integrated (pens always deselected before any fallback delete; the shared clip region is safe because SelectClipRgn copies into the DC). The dummy-text removal is clean — if (origtext) goto skip_drawing fires before text_out_start, so Uniscribe never sees box chars, which your log confirms empirically (analyse calls stayed tiny). The horizontal-line batching is geometrically exact against boxscale (midline char_height/2, double lines ±line_width, identical ±w/2 normalization, exact cell tiling). The bidi-skip's faked tbc = bc only suppresses breaks that the forced ASCII-boundary break covers anyway. Lazy pen selection is safe — every LineTo/AngleArc is dominated by setpen. Clip avoidance correctly excludes the only spill-capable glyphs (arcs ╭╮╯╰, diagonals ╱╲╳, Powerline), and all safe-set coordinates max out at the cell edge. Two things to eyeball rather than trust: at line_width ≥ 2 (large fonts/zoom), the stroke→fill conversion loses the square endcap's w/2 extension, so ├┼ joints might show 1px gaps; and the overlay-split change touches the #1304/#1311 overhang machinery, so check italic text directly adjacent to box art once.

The remaining relevant optimization — found and done. The new log shows the war moved: max frame 664→230ms, Uniscribe/text output down to ~5%, and the new wall is FillRect: 2.95M calls, 34.4s, 40% of everything, at 11.7µs per call for an average 329 pixels — over 99% pure per-call GDI overhead (329px is ~100ns of memory writes). Line-art frames spend 56% of their time in it. Since patch 6 gave us a private target bitmap, the fix is to stop asking GDI for solid fills at all:

0014 allocates the back buffer as a 32bpp top-down DIB section (renders and blits identically; falls back to a compatible bitmap on failure) and adds win_fill_rect, which writes the pixel store directly when the DC state is trivial — verified by querying the DC (graphics mode, world transform, clip presence via a reused scratch region, ~1µs total) rather than tracking every transform site, so correctness holds by construction; GdiFlush precedes each direct write per DIB-section rules, fills are clamped, and the COLORREF↔BI_RGB channel swap is handled. Both hot sites route through it — clear_run backgrounds and all self-drawn fills — which also let me delete the now-dead brush lookups (including the caret's per-blink brush). I fuzz-tested the fill loop against FillRect semantics over 200k random rects including out-of-bounds: pixel-exact, clamping correct, channel order verified. Expected: the 34s collapses to well under 1s; tig-class frames from ~200ms toward ~60–90ms. 0013 fixes the newly-measured scrollbar cost (1.45ms per update, 4.5s/session — SetScrollInfo redraws synchronously even with identical values) by skipping when unchanged, with the cache invalidated whenever this code path isn't the sole SB_VERT writer; alt-screen apps like tig get the full win. 0015 closes the robustness cliff I flagged in their cache: append-only tables that overflow (truecolor themes; colmix multiplies fg/bg pairs by 8 blend levels) currently regress to permanent per-call churn — instead of evicting mid-lookup (where a selected pen would make DeleteObject silently fail and leak), overflow sets a flag and both caches reset at frame start, where nothing can be selected.

All three apply cleanly to your zip's HEAD — verified against a pristine extraction, tree byte-identical. If you capture another log after these, fillrect_ticks_us vs win_text_selfdraw_fillrect_ticks_us will directly show whether the DIB path engaged (and scrollbar_ticks_us should approach zero in tig). The checks worth a minute of eyeballing after building: box-drawing joints at a big font size, italic text adjacent to line art, and a truecolor-heavy TUI session to exercise the overflow reset.

0013 wintext skip setscrollinfo when scrollbar values are
PATCH 
0014 wintext back the display buffer with a dib section f
PATCH 
0015 wintext reset overflowed drawn graphics caches at fr
PATCH 

You said: Thank you so much.

Thank you so much. Here's the new performance log from a build with those patches.

Claude responded: All three sites identified (4109 main, 4536 overstrike, 5766 post-bloom restore).

Orchestrated multi-patch font caching implementation with validation strategy

The user shared a new performance log from the patched build and wants to know if the changes helped. I'm parsing the data to see how the metrics have shifted—whether the fillrect_ticks_us bottleneck has been resolved, if scrollbar rendering is still negligible, what's now the dominant cost, and how the tig-class frame timings look overall.

The scrollbar optimization is working as expected, but the fillrect improvement is puzzling—a 4.8× speedup is solid, but 2.44µs per call suggests the fast CPU path isn't fully engaged or there's overhead I'm not accounting for that's dominating the per-fill cost.

Looking at the timing breakdown, I realize GetClipRgn and GdiFlush are expensive GDI operations—not cheap attribute reads—each costing around 0.5–1µs, which adds up to roughly 2.3µs per fill call. That explains the 2.44µs measurement exactly: the actual CPU fill is ~0.1µs, but the guard queries around it are the real bottleneck. The overlap between win_text_background and selfdraw's fill counts makes the total savings harder to pin down, but there's still another ~5s of potential improvement on the table if I can reduce that per-fill guard cost.

The fix is to either cache the "plain state" verdict per frame and invalidate it at known transform/clip change points, or hoist GdiFlush to a once-per-transition model by flagging when batched GDI operations are pending rather than flushing after every single fill. Setting batch limit to 1 when the DIB buffer is active would cleanly eliminate the need for per-fill flushes, though it means losing batching benefits for remaining GDI calls like LineTo and ExtTextOut — but those are rare now that the hot path moved to CPU fills. For the clip and transform queries, I can replace them with a counter-based approach by tracking state through the centralized setclipr/clearclipr calls and the transform sites scattered through win_text, which should eliminate the expensive GetGraphicsMode queries.

The counter needs to handle the edge case where GM_ADVANCED mode is left on with an identity transform — that's still correct (counter=0). To make this robust, I'll add debug-build assertions that cross-check the counter against actual queries to catch any missed sites. But now I'm seeing something odd: select_font_ticks jumped to 3.95s (6.6%) from 0.15-0.3s before, and ext_text_out exploded to 19.76s (33.2%) from 4.14s — I need to check whether call counts increased or if something about selecting into the DIB DC is making these operations slower.

The real issue is likely that text rendering to DIB sections hits a slower software path compared to compatible bitmaps — ClearType rendering to DIBs requires read-modify-write operations that can't batch efficiently. My fill optimization made fills 6× faster but pushed text into a slower rendering path, so now text dominates the profile. The per-call cost of ExtTextOutW probably jumped from ~1.2µs to ~8µs due to the DIB rendering overhead, and the interleaved GdiFlush calls per fill are serializing the pipeline, making ExtTextOut appear even more expensive since it's no longer benefiting from batching like it did before. I need to pull the actual numbers from both logs and compare the ExtTextOut call counts and per-call metrics, plus check how many font selections happened — that'll give me concrete data instead of speculation.

I've confirmed major performance gains across the board, but I'm seeing two concerning regressions—ext_text_out spiked from 4.1s to 19.8s and select_font from 0.3s to 4.0s. Let me dig into the per-call costs to understand what's driving these increases.

Looking at the performance data, ExtTextOutW is taking a massive hit—jumping from 1.46µs to 8.51µs per call, nearly 6× slower despite fewer calls per Kcell and only doubling the characters per call. That per-character raster cost shouldn't account for that kind of regression. SelectObject for fonts is even worse at 17× slower, going from 0.05µs to 0.85µs.

Both operations degraded uniformly on the same device context, which points to a shared culprit: the DC now has a DIB section selected. The most likely explanation is that GDI batching gets disabled when a DIB section is the rendering target—each operation becomes a full kernel round trip instead of being batched in user mode. That 0.05→0.85µs jump for SelectObject is the classic signature of switching from batched user-mode execution to a kernel transition. ExtTextOutW's slowdown follows the same pattern: kernel transition overhead plus software rasterization into the DIB section with per-operation locking. The GdiFlush calls I'm interleaving wouldn't inflate the per-call costs like this unless they're fragmenting batches, but that doesn't explain SelectObject's 17× penalty.

The core issue is clear: rendering text into a DIB section target is fundamentally more expensive than rendering into a standard bitmap because of how GDI handles synchronization and batching with file-mapping-backed sections.

I'm weighing several approaches to recover performance. The most straightforward would be to keep the back buffer as a compatible bitmap (which lets GDI operations run fast again) and handle fills differently—either by batching them more aggressively or pushing them to CPU-side operations. But there's a constraint: the composed frame has to live somewhere, and if that somewhere is a DIB section, we're stuck paying the tax. Another angle is to investigate whether the slowdown stems from batching being disabled or from section locking itself—if it's locking, there's no escape; if it's batching, maybe there's a workaround. The cleanest architectural fix would be to render text via GDI into a compatible bitmap as before, then handle fills through CPU-side operations into plain memory, but that raises the question of how to composite everything back together efficiently.

I'm also considering whether the font selection slowdown is actually caused by my GdiFlush or something else—the 17× slowdown on SelectObject seems too severe to be just the flush. The order matters: font resolve, select, background fill (with flush), then text. If batching is active, SelectObject might defer font realization until it's actually needed, which could explain the timing anomaly.

I can test this empirically by checking the cost of guard queries like GetGraphicsMode and GetClipRgn. My fillrect measurements show 2.44µs per call, which is suspicious for what should be a cheap user-mode operation. If GetClipRgn on a DIB DC costs ~1µs as a kernel call plus GdiFlush at ~0.5µs, that accounts for the overhead—and it aligns with the documented behavior that GDI batching is disabled when a DIB section is selected, forcing every call to transition to the kernel.

So the real issue is that switching to a DIB buffer disables batching entirely, making formerly cheap operations expensive. I need to reconsider the architecture: maybe keep the buffer as a DIB for CPU fills, but route text differently—or go back to a compatible bitmap and find another way to enable fast CPU fills.

Looking at the actual measurements now: FillRect on a compatible bitmap was 11.7µs per call, which is already absurdly high for a batched operation. FillRect isn't batchable anyway, so I'd expect 1-2µs for a kernel call, not 11.7. The asymmetry between FillRect and ExtTextOut costs on the same DC is puzzling—FillRect at 11.7µs versus ExtTextOut at 1.46µs suggests something else was happening in that measurement, maybe a brush realization or theme overhead that I can't pinpoint remotely.

The pragmatic move is to stick with the DIB but eliminate the remaining GDI bottlenecks rather than trying to split responsibilities across multiple DCs.

I could revert to a compatible bitmap and batch the FillRect calls, but the real win is to make this configurable so the user can A/B test on their own machine—the 11.7µs FillRect behavior is too machine-specific to guess at. I'll add a toggle for the DIB path and ship two targeted mitigations that work under either mode: removing the per-fill GdiFlush overhead by gating CPU fills on a counter-tracking approach instead of guard queries, and potentially coalescing background fills per line under compatible mode. There's also an idea about using two buffers where text renders to a compatible bitmap for fast GDI, then composing by memcpy, but that gets complicated with reading compatible bitmap bits.

Looking at how other GDI apps handle this—PuTTY draws direct, Windows Terminal uses DirectWrite, Notepad++ and Scintilla stick with compatible bitmaps and FillRect—the consensus is that DIB text rendering is inherently slower, so most accept it or avoid it. Given the numbers (DIB: ~8.5µs per ExtTextOut × 2.3M calls ≈ 19.8s, plus fills nearly free; compatible: ~1.46µs per ExtTextOut ≈ 4.1s, but FillRect at 11.7µs × 2.3M ≈ 26.6s), I need to ship a configurable patch that lets the user test both paths and report back which wins on their hardware.

But there's another angle: the ExtTextOut cost itself might be reducible. If I keep the DIB selected into the DC permanently instead of selecting it per call, and cache the font selection to avoid redundant SelectObject calls when the same font is already active, I could shave off significant overhead—select_font is currently 3.95s across 4.6M calls, roughly 2 per ExtTextOut, so font caching alone could drop that to ~0.3s.

For the patch itself, I'm thinking three focused changes: first, replace the per-fill GdiFlush calls with a single counter tracking clip and transform state—since DIB DCs bypass batching anyway, GdiFlush is likely a no-op there, so I can drop the redundant flushes and keep just one at buffer start as a safety measure. Second, implement a font selection cache on the buffer DC that tracks the last selected font and skips SelectObject when it's already active. Third, document the reasoning around DIB batching behavior to justify removing the per-fill flushes.

I need to audit all the transform and clip state changes in win_text—there are several: lpresrtl set/restore around 4305, zoom set/restore around 4700-4724, bloom and shadow pairs, plus the clip region operations. The curly underline code does something tricky with SelectClipRgn to clear the clip, which means the counter needs to handle that case correctly. I'll grep through all clip operations carefully and use the debug scaffolding to catch any mistakes where the counter gets out of sync with actual state.

I've identified that DIB sections bypass GDI's batching, making each call expensive, but the overall performance gain still justifies the approach—now I'll implement three fixes: replace per-fill DC queries with a state counter, remove redundant per-fill flushes, and cache the font selection.

Looking at the transform and clipping operations within the win_text tree structure—I need to trace where the RTL mirror transform at lines 4436/4439 gets restored, then track the bloom GM_ADVANCED transform around 4538 and its corresponding restore point, and finally examine the clipping region operations starting at 4597 with IntersectClipRect and continuing through the SelectClipRgn call at 4609.

Rather than adding counters at every transform site, I'm thinking of wrapping these state changes with a pair of helper functions—paint_dc_state_push() and paint_dc_state_pop()—that increment and decrement a counter, placing them at each set/restore pair: the lpresrtl pair, bloom pair, zoom pair (4689 set, 4858 restore), shadow pair, and the clipping operations. The key question is whether the IntersectClipRect at 4597 and SelectClipRgn at 4609 are guaranteed to be paired without early exits between them, since they're within the curly underline block. I'll also need to verify that the GetClipRgn call with ur=0 is indeed the harmless upstream code, and that SelectClipRgn with ur==0 properly clears the clip region as expected.

Adding debug verification... I'm concerned about the DIB section batching behavior—the evidence from the 17× SelectObject slowdown strongly suggests these calls execute synchronously rather than being batched, which aligns with documented behavior for DIB-section DCs. I'll keep a single GdiFlush at frame start and document the risk: if batching somehow occurs, a line operation could land after a CPU fill that should overwrite it, causing a one-frame pixel glitch that self-heals on repaint. For patch 17, I'm setting up a font selection cache on the buffer DC by tracking the currently selected font and validating it before each select, routing all font operations through a single wrapper function to avoid redundant SelectObject calls.

The key concern is GDI+ Graphics objects—when I create and delete them on the DC, they save and restore the DC state including the selected font, but since they restore to the same font we selected before the emoji cell, the cache stays valid. I need to locate their existing select_font wrapper (the counter suggests one exists), verify no font selects bypass it on the buffer DC, then add the cache logic inside that wrapper. Once I confirm the implementation and validate it works, I'll commit both patches and move forward.

I found that the transform/clip sites are few, paired, and already use a single wrapper for font selection. Now I'll confirm the wrapper and restore-pair locations.

Looking at the instrumentation data, I found that the font selection call at line 4110 is only hitting one site, but I need to check if it's actually a wrapper that all sites funnel through. The earlier grep result at 4536 showed a raw SelectObject call that bypasses the wrapper entirely, so the instrumentation isn't capturing the full picture — I'll need to create a more comprehensive wrapper to catch all the font selection paths.

I'm also examining the curly underline block around lines 4595-4610, which has a clip region bug where ur==0 clears the entire clip instead of preserving it, and I'm noting the pen creation churn happening per curly underline. For my counter, I can bracket the work between the IntersectClipRect and SelectClipRgn calls since there's no branching in between.

For the transform pairs scattered throughout the function, I'm tracking where each state gets set and restored — the RTL transform at 4436-4439, the bloom transform at 4538-4539, zoom at 4689, and shadow transforms past line 5000 — but given how many of these are transient within win_text, I'm thinking a simpler approach might be to instrument them as a group rather than individually.

The key insight is that win_fill_rect never runs while these transforms are active, except I need to verify where clear_run gets called and whether the RTL transform stays active through the selfdraw section. If it does, my counter needs to track the RTL pair correctly or fills will break for mirrored lines. So minimally I need to handle six pairs: RTL, zoom, bloom, shadow, curly clip, and the main setclipr/clearclipr pair.

But there's a simpler observation: the expensive kernel calls are GetClipRgn and GetWorldTransform, while GetGraphicsMode is cheap. Every transform site starts by calling SetGraphicsMode with GM_ADVANCED, so if the mode is still GM_COMPATIBLE, no world transform can be active.

I'm going to commit to the counter approach with six pairs plus an assert cross-check. For the clip operations, I'll wrap the raw SelectClipRgn and IntersectClipRect calls together rather than pairing curly and selfdraw separately. Now I need to grep for the exact line numbers where lpresrtl, shadow, and bloom get restored.

I found one raw font-select site that needs handling, and the counter requires exactly six push/pop pairs to handle RTL mirroring correctly—I'll now locate the remaining restore points.

I'm tracking down where transform pairs are being set and restored across the codebase—lpresrtl saves and restores at specific line numbers, bloom has its own transform pair, and zoom does too. I notice the shadow transform that showed up in earlier searches seems to be missing from this particular section, which is worth investigating.

Looking at the clip pairs and font selections, there are five state pairs total to manage (three transforms plus two clip operations), and the main font selection happens at line 4110 with a secondary one at 4536, though there might be additional font selections in combining loops that need to be caught with a broader search.

For the implementation, I'm planning two patches: the first introduces a nesting depth counter to track when the device context is in a modified state, with helper functions to safely increment and decrement it, and resets it at the beginning of each paint operation. The fast-path condition for buffered fills will only trigger when the counter is zero, ensuring we're working with a clean device context state.

The second part involves strategically placing push and pop calls around the five state-modifying pairs—checking whether each transform or clip operation actually succeeded before incrementing the counter, then pairing the pop with the corresponding restore operation using the same condition guard. For the GDI flush strategy, I'm dropping the per-fill flushes since DIB device contexts appear to execute synchronously anyway (evidenced by the 17× SelectObject slowdown), but keeping a single flush at the beginning of the paint frame as a safety measure and documenting the assumption in the commit message.

For the caret rendering, I'm noticing it fires before the bloom and lpresrtl transforms are restored, so it naturally falls back to FillRect when those transforms are active—the counter handles this correctly without special casing. Now I'm moving to the font cache optimization: I'm creating a helper function that caches the last selected font for the paint buffer DC and skips redundant SelectObject calls when the same font is already active, with static variables tracking the cached font and validity flag.

The tricky part is handle reuse—when fonts are freed and reallocated, GDI might reuse the same handle value, causing a false cache hit. I need to invalidate the cache in win_init_fontfamily where fonts are deleted. I'm also noting that SetTextColor and SetBkColor have similar persistence issues across frames, but there are too many color-change sites (~15) to cache safely, so I'll focus on fonts (single-digit sites) and document the color concern. Let me search for all remaining font-select calls now before implementing both patches.

I've confirmed three transform pairs and two clip pairs, with the caret fill positioned correctly before the bloom/RTL restores so it routes to GDI as expected. Now I'll check for any remaining font-select sites to funnel.

I'm tracking three font-selection sites that all funnel through a shared helper function. The main one at 4109 handles standard selection, while 4536 applies bold with an overstrike effect and then restores the normal font state—the restoration at 5766 works as a cache-aware select that's semantically equivalent to the original restore operation.

Now I need to implement patch 16 with the static helpers, swap the win_fill_rect condition, add a debug assert, move GdiFlush, and handle five push/pop pairs. Then patch 17 adds the font cache logic with conversions at those three sites plus invalidation hooks in win_init_fontfamily and paint_buffer_drop. I'll write the edits programmatically to get the exact text regions right—the five pair locations, the win_fill_rect block, the begin() function with reset and flush, drop() with font cache invalidation, and the invalidation spot in win_init_fontfamily near the wcw_flush call. After both patches are committed and emitted, I'll validate them against the pristine zip and run all five patches 13-17 in sequence, then present the results with expected numbers.

Done

All three sites identified (4109 main, 4536 overstrike, 5766 post-bloom restore). Implementing both patches:

Diagnosed stack imbalance bug and engineered conditional fix

I'm realizing that clear_run() gets invoked inside the bloom and zoom transform blocks while those transforms are still active, which means fill operations do occur during transformation. My current query-based guard correctly falls back to FillRect when it detects an active transform, but with a counter-based approach, I'd need to push the counter increment right after each successful SetWorldTransform call—before those clear_run invocations happen.

Looking at the structure more carefully: the bloom and zoom blocks call clear_run() after GetWorldTransform succeeds but before the new scaling transform is actually applied, so those fills run under the identity transform (with GM_ADVANCED just set) and stay CPU-fillable. I need to find the exact SetWorldTransform lines in the bloom and zoom blocks to place the counter pushes at the right spot, and then check where the restores happen.

The key insight is that the shadow/layer loop uses goto draw to re-enter drawing with transforms, so the push/pop placement must be at the actual SetWorldTransform calls themselves—each forward set gets a push, each restore gets a pop—regardless of the loop structure, as long as the sets and restores are 1:1 paired. Let me search for all SetWorldTransform calls to enumerate them.

I've identified that clear_run fires at unpredictable points within the bloom/zoom blocks, so I need to implement a mechanical pairing rule: push the transform state at every SetWorldTransform(dc, &xform) call and pop at every restore point.

I'm tracking the coordinate transformation logic across two code paths: one for lpresrtl that sets and restores world transforms, and another for bloom that applies a left-multiply transform and then restores it in a loop.

The key question is whether the bloom loop properly pairs each forward transform with its corresponding restore—the forward Modify happens at line 4586, and the restore with the goto draw happens in the loop at 5794-5799. Since the forward is outside the loop and the restore is inside it, I need to verify that each iteration re-applies the transform correctly. The solution is to place a conditional push right after the successful Modify assignment, then place the corresponding pop inside the restore block, ensuring they're paired per iteration.

For the final bloom exit when the counter reaches zero, the loop condition if (bloom && ctb) would skip the restore, potentially leaking the transform—but the counter resets per frame at begin(), so any leak would just cause the counter to over-count rather than under-count, which the debug assert won't catch but also won't break anything since bloom is a niche effect. Now I need to find where the zoom block applies its forward transform.

I'm spotting a potential stack imbalance in the clip region handling: setclipr conditionally pushes only when the region creation succeeds, but clearclipr always pops unconditionally. If selfdraw_get_clip_rgn fails and returns 0, we skip the push but still attempt the pop later, causing an underflow that triggers the debug assertion.

The fix is to move the push outside the conditional check in setclipr — push unconditionally regardless of whether the clip gets set, since the busy flag tracks the state either way and fills will safely fall back if clipping wasn't applied. Then clearclipr can pop unconditionally as well, keeping the pairing symmetric. I've also verified there are no early exits in the PolyBezier loop between the clip operations, and the SelectClipRgn call order in clearclipr is fine. Once I adjust the setclipr placement, I'll commit this as patch-16 and move on to the font cache work in patch-17.

I found an imbalance where setclipr only pushes when a region exists but clearclipr pops unconditionally, which can underflow under GDI handle exhaustion. I'll make the push unconditional to fix this.

+9-7
Done

Patch 17 — cache the selected font on the persistent buffer DC:

Validated completed funnel configuration and committed full sequence

I'm verifying the DC handling in the WM_PAINT path — when paint_buffered is true, the DC equals paint_buf_dc, which matches the assertion in win_select_font. And since tek_mode doesn't call win_text, that path is safe. But there's another layer to consider: ScriptStringAnalyse from Uniscribe relies on whatever font is currently selected in the DC, so I need to make sure the font selection is consistent before that call happens.

The other font-related functions like act_char_width, win_char_width, and win_check_glyphs all use their own separate DCs and handle their own SelectObject calls, so they won't interfere with paint_buf_dc. The underlay DC is also independent. Now I'm checking whether there are any SelectObject calls targeting the global DC outside of win_text while buffering is active — particularly in the special underlay section that draws the U+2312 glyph, since that might be selecting different fonts that need to be routed properly.

I'm realizing the SelectObject calls at those earlier line numbers are happening in font initialization functions with their own local device context variables, not the global paint dc—so those aren't actually interfering with the special-underlay's font selection.

I've confirmed that my new functions are working correctly and the font path routing is properly isolated through the designated channels. Patch 17 is solid, so now I'm committing it and emitting the full sequence of patches 16-17, then validating them against the original to ensure everything checks out before summarizing the results.

The summary shows patches 13-15 delivered real gains on scrollbar and fill performance, but the DIB device context introduced a significant tax on GDI calls like ExtTextOut and SelectObject. Patches 16-17 recover most of that by eliminating redundant guard-flush overhead and cutting millions of unnecessary SelectObject kernel calls, though the inherent DIB text cost remains — reverting to compatible bitmaps would actually hurt overall performance on their workload since fills are more expensive than the ExtTextOut tax. The next run should hit around 50 seconds total with frame times improving to roughly 75-85ms, which is about as good as we can get without rewriting the text rendering entirely. I should run a debug build first to verify the counter pairing with asserts, then move to the release build and check the box art rendering.

The funnel is complete with all three win_text sites routed and init-code properly configured. Now I'm committing and validating the full sequence.

Done

The log confirms 13–15 worked — scrollbar 4.52s→0.14s, fill per-call 11.7→2.4µs, session total 85.7→59.5s on a heavier workload (36M vs 22.5M dirty cells) — but it also exposed a tax I hadn't priced in: DIB-section DCs bypass GDI's user-mode batching, so every remaining GDI call on that DC became a kernel transition. The fingerprints are unambiguous: SelectObject(font) 0.05→0.85µs (17×), ExtTextOutW 1.46→8.51µs (5.8×), and even my own fill guard queries + per-fill GdiFlush were paying the same ~1µs toll each — which is why fills landed at 2.4µs instead of the ~0.15µs the memory writes actually cost. Net was still strongly positive (fills saved ~29s against a ~19s tax), and the arithmetic says DIB remains the right default on your machine — reverting would put fills back at the measured 11.7µs × 2.3M ≈ 26s, worse than the text tax. So the two attached patches claw back the avoidable parts of the tax instead:

0016 replaces the per-fill DC queries with a nesting counter maintained at the paint path's five transform/clip pairs (RTL line mirror, bloom, glyph zoom, curly-underline clip, self-drawn clip). Fills write pixels only at depth zero and fall back to FillRect otherwise — including the clear_run calls inside the bloom/zoom blocks, which must honor the active transform exactly as the query guard routed them, and box art on RTL-mirrored lines. The counter resets each frame, the self-drawn push is unconditional (symmetric with its pop, so GDI handle exhaustion can't underflow it), and debug builds cross-check the counter against the DC on every direct fill, so any pairing mistake asserts instead of misrendering. Per-fill GdiFlush is dropped on the strength of the batching-bypass evidence, with one flush per frame retained as insurance; the documented worst case if that reasoning is wrong is a one-frame stroke/fill ordering artifact in box art, self-repairing. 0017 exploits the fact that the buffer DC is private and persistent: all three font-selection sites route through a cached selector that skips the ~0.85µs kernel call when the font is unchanged — which it overwhelmingly is between consecutive chunks (4.6M calls, 3.95s in your log). Invalidation happens on buffer drop and in win_init_fontfamily before font handles are deleted, which also defuses GDI handle-reuse false matches.

Both verified to apply cleanly onto your zip's HEAD in sequence after 13–15. Expected next log: fills at ~0.1–0.2µs, select_font_ticks collapsing toward zero, and roughly 8–10s off this session's total — putting tig-class frames around 75–90ms, at which point ExtTextOutW's 8.5µs-per-call DIB cost (~70ms in your worst frames) is essentially the entire remaining bill. That one is the floor for this architecture: GDI text into a CPU-accessible surface at 4K. Going below it means a different text rasterizer (DirectWrite/D2D render target with the same buffered design), which is a project, not a patch. One request for the first build with 0016: do one make DEBUG=1 session first and wave some bloom/curly-underline/RTL content at it — the asserts will loudly verify the counter pairing on your real workload before you trust the release build.

0016 wintext track paint dc state instead of querying it
PATCH 
0017 wintext cache the font selection on the back buffer
PATCH 

You said: thank you so much for looking into all that.

thank you so much for looking into all that. it doesn't build now, though?

Claude responded: My fault — two ordering blunders and one NDEBUG interaction, all mine: I placed the font-cache block relative to where those statics live in my tree, not where…

Diagnosed compilation errors and devised declaration-ordering fixes

Looking at the build errors from patch 17, I'm seeing a forward reference issue in wintext.c where I'm calling win_select_font_reset() inside win_init_fontfamily around line 766, but the function isn't defined until much later around line 1355. The compiler hits the call before it knows the function exists, triggering an implicit declaration error.

The second error stems from a similar ordering problem — I placed the font cache functions next to paint_dc_busy around line 1320, but win_select_font references paint_buffered, which in their tree layout is declared further down. My assumption about where the paint buffer statics sit relative to win_init_fontfamily was wrong in their rebased tree, so I violated my own "helpers above users" rule by not checking the actual file structure.

The third error appears to be a conflicting types issue, likely related to static vs. non-static declarations getting tangled up by the reordering.

For the fourth error, paint_buf_scratch_rgn is now unused in release builds because patch 16 moved its only use into a debug-only block. I need to guard the declaration itself with #ifndef NDEBUG to match where it's actually used, or find another way to keep it referenced.

The real fix is to recognize that in their rebased tree, the paint-buffer statics sit below win_init_fontfamily, opposite of my original layout. I should either move the font cache functions to sit properly before their first use, or guard the declarations appropriately for the build configuration. I need to wrap paint_buf_scratch_rgn in #ifndef NDEBUG since it's only used in my debug block, and verify that other asserts I added won't cause issues in release builds — they're all either guarded or have the variable still used elsewhere. The fix needs to compile under both debug and release modes, and since the process exits anyway, I don't need explicit cleanup for the scratch region.

Let me verify the actual line numbers and ordering in their tree to catch any declaration-before-use issues mechanically — I'll grep for each identifier and check that declarations come before all uses, since I can't compile the Windows code directly. Then I'll generate the 0018 fix patch on top of 17 and validate it against their original code plus patches 13 through 17.

Done

My fault — two ordering blunders and one NDEBUG interaction, all mine: I placed the font-cache block relative to where those statics live in my tree, not where they actually sit in your rebased tree (win_init_fontfamily at 766 is far above the paint-buffer statics there), and patch 16 left paint_buf_scratch_rgn referenced only inside the #ifndef NDEBUG block, so release builds see it unused under -Werror. Let me verify the actual ordering in your tree and fix all three properly:

Verified code sequence and prepared to validate build

I'm seeing a pattern of declaration ordering issues in the code. There's win_init_fontfamily calling win_select_font_reset() before it's defined, win_select_font using paint_buffered that's declared later in the file, and paint_buf_scratch_rgn that's now only referenced in debug builds so it's sitting unused.

The fix involves reorganizing these declarations: moving the font-cache statics and win_select_font_reset up near win_init_fontfamily since they have no dependencies, then relocating win_select_font down to after the paint buffer statics block where paint_buffered and paint_buf_dc are declared. I also need to wrap paint_buf_scratch_rgn in a debug guard since it's only used in the #ifndef NDEBUG block, and verify that nothing else is relying on it.

After the moves, I'll run through a declaration-before-use check for all the identifiers I've introduced across the patches to catch any ordering issues, then verify win_select_font stays above its first use in win_text. Once that's validated, I'll apply the changes via Python, commit as patch 0018, format it, and validate the full series.

I found that win_select_font reads paint_buffered out of order, and the reset declaration doesn't match its usage. I'll reorganize these to follow proper declaration order and protect the scratch region.

I've verified that the relocation is correct—all uses of paint_buf_scratch_rgn fall within the debug guard that matches its declaration. Now I need to systematically check declaration-before-use ordering for every identifier across these patches, and confirm that win_select_font appears after paint_buf_dc is declared but before it's first used, plus validate all the brace balancing.

I've confirmed the scratch-region uses are properly guarded in the debug block. Now I'll verify that every identifier I introduced is declared before use, since I can't compile this translation unit locally.

I'm seeing a reference ordering issue where win_fill_rect is being called at line 1342 before it's actually defined at line 1950, and there's something odd happening at line 736 where both paint_buf_dc and paint_buf_font are showing the same definition point — looks like my relocation of the statics section may have created a conflict with how the paint buffer statics were moved. and commit.

I found a flagged item at line 1342 that I need to verify — checking whether it's code or a doc comment.

The FAIL is a false positive since it's flagged a line inside a doc comment for the busy counter. The actual orderings are all correct—statics and reset are positioned before win_init_fontfamily, win_select_font comes after paint_buffered, and the scratch region is properly guarded. I've addressed the three compiler errors, including fixing the implicit win_select_font_reset declaration.

Now I'm verifying that the doc comment for win_select_font stayed with the function after extraction, confirming the declaration-to-definition ordering is sound, and preparing to commit this as patch 0018. I should also update the process to include a declaration-order check before shipping, and acknowledge that my earlier DEBUG=1 build advice wouldn't have mattered since the code wouldn't have compiled at all.

I've confirmed the code ordering is correct—statics and reset come before win_init_fontfamily, and win_select_font follows paint_buffered as expected. Now I'll commit these changes and validate the full sequence.

Done

That was sloppy of me, and worth naming precisely: I placed the font-cache pieces relative to where those statics sit in my working tree instead of checking their positions in your rebased one — win_init_fontfamily lives at line 749 there, more than 500 lines above the paint-buffer state — and patch 16's NDEBUG guard orphaned the scratch region in release builds. All four compiler errors trace to those two mistakes. The ordering error is particularly annoying because "helpers above users" is a rule I claim to follow; I applied it within the block I wrote and never verified it against the surrounding file.

0018 (attached, applies on top of 17) fixes all of it: the cache variables and win_select_font_reset move above win_init_fontfamily (they depend on nothing), win_select_font moves below the paint_buffered/paint_buf_dc declarations it reads (its only callers are in win_text, far below either position), and paint_buf_scratch_rgn gets the same #ifndef NDEBUG guard as its only remaining use. Verified three ways this time: the full 13→18 sequence applies cleanly to your zip's pristine HEAD, the resulting tree is byte-identical to my working copy, and — the check I should have run before shipping 17 — a mechanical declaration-before-use scan over every identifier my patches introduced, which now passes across the board (the one flag it raised was a mention of win_fill_rect inside a doc comment). That scan is part of my pre-ship routine for this codebase from here on; it's the closest I can get to compiling a Cygwin TU from this box, and it would have caught all three ordering errors cold.

Both build variants should now go through: the release build you just ran, and the make DEBUG=1 one I still recommend doing once — with NDEBUG unset, the paint_dc_busy cross-check asserts on every direct fill, so a session of tig plus some bloom/curly-underline/RTL content will verify the counter pairing against the real DC state before you trust the release binary's fast path.

0018 wintext fix declaration order and ndebug build of th
PATCH 

You said: please give a little program for testing the RTL and other stuff you wanted tested in DEBUG?

please give a little program for testing the RTL and other stuff you wanted tested in DEBUG?

Claude responded: Let me check how bloom and the zoom paths are actually triggered in this tree so the test hits them for real, then write the script.

Architected comprehensive DEBUG test program covering RTL, bloom, zoom, and fill paths

I need to write a test program that exercises specific code paths in the DEBUG build—the paint_dc_busy counter pairs for RTL line mirroring, bloom, glyph zoom, curly underline clipping, and self-drawn graphics clipping, plus general fills. The DEBUG build's assertion in win_fill_rect validates the counter against the DC on every direct fill, so the test just needs to trigger those code paths while fills are happening.

For RTL line mirroring, I'd print full lines of Hebrew or Arabic text mixed with box-drawing characters—something like שלום │─┌┐ עולם—since under bidi that forces the line into RTL base direction and exercises the mirrored line fill fallback. For bloom, I need to figure out whether it's a config option or an SGR/OSC-controlled text effect, then enable it and render text to trigger the bloom rendering path.

For glyph zoom, I'm targeting characters that measure wide but get squeezed into narrow cells—emoji-like symbols like ⌚⌛⏰⏳, enclosed digits ①②③, Roman numerals like Ⅷ, and CJK characters that are ambiguous-width in the default locale. These should hit the character narrowing and zoom scaling paths reliably.

I should also cover curly underlines via SGR 4:3, self-drawn clipping for rounded corners and diagonal box art (╭╮╯╰╱╲╳) and Powerline glyphs that force the clip-safe check, block shade fills (░▒▓) with various foreground/background combinations to exercise color mixing, and a truecolor gradient using shades to potentially overflow the pen cache. I'll need to check the source for how to enable bloom and shadow effects.

Beyond that, I want to test italic text adjacent to box art (the visual regression case), an emoji line if graphics are available, and a right-to-left line with Hebrew characters mixed with box art, fills, and curly underlines to ensure it routes through GDI correctly. I'll write this as a self-contained bash script using printf escape sequences, organized into sections with pauses so each one hits a specific instrumented code path—if any counter pairing is wrong, the DEBUG build will assert and catch it.

Done

Let me check how bloom and the zoom paths are actually triggered in this tree so the test hits them for real, then write the script.

Identified and corrected syntax error in arithmetic expansion

I'm confirming that shadow uses the SGR code 1:2 to set the shadow attribute, and bloom is a minttyrc configuration option that defaults to 0 and requires launching mintty with -o Bloom= since it can't be toggled via escape sequences. The script will need to print instructions and detect whether bloom is enabled.

For lpresrtl, I need to understand how the LATTR_PRESRTL line attribute gets set—whether it's triggered by bidi processing on RTL-base lines or explicit escape sequences. I'm checking the termout code to find where LATTR_PRESRTL is actually set, since mintty's bidi reordering might not automatically set presentation RTL mode without an explicit escape sequence.

I've identified the exact escape sequence that triggers the RTL presentation mode — CSI 3 SP S enables it while CSI 0 SP S disables it, which maps directly to the lpresrtl push/pop mechanism and explains when box-art fills need to fall back to mirrored rendering. Now I'm ready to structure the test script, starting with the baseline fills section.

The test will cover plain text with colors and backgrounds, then move through box-art rendering with batched horizontal line runs, clip-forcing glyphs that trigger the setclipr/clearclipr fallback path, block elements with shading and color-mixed edges, truecolor gradients that stress the pen and brush caches with hundreds of distinct colors to verify the patch 15 reset, curly underlines with optional colored variants, shadow effects with potential bold-overstrike layering, and finally zoom/narrow glyph handling for wide symbols like Roman numerals and enclosed characters that interact with the TATTR_NARROW scaling logic.

Now I'm setting up the RTL presentation section where Hebrew and Arabic text mix with box characters and shades under mirrored rendering—this is the critical part where all fills must route through GDI with a debug assertion to validate the counter. I'll also test italic overlays adjacent to box art, combining character sanity checks, emoji handling, and a rapid alternation loop that cycles through scrolling and alt-screen mode transitions to stress the frame pipeline.

The script will use bash with helper functions for escape sequences and output, organized into sections with documentation and small delays so each part renders across multiple frames, then instructions to build with DEBUG=1 and run inside mintty with ligatures disabled and optionally with bloom enabled, watching for assertion failures on stderr.

I found the RTL-presentation trigger that enables the mirror transform, which is the most complex case for the counter. Now I'll write the test.

The script is failing partway through because I'm using invalid bash syntax in the color code construction — I wrote ${((i % 7 + 1))} when it should be $(( )) for arithmetic expansion, which is causing a bad substitution error that halts execution before reaching the end marker.

I found the issue — I was using the wrong syntax for arithmetic expansion in the stress function. I need to change ${((i % 7 + 1))} to $((i % 7 + 1)) in both places, then test it again to make sure it runs completely.

Done

Attached: mintty-paint-torture.sh, dry-run verified end to end (all 13 sections emit, clean exit; one arithmetic-expansion typo caught and fixed in the process).

Thirteen sections, each targeting a specific instrumented path. The design principle: the DEBUG build's win_fill_rect asserts on every direct fill if paint_dc_busy disagrees with the actual DC state, so the script's only job is to cause fills while each transform/clip pair is armed — a bug anywhere in the pairing kills the process loudly rather than misrendering quietly. The pairs and their triggers: the self-drawn clip via rounded corners/diagonals/Powerline glyphs (§3, the only glyphs that still clip after the clip-avoidance commit); the curly-underline clip via SGR 4:3 (§6); the shadow layer loop via SGR 1:2 (§7); the zoom transform via auto-narrowed symbols like ⌚Ⅻ① (§8); and the crown jewel, §9 — ECMA-48 SPD (CSI 3 SP S) flips the line into RTL presentation mode, which is what actually arms the mirror SetWorldTransform, and then emits box art, shades, backgrounds, and curly underline on mirrored lines, where every fill must take the GDI fallback. Plain Hebrew text alone wouldn't have done it — mintty's bidi reorders characters without the DC mirror; only SPD sets LATTR_PRESRTL.

The rest covers the neighboring machinery: §1–2 hit the CPU-fill fast path itself plus the batched ─━═ runs and DECDWL/DECDHL line attributes, §4 forces colmix blended edges through rectdraw/linedraw, §5 pushes 300 truecolor pen/brush colors through the drawn-graphics caches to overflow them and exercise the patch-15 frame-start reset, §11 checks the comcom exemption (Thai SARA AM after ASCII), §13 does an alt-screen round trip plus a 300-line scroll to stress buffered updates, span blits, and stale-buffer transitions. Two sections are eyeball checks rather than assert checks, matching the review flags: §9's tail prints ├─┼─┤ ┣━╋━┫ joints to inspect after Ctrl-+ zooming (the endcap-vs-fill corner at line_width ≥ 2), and §10 butts italics against box glyphs (the overlay-split corner).

Run it per the header: DEBUG build, once in a normal instance (-o Ligatures=0 -o DisplaySpeedup=0), once in -o Bloom=2 since bloom is config-only and its transform pair is otherwise unreachable — that second run is the only way to exercise the bloom push/pop. Success is boring: the green final banner and a terminal that's still alive. Failure is a Cygwin assertion failed abort, and the section banner on screen at death tells you which pair to blame.

Mintty paint torture
SH 

You said: no issues with the DEBUG build running the stress test (not in bloom mode).

no issues with the DEBUG build running the stress test (not in bloom mode).

rendering is a bit messed up in Bloom mode, but I'd like that whole mode gone to simplify the code and so that you don't worry about it <3

then I will share the performance log. it's looking pretty good now I think

Claude responded: One less transform pair to reason about — good trade.

Excising Bloom feature and scrubbing documentation references

The user wants me to create a patch that removes the Bloom feature entirely from mintty to simplify the codebase, which involves stripping out the cfg.bloom config field, its default value, and the option table entry.

I also need to remove the documentation reference in the man page, then carefully handle the bloom-related code in wintext.c — specifically the bloom transform block, the bloom layer loop with its goto draw logic, and the run-break instrumentation in term.c. The tricky part is making sure the shadow attribute (ATTR_SHADOW) still works correctly, since there's a separate layer loop that might be handling both bloom and shadow effects, so I need to verify they're independent before removing bloom. I need to be methodical about removing bloom without breaking anything — checking for orphaned variables like old_xform_bloom, coord_transformed_bloom, and fg0 that might be shared with the shadow/layer logic. I'll grep the entire source tree for all bloom references, carefully trace which identifiers are used only by bloom versus shared with other features, then verify the patch leaves no dangling references before submitting it as patch 0019.

Done

One less transform pair to reason about — good trade. Let me enumerate every bloom tentacle in their tree first, including whether the layer machinery is shared with the shadow attribute (which must survive):

Verified code integrity and prepared to commit changes

I'm identifying the specific sections to remove from wintext.c: the bloom variable initialization and color setup around lines 4599-4606, then the entire bloom rendering block that follows the draw label through line 4641, keeping the label itself intact.

I also need to remove the bloom restore loop at lines 5857-5866, then update two comments—one at line 1340 that mentions bloom in a pair list, and another at line 1901 about bloom and overhang pixel spillage.

For the dangling references check: fg0 and ul0 are actually used by the layer/shadow loop's tail to restore state, so those declarations stay. The font selection inside the bloom block gets removed, but the separate bold overstrike font selection elsewhere remains untouched.

Now I'm working through the remaining cleanup—the bloom restore's font reselect was part of patch 17, but without the bloom block, no such selection happens anymore so no restore is needed. The old_xform_bloom and coord_transformed_bloom declarations go with the block, and the paint_dc_busy_push/pop pairs stay balanced since both sides are removed. The clear_run() call inside bloom is gone but the function is still used elsewhere.

In term.c around line 4559, I'm simplifying the conditional that checks both break_run and cfg.bloom—now it just checks break_run since bloom is gone. Then I need to remove the bloom field from config.h, strip the default value from config.c, and delete the option entry, though that means users with Bloom=... in their minttyrc will get an unknown option warning.

For the instrumentation, I'm removing both the perf.h field and the perf.c emit line since the counter is now dead code. The docs need the bloom .TQ block stripped out, and I should verify the Options dialog doesn't reference bloom anywhere else. There's also that odd conditional in wintext.c checking if (bloom > 1 || bloom >= 1) that's going away entirely.

Before committing, I need to check that the draw: label still has users—the shadow layer loop should be the only remaining goto, and if nothing else references it, the compiler will flag it as unused. Once I confirm the label is still reachable and grep for any remaining goto draw occurrences, I can do the mechanical validation and commit.

I also need to update the two comments at lines 1340 and 1901.

I've confirmed the key structural facts: the draw: label is shared with the shadow layer loop, the bloom push/pop pair removes symmetrically, and the term.c break site simplifies. Now I'll verify the label still has users and that nothing else modifies fg0.

I've confirmed there are two goto draw statements at those line numbers, and removing bloom's instance leaves the other one intact so the label stays referenced. The fg0 and ul0 variables are used by the layer loop, so I'm keeping those declarations while removing bloom's usage at that line. Now I'm executing the removal.

I'm verifying the code cleanup: no bloom references remain, one goto statement is still in place for the shadow layer loop, braces are balanced, and the variable references check out—fg0 and ul0 each appear twice (declaration plus layer-loop use), while push and pop operations are symmetric at five references each across declarations, definitions, and call sites.

The designated initializers in config.c handle the bloom field removal cleanly since order doesn't matter, and perf.c's struct field access was already removed. I'm ready to commit this as patch 0019, format it, validate the range, and note in the commit message that users with Bloom= in their minttyrc will see an unknown-option warning.

Everything checks out—no bloom references, the draw label is still in use, braces are balanced, and the push/pop counts are symmetric. Now I'll commit and validate the changes.

Done

Good news on the stress test — a clean run through §9's mirrored fills means the counter pairing holds on the path where it matters most.

0019 (attached, applies after 18) removes Bloom completely: the config field, default, and option-table entry; the entire wintext activation/scale/restore machinery including its paint_dc_busy push/pop pair and the extra FONT_BOLD selection pass; the term.c behavior where cfg.bloom forced every output chunk to split per-character; the run_breaks_bloom instrumentation counter (perf.h field and perf.c emit line); and the manual entry. Verified surgical: zero remaining references to any bloom identifier anywhere in the tree, braces balanced, the draw: label retained with exactly one remaining user (the shadow layer loop, which keeps its fg0/ul0 restoration untouched — SGR 1:2 shadow still works), and the push/pop call counts dropped symmetrically to the four surviving pairs. The full 13→19 sequence re-validates against your pristine zip. One caveat worth knowing: a stale Bloom= line in an existing minttyrc will now produce a one-time unknown-option warning.

This also quietly improves the worst-case story: with bloom gone, the tracked-state machinery is down to four pairs (RTL mirror, glyph zoom, curly clip, self-drawn clip), all of which your stress run just exercised green — so the DEBUG-mode coverage of the counter is now complete rather than complete-minus-one-config-gated-mode. And the rendering bug you saw in Bloom mode conveniently no longer needs diagnosing; for what it's worth, my guess is it predated our work (the layered redraw re-entered draw: with per-layer color halving and a scale transform around a stale xt/yt after the chunk-merging patches changed chunk geometry), but that's now a question for the archaeologists.

Send the log whenever you're ready — the numbers I'll be looking for: fillrect/selfdraw_fillrect per-call down near 0.1–0.2µs (patch 16's guard removal), select_font_ticks collapsed (patch 17), scrollbar_ticks still ~0, and whatever now tops the table — my prediction is ext_text_out at its ~8.5µs DIB rate becomes essentially the whole remaining bill, at which point we've hit the floor of GDI-into-CPU-memory and can decide whether that floor is good enough.

0019 remove the bloom text effect
PATCH 

You said: Very good.

Very good.

The log:

Claude responded: The log verdict, in full: patches 16–19 delivered on target.

Identified font handling issue and devised targeted fix

I'm looking at performance metrics from the latest patches, comparing them against the baseline log to see if the optimizations had the expected impact—checking whether fillrect calls are now in the 0.1-0.2µs range, if font selection overhead disappeared, and whether ext_text_out is still the main bottleneck at around 8.5µs per call. I need to verify the overall session time dropped by 8-10 seconds and assess whether frame performance improved.

Once I have those numbers, I'll decide if there's anything else worth optimizing or if we've hit the practical limit with ext_text_out being the wall—at which point the only real option would be a DirectWrite rewrite, which is beyond the current scope.

The performance improvements are substantial — fillrect dropped from 2.44 to 0.08µs per call with the counter guard, a 30× speedup that brought total fill time down from 12 seconds to around 0.8 seconds. Self-draw fill saw similar gains, and line-art frame rendering got cut roughly in half across all percentiles.

But select_font is a puzzle — it's still burning 5.55 seconds at 0.78µs per call despite the patch-17 cache, which should have collapsed it to nearly nothing. The cache isn't working because fonts are alternating constantly within the rendering loop: text runs use one font, box-drawing runs use another, text again, and so on. Since the cache only hits on consecutive identical fonts, every single call misses. The architecture itself is fighting the optimization.

A two-slot MRU cache won't help either — GDI can only have one font selected in the device context at a time, so alternation genuinely requires re-selecting each time. The real opportunity is that self-drawn runs (box-drawing, etc.) never actually use the font for rendering; they skip to their own drawing path. So the font selection at the top of win_text is completely wasted for those runs. If I can detect self-drawn runs early and skip the select_font call entirely, that's where the real savings are.

The tricky part is checking whether special cases like underlay drawing or font-underline handling need the font selected anyway. For most self-drawn runs without special underlay, skipping the select would eliminate the alternation pattern entirely, turning the remaining text runs into a cache-friendly sequence (A, A, A...) instead of alternating. That could cut the SelectObject calls roughly in half and make the cache actually effective — potentially dropping from 23.8s down to around 5.55s or better.

The second bottleneck is now the DIB tax at 8.04µs per call across 2.96M calls, accounting for 39% of the time. That's the kernel cost that's harder to optimize away. Keeping the DIB is the right call since reverting to a compatible bitmap would tank fill performance at GDI rates. For eto, I'm looking at whether batching multiple runs per ExtTextOut could help, but runs differ in color and font so there's limited room to merge beyond what the terminal already does — the structural floor is basically reached unless I fix the select_font overhead. On bitblt, the per-call cost jumped from 1.46ms to 1.77ms, which tracks with more full-frame blits during scrolling; at 8% of total time it's acceptable, though I could potentially optimize by tracking dirty spans in both column directions to reduce blit sizes.

Scrollbar time grew back to 0.58s but that's just 1% of the session and makes sense given the scrollback output is legitimately changing the scroll range every frame. The real win is skipping font and color DC setup for self-drawn runs — that would eliminate the alternation overhead and make the font cache actually effective, cutting roughly 3–4.5 seconds. I need to verify the code order: boxpower is computed early around line 3427, well before the select_font call at 4109, so that's good. But do_special_underlay is determined later around 4134, so I might need to move the select after that or compute a skip condition based on whether underlay and font-underline are both false. The text_out_start call already skips for self-drawn, and I'm checking whether SetTextColor and SetBkColor can also be skipped — the special underlay ExtTextOut does its own color setup.

Now I need to pull the actual set_text_color totals from the log to see if skipping both font and colors is worth it, verify the exact code between lines 4100–4140 and the selfdrawn underline handling around 4485, and confirm nothing in between uses the selected font for self-drawn runs. Then I'll implement the patch, validate it, and present the results along with the structural floor numbers.

The counter guard optimization delivered the predicted 30× speedup for fills, and line-art frames halved, but select_font didn't collapse as expected—it's still the #2 sink because the cache can't hit under alternating text/box fonts. I can fix this by skipping the font selection for self-drawn runs, which will make text runs consecutive and let the cache work.

The profiling data shows that 57% of the text rendering calls are self-drawn runs, each incurring an unnecessary font selection overhead of about 3.2 seconds total. Eliminating those redundant font selects would save that time directly, and it would also allow the remaining text runs to batch their selections more efficiently since they'd become mostly consecutive.

I need to verify that self-drawn runs with underlines don't actually need the font selected — the condition checks for manual underline rendering via pen strokes, which shouldn't require the font. However, the special underlay feature (which draws the U+2312 glyph) does need a font selected, so I can't skip the font selection for those runs. I'm checking whether the special underlay condition can be computed early enough to exclude it from the optimization, and also scanning for any other font-dependent operations like GetCharWidth that might occur between the font selection and the text output.

Writing the optimization logic... I need to track down where vt52fraction gets computed relative to the font selection, and if it's after, I'll gate on just the box flags instead. For the color functions, I should keep SetTextColor and SetBkColor since they're cheap and interact with the underlay logic, but skip the font selection for selfdrawn runs. Let me verify the safety: selfdrawn paths don't call ExtTextOutW or GetTextMetrics, and the underlay handles its own font selection, so skipping the font select there is safe. I'll move the performance counter inside the if block so it accurately reflects actual GDI calls rather than wrapper entries, then check both vt52fraction and do_special_underlay computation points before implementing.

I've identified that 57% of text calls are self-drawn runs that select fonts they never use, and their interleaving breaks the cache for the remaining text runs. Now I'll check the two ordering details that gate the fix.

All the dependencies compute before the select site at 4188—the fraction value, box flags, and underlay exemption are all available—so I can gate directly there without needing a late select in the underlay block. I'll add the gate at 4188 and also include an explicit font select at the top of the special-underlay block for local clarity, even though the cache makes it redundant.

I'm writing the logic to conditionally select the font based on whether the run actually needs it—skipping the kernel transition for self-drawn graphics that don't render glyphs, but ensuring the underlay glyph still gets its font selected. Actually, I realize the cleaner approach is to gate purely on the self-drawn flags and let the block's own select be the single source of truth for when the underlay needs the font.

Now I'm tracing through the vt52fraction path to understand whether it needs font selection. The key insight is that vt52fraction runs don't set origtext, so they proceed to normal text output and definitely need the font—even though the selfdrawn macro includes vt52fraction for other purposes like underline forcing. So the gate condition should match exactly what sets origtext: boxpower, boxcoded, or dectcs. I'm also verifying there's no path between the font select and the skip_drawing goto where text gets drawn without a font selected—the invisible-attr case, underlay block, manual underline, wavy, and background fills all use pens or handle their own font, so we're safe.

The implementation strategy is to define a selfdrawn_run flag for those three conditions, skip the font selection when it's true, add font selection at the top of the underlay block, keep the performance timer bracketing consistent, and verify edge cases like boxcoded runs drawing via pens and selfdrawn runs with special underlay. Then I'll mechanically verify the patch ordering, commit, validate the full sequence, and document with the eto-is-the-floor statement.

I found that vt52fraction runs don't set origtext and need the font through the normal text path, so the gate must match the origtext condition exactly rather than use the selfdrawn() macro. Now I'll implement this fix with the special-underlay block selecting its own font locally.

Done

The log verdict, in full: patches 16–19 delivered on target. Fills went 2.44→0.08µs and 2.38→0.09µs per call — the tracked-counter guard hit the predicted ~30×, taking what was a 34.4-second, 40%-of-everything cost three logs ago down to 0.84s total. Line-art frames halved (p50 106.5→51.9ms, p99 197.5→119.9ms, max 202→135ms) on a session with 17% more dirty cells; per-cell cost dropped another 13%. Scrollbar's 0.58s is legitimate (this session grew scrollback, so the values genuinely changed each frame — the skip fires exactly when it should).

One prediction missed, instructively: select_font didn't collapse — still 7.07M calls at 0.78µs (5.55s, now the #2 sink). The cache is architecturally defeated on line-art screens: 4.05M of those calls (57%) belong to self-drawn runs, which alternate fonts with the text runs around them, and a DC holds exactly one font, so a same-as-last cache can never hit under A/B alternation. No N-slot cache fixes that — the DC state is single-valued. But the data contains the real fix: self-drawn runs never render a glyph through that font at all (they take skip_drawing and draw with pens and fills), so the selection is pure waste. 0020 (attached, applies after 19) skips it — gated precisely on the origtext condition (boxpower||boxcoded||dectcs; vt52-fraction runs render through the normal text path and correctly keep their selection), with the one exception, the special-underlay glyph, selecting its font locally where the requirement is self-evident. That removes the 4.05M wasted kernel transitions outright and, by ending the alternation, turns the surviving text-run selections into cache hits. Expect select_font to drop from 5.5s to a few hundred ms in the next log. Ordering verified mechanically (flags at 3931–3934 < gate at 4199 < underlay at 4542 < the goto at 4822), sequence 13→20 validates against your pristine zip.

And with that, the honest bottom line: ExtTextOutW at 8.04µs/call, 23.8s, ~40% of the session, is now essentially the remaining bill — the structural DIB tax on GDI text I flagged last round, and the revert arithmetic still favors keeping the DIB decisively (your fills would cost triple the text tax at GDI prices). After 0020 lands, roughly 85% of frame time will sit in two system-side lines: GDI text rasterization and the frame blit. Everything algorithmic that this architecture permits — width memoization, run merging, damage-limited atomic presents, direct fills, object caching, dead-call elimination — is done, measured, and holding. From ~80ms swims at 3fps to ~50ms worst-case atomic frames on a workload that got heavier along the way. The step below this floor has a name (DirectWrite render target behind the same buffered design) and a different weight class. I'd say run 0020, enjoy the terminal, and keep that log format — it turned every one of these rounds from guesswork into arithmetic.

0020 wintext skip the run font selection for self drawn g
PATCH